unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit_move.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

69 lines
2.5 KiB
C

#include "../infrared_app_i.h"
static void infrared_scene_edit_move_button_callback(
uint32_t index_old,
uint32_t index_new,
void* context) {
InfraredApp* infrared = context;
furi_assert(infrared);
infrared->app_state.prev_button_index = index_old;
infrared->app_state.current_button_index = index_new;
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeButtonSelected);
}
void infrared_scene_edit_move_on_enter(void* context) {
InfraredApp* infrared = context;
InfraredRemote* remote = infrared->remote;
for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
infrared_move_view_add_item(
infrared->move_view, infrared_remote_get_signal_name(remote, i));
}
infrared_move_view_set_callback(
infrared->move_view, infrared_scene_edit_move_button_callback, infrared);
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationHorizontal);
view_stack_add_view(infrared->view_stack, infrared_move_view_get_view(infrared->move_view));
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
}
bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeButtonSelected) {
infrared_show_loading_popup(infrared, true);
const bool button_moved = infrared_remote_move_signal(
infrared->remote,
infrared->app_state.prev_button_index,
infrared->app_state.current_button_index);
infrared_show_loading_popup(infrared, false);
if(!button_moved) {
infrared_show_error_message(
infrared,
"Failed to move\n\"%s\"",
infrared_remote_get_signal_name(
infrared->remote, infrared->app_state.current_button_index));
scene_manager_search_and_switch_to_previous_scene(
infrared->scene_manager, InfraredSceneRemoteList);
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_edit_move_on_exit(void* context) {
InfraredApp* infrared = context;
view_stack_remove_view(infrared->view_stack, infrared_move_view_get_view(infrared->move_view));
infrared_move_view_reset(infrared->move_view);
}