unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit_move.c

70 lines
2.5 KiB
C
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#include "../infrared_app_i.h"
static void infrared_scene_edit_move_button_callback(
uint32_t index_old,
uint32_t index_new,
void* context) {
InfraredApp* infrared = context;
furi_assert(infrared);
infrared->app_state.prev_button_index = index_old;
infrared->app_state.current_button_index = index_new;
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeButtonSelected);
}
void infrared_scene_edit_move_on_enter(void* context) {
InfraredApp* infrared = context;
InfraredRemote* remote = infrared->remote;
for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
infrared_move_view_add_item(
infrared->move_view, infrared_remote_get_signal_name(remote, i));
}
infrared_move_view_set_callback(
infrared->move_view, infrared_scene_edit_move_button_callback, infrared);
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationHorizontal);
view_stack_add_view(infrared->view_stack, infrared_move_view_get_view(infrared->move_view));
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
}
bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeButtonSelected) {
infrared_show_loading_popup(infrared, true);
const bool button_moved = infrared_remote_move_signal(
infrared->remote,
infrared->app_state.prev_button_index,
infrared->app_state.current_button_index);
infrared_show_loading_popup(infrared, false);
if(!button_moved) {
infrared_show_error_message(
infrared,
"Failed to move\n\"%s\"",
infrared_remote_get_signal_name(
infrared->remote, infrared->app_state.current_button_index));
scene_manager_search_and_switch_to_previous_scene(
infrared->scene_manager, InfraredSceneRemoteList);
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_edit_move_on_exit(void* context) {
InfraredApp* infrared = context;
view_stack_remove_view(infrared->view_stack, infrared_move_view_get_view(infrared->move_view));
infrared_move_view_reset(infrared->move_view);
}