mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-26 20:53:07 +00:00
33 lines
No EOL
1 KiB
C
33 lines
No EOL
1 KiB
C
#include "barry.h"
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#include "game_sprites.h"
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#include <gui/gui.h>
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#include <furi.h>
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void barry_tick(BARRY* const barry) {
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// Do jetpack things
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if(barry->isBoosting) {
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barry->gravity += GRAVITY_BOOST; // Increase upward momentum
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} else {
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barry->gravity += GRAVITY_FALL; // Increase downward momentum faster
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}
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barry->point.y += barry->gravity;
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// Constrain barry's height within sprite_height and 64 - sprite_height
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if(barry->point.y > (64 - BARRY_HEIGHT)) {
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barry->point.y = 64 - BARRY_HEIGHT;
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barry->gravity = 0; // stop upward momentum
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} else if(barry->point.y < 0) {
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barry->point.y = 0;
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barry->gravity = 0; // stop downward momentum
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}
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}
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void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites) {
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon_animation(canvas, barry->point.x, barry->point.y, sprites->barry);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_icon(canvas, barry->point.x, barry->point.y, sprites->barry_infill);
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} |