unleashed-firmware/applications/services/desktop/desktop.c
あく f218c41d83
Undo some TODO (#3024)
* TODO FL-3497: impossible to fix with current memory allocator

* TODO FL-3497: removed, requires radically different settings approach

* TODO FL-3514: removed, yes we should

* TODO FL-3498: implemented, guarding view port access with mutex.

* TODO FL-3515: removed, questionable but ok

* TODO FL-3510: removed, comment added

* TODO FL-3500: refactored, store pin numbers in GpioPinRecord, fix gpio app crash caused by incorrect gpio_pins traversal.

* Format Sources

* TODO FL-3505: removed, mutex alone is not going to fix issue with WPAN architecture

* TODO FL-3506: removed, change ownership by copy is good

* TODO FL-3519: documentation and link to source added

* Lib: remove unneded total sum from comment in bq27220

---------

Co-authored-by: hedger <hedger@users.noreply.github.com>
2023-09-01 05:54:52 +04:00

482 lines
17 KiB
C

#include <storage/storage.h>
#include <assets_icons.h>
#include <gui/gui.h>
#include <gui/gui_i.h>
#include <gui/view_stack.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <furi.h>
#include <furi_hal.h>
#include <cli/cli.h>
#include <cli/cli_vcp.h>
#include <locale/locale.h>
#include "animations/animation_manager.h"
#include "desktop/scenes/desktop_scene.h"
#include "desktop/scenes/desktop_scene_i.h"
#include "desktop/views/desktop_view_locked.h"
#include "desktop/views/desktop_view_pin_input.h"
#include "desktop/views/desktop_view_pin_timeout.h"
#include "desktop_i.h"
#include "helpers/pin.h"
#include "helpers/slideshow_filename.h"
#define TAG "Desktop"
static void desktop_auto_lock_arm(Desktop*);
static void desktop_auto_lock_inhibit(Desktop*);
static void desktop_start_auto_lock_timer(Desktop*);
static void desktop_loader_callback(const void* message, void* context) {
furi_assert(context);
Desktop* desktop = context;
const LoaderEvent* event = message;
if(event->type == LoaderEventTypeApplicationStarted) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
} else if(event->type == LoaderEventTypeApplicationStopped) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
}
}
static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
UNUSED(context);
furi_assert(canvas);
canvas_draw_icon(canvas, 0, 0, &I_Lock_7x8);
}
static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
UNUSED(context);
furi_assert(canvas);
canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
}
static void desktop_clock_update(Desktop* desktop) {
furi_assert(desktop);
FuriHalRtcDateTime curr_dt;
furi_hal_rtc_get_datetime(&curr_dt);
bool time_format_12 = locale_get_time_format() == LocaleTimeFormat12h;
if(desktop->time_hour != curr_dt.hour || desktop->time_minute != curr_dt.minute ||
desktop->time_format_12 != time_format_12) {
desktop->time_format_12 = time_format_12;
desktop->time_hour = curr_dt.hour;
desktop->time_minute = curr_dt.minute;
view_port_update(desktop->clock_viewport);
}
}
static void desktop_clock_reconfigure(Desktop* desktop) {
furi_assert(desktop);
desktop_clock_update(desktop);
if(desktop->settings.display_clock) {
furi_timer_start(desktop->update_clock_timer, furi_ms_to_ticks(1000));
} else {
furi_timer_stop(desktop->update_clock_timer);
}
view_port_enabled_set(desktop->clock_viewport, desktop->settings.display_clock);
}
static void desktop_clock_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
furi_assert(canvas);
Desktop* desktop = context;
canvas_set_font(canvas, FontPrimary);
uint8_t hour = desktop->time_hour;
if(desktop->time_format_12) {
if(hour > 12) {
hour -= 12;
}
if(hour == 0) {
hour = 12;
}
}
char buffer[20];
snprintf(buffer, sizeof(buffer), "%02u:%02u", hour, desktop->time_minute);
view_port_set_width(
desktop->clock_viewport,
canvas_string_width(canvas, buffer) - 1 + (desktop->time_minute % 10 == 1));
canvas_draw_str_aligned(canvas, 0, 8, AlignLeft, AlignBottom, buffer);
}
static void desktop_stealth_mode_icon_draw_callback(Canvas* canvas, void* context) {
UNUSED(context);
furi_assert(canvas);
canvas_draw_icon(canvas, 0, 0, &I_Muted_8x8);
}
static bool desktop_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Desktop* desktop = (Desktop*)context;
switch(event) {
case DesktopGlobalBeforeAppStarted:
animation_manager_unload_and_stall_animation(desktop->animation_manager);
desktop_auto_lock_inhibit(desktop);
return true;
case DesktopGlobalAfterAppFinished:
animation_manager_load_and_continue_animation(desktop->animation_manager);
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_clock_reconfigure(desktop);
desktop_auto_lock_arm(desktop);
return true;
case DesktopGlobalAutoLock:
if(!loader_is_locked(desktop->loader)) {
desktop_lock(desktop);
}
return true;
}
return scene_manager_handle_custom_event(desktop->scene_manager, event);
}
static bool desktop_back_event_callback(void* context) {
furi_assert(context);
Desktop* desktop = (Desktop*)context;
return scene_manager_handle_back_event(desktop->scene_manager);
}
static void desktop_tick_event_callback(void* context) {
furi_assert(context);
Desktop* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
static void desktop_input_event_callback(const void* value, void* context) {
furi_assert(value);
furi_assert(context);
const InputEvent* event = value;
Desktop* desktop = context;
if(event->type == InputTypePress) {
desktop_start_auto_lock_timer(desktop);
}
}
static void desktop_auto_lock_timer_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
}
static void desktop_start_auto_lock_timer(Desktop* desktop) {
furi_timer_start(
desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
}
static void desktop_stop_auto_lock_timer(Desktop* desktop) {
furi_timer_stop(desktop->auto_lock_timer);
}
static void desktop_auto_lock_arm(Desktop* desktop) {
if(desktop->settings.auto_lock_delay_ms) {
desktop->input_events_subscription = furi_pubsub_subscribe(
desktop->input_events_pubsub, desktop_input_event_callback, desktop);
desktop_start_auto_lock_timer(desktop);
}
}
static void desktop_auto_lock_inhibit(Desktop* desktop) {
desktop_stop_auto_lock_timer(desktop);
if(desktop->input_events_subscription) {
furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
desktop->input_events_subscription = NULL;
}
}
static void desktop_clock_timer_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
if(gui_active_view_port_count(desktop->gui, GuiLayerStatusBarLeft) < 6) {
desktop_clock_update(desktop);
view_port_enabled_set(desktop->clock_viewport, true);
} else {
view_port_enabled_set(desktop->clock_viewport, false);
}
}
void desktop_lock(Desktop* desktop) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
if(desktop->settings.pin_code.length) {
Cli* cli = furi_record_open(RECORD_CLI);
cli_session_close(cli);
furi_record_close(RECORD_CLI);
}
desktop_auto_lock_inhibit(desktop);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
DesktopStatus status = {.locked = true};
furi_pubsub_publish(desktop->status_pubsub, &status);
}
void desktop_unlock(Desktop* desktop) {
view_port_enabled_set(desktop->lock_icon_viewport, false);
Gui* gui = furi_record_open(RECORD_GUI);
gui_set_lockdown(gui, false);
furi_record_close(RECORD_GUI);
desktop_view_locked_unlock(desktop->locked_view);
scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
desktop_auto_lock_arm(desktop);
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
furi_hal_rtc_set_pin_fails(0);
if(desktop->settings.pin_code.length) {
Cli* cli = furi_record_open(RECORD_CLI);
cli_session_open(cli, &cli_vcp);
furi_record_close(RECORD_CLI);
}
DesktopStatus status = {.locked = false};
furi_pubsub_publish(desktop->status_pubsub, &status);
}
void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
desktop->in_transition = true;
view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
animation_manager_set_dummy_mode_state(desktop->animation_manager, enabled);
desktop->settings.dummy_mode = enabled;
DESKTOP_SETTINGS_SAVE(&desktop->settings);
desktop->in_transition = false;
}
void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) {
desktop->in_transition = true;
if(enabled) {
furi_hal_rtc_set_flag(FuriHalRtcFlagStealthMode);
} else {
furi_hal_rtc_reset_flag(FuriHalRtcFlagStealthMode);
}
view_port_enabled_set(desktop->stealth_mode_icon_viewport, enabled);
desktop->in_transition = false;
}
Desktop* desktop_alloc() {
Desktop* desktop = malloc(sizeof(Desktop));
desktop->animation_manager = animation_manager_alloc();
desktop->gui = furi_record_open(RECORD_GUI);
desktop->scene_thread = furi_thread_alloc();
desktop->view_dispatcher = view_dispatcher_alloc();
desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
view_dispatcher_enable_queue(desktop->view_dispatcher);
view_dispatcher_attach_to_gui(
desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
view_dispatcher_set_tick_event_callback(
desktop->view_dispatcher, desktop_tick_event_callback, 500);
view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
view_dispatcher_set_custom_event_callback(
desktop->view_dispatcher, desktop_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
desktop->view_dispatcher, desktop_back_event_callback);
desktop->lock_menu = desktop_lock_menu_alloc();
desktop->debug_view = desktop_debug_alloc();
desktop->hw_mismatch_popup = popup_alloc();
desktop->locked_view = desktop_view_locked_alloc();
desktop->pin_input_view = desktop_view_pin_input_alloc();
desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
desktop->slideshow_view = desktop_view_slideshow_alloc();
desktop->main_view_stack = view_stack_alloc();
desktop->main_view = desktop_main_alloc();
View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
view_stack_add_view(desktop->main_view_stack, dolphin_view);
view_stack_add_view(
desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
/* locked view (as animation view) attends in 2 scenes: main & locked,
* because it has to draw "Unlocked" label on main scene */
desktop->locked_view_stack = view_stack_alloc();
view_stack_add_view(desktop->locked_view_stack, dolphin_view);
view_stack_add_view(
desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdMain,
view_stack_get_view(desktop->main_view_stack));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdLocked,
view_stack_get_view(desktop->locked_view_stack));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdLockMenu,
desktop_lock_menu_get_view(desktop->lock_menu));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdHwMismatch,
popup_get_view(desktop->hw_mismatch_popup));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdPinTimeout,
desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdPinInput,
desktop_view_pin_input_get_view(desktop->pin_input_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewIdSlideshow,
desktop_view_slideshow_get_view(desktop->slideshow_view));
// Lock icon
desktop->lock_icon_viewport = view_port_alloc();
view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_7x8));
view_port_draw_callback_set(
desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
view_port_enabled_set(desktop->lock_icon_viewport, false);
gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
// Dummy mode icon
desktop->dummy_mode_icon_viewport = view_port_alloc();
view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
view_port_draw_callback_set(
desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
// Clock
desktop->clock_viewport = view_port_alloc();
view_port_set_width(desktop->clock_viewport, 25);
view_port_draw_callback_set(desktop->clock_viewport, desktop_clock_draw_callback, desktop);
view_port_enabled_set(desktop->clock_viewport, false);
gui_add_view_port(desktop->gui, desktop->clock_viewport, GuiLayerStatusBarRight);
// Stealth mode icon
desktop->stealth_mode_icon_viewport = view_port_alloc();
view_port_set_width(desktop->stealth_mode_icon_viewport, icon_get_width(&I_Muted_8x8));
view_port_draw_callback_set(
desktop->stealth_mode_icon_viewport, desktop_stealth_mode_icon_draw_callback, desktop);
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode)) {
view_port_enabled_set(desktop->stealth_mode_icon_viewport, true);
} else {
view_port_enabled_set(desktop->stealth_mode_icon_viewport, false);
}
gui_add_view_port(desktop->gui, desktop->stealth_mode_icon_viewport, GuiLayerStatusBarLeft);
desktop->loader = furi_record_open(RECORD_LOADER);
desktop->notification = furi_record_open(RECORD_NOTIFICATION);
desktop->app_start_stop_subscription = furi_pubsub_subscribe(
loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
desktop->input_events_subscription = NULL;
desktop->auto_lock_timer =
furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
desktop->status_pubsub = furi_pubsub_alloc();
desktop->update_clock_timer =
furi_timer_alloc(desktop_clock_timer_callback, FuriTimerTypePeriodic, desktop);
furi_record_create(RECORD_DESKTOP, desktop);
return desktop;
}
static bool desktop_check_file_flag(const char* flag_path) {
Storage* storage = furi_record_open(RECORD_STORAGE);
bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
furi_record_close(RECORD_STORAGE);
return exists;
}
bool desktop_api_is_locked(Desktop* instance) {
furi_assert(instance);
return furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
}
void desktop_api_unlock(Desktop* instance) {
furi_assert(instance);
view_dispatcher_send_custom_event(instance->view_dispatcher, DesktopLockedEventUnlocked);
}
FuriPubSub* desktop_api_get_status_pubsub(Desktop* instance) {
furi_assert(instance);
return instance->status_pubsub;
}
int32_t desktop_srv(void* p) {
UNUSED(p);
if(furi_hal_rtc_get_boot_mode() != FuriHalRtcBootModeNormal) {
FURI_LOG_W(TAG, "Skipping start in special boot mode");
return 0;
}
Desktop* desktop = desktop_alloc();
bool loaded = DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(!loaded) {
memset(&desktop->settings, 0, sizeof(desktop->settings));
DESKTOP_SETTINGS_SAVE(&desktop->settings);
}
view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
desktop_clock_reconfigure(desktop);
desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
animation_manager_set_dummy_mode_state(
desktop->animation_manager, desktop->settings.dummy_mode);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
desktop_lock(desktop);
} else {
if(!loader_is_locked(desktop->loader)) {
desktop_auto_lock_arm(desktop);
}
}
if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
}
if(!furi_hal_version_do_i_belong_here()) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
}
if(furi_hal_rtc_get_fault_data()) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
}
// Special case: autostart application is already running
if(loader_is_locked(desktop->loader) &&
animation_manager_is_animation_loaded(desktop->animation_manager)) {
animation_manager_unload_and_stall_animation(desktop->animation_manager);
}
view_dispatcher_run(desktop->view_dispatcher);
furi_crash("That was unexpected");
return 0;
}