mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-28 07:20:29 +00:00
e23dbb9f99
by @Svaarich
68 lines
2.6 KiB
Markdown
68 lines
2.6 KiB
Markdown
# Doom Flipper Zero edition
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<div style="text-align:center"><img src="assets/logo_inv.png"/></div>
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## Will it run Doom?
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As tradition goes, Doom is being ported to almost every possible embedded electronic device. Therefore I did an attempt to come up with something close to Doom and still compatible on the Flipper Zero's hardware.<br> This is not the actual Doom game but a port made from yet another Doom port to the Arduino Nano (https://github.com/daveruiz/doom-nano/). This port is basically a raycasting engine, using Doom sprites.<br>
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This version is very basic and might be improved over time.
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## How to install on Flipper Zero
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During the porting process, minor changes were made to the workings (and build options) of the current firmware. These changes are documented here and are necessary in order to get a working firmware build that contains this Doom port.
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### Modifying the firmware & build options
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* In the `sites/cc.scons` add the following values to the `CCFLAGS` section:
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```
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...
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"-Wno-unused-parameter",
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"-Wno-type-limits",
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"-Wno-unused-variable",
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...
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```
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* In `applications/gui/canvas_i.h` comment out the following line:<br>
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`uint8_t* canvas_get_buffer(Canvas* canvas);` --> `//uint8_t* canvas_get_buffer(Canvas* canvas);`
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* In `applications/gui/canvas.h` add the following lines:
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```
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uint8_t* canvas_get_buffer(Canvas* canvas);
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void canvas_draw_icon_bitmap(Canvas* canvas, uint8_t x, uint8_t y, int16_t w, int16_t h, const Icon* icon);
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```
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* In `applications/gui/canvas.c` add the following function:
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```
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void canvas_draw_icon_bitmap(Canvas* canvas, uint8_t x, uint8_t y, int16_t w, int16_t h, const Icon* icon){
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furi_assert(canvas);
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furi_assert(icon);
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x += canvas->offset_x;
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y += canvas->offset_y;
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uint8_t* icon_data = NULL;
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furi_hal_compress_icon_decode(icon_get_data(icon), &icon_data);
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u8g2_DrawXBM(&canvas->fb, x, y, w, h, icon_data);
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}
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```
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### Installing the plugin in the firmware
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* Make a folder called Doom in the applications folder. Add all the source files (also the compiled folder and it's files) in the Doom folder.
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* Make the `applications/meta/application.fam` look like the following:
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```
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App(
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appid="basic_plugins",
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name="Basic applications for plug-in menu",
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apptype=FlipperAppType.METAPACKAGE,
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provides=[
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...
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"doom_game",
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...
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],
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)
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```
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If all went well the only thing left to do is building the firmware and installing it to the Flipper.
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## Screenshots
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![Intro screen](assets/screenshot-intro2.jpg)
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![Start screen](assets/screenshot-start2.jpg)
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![Imp](assets/screenshot-imp2.jpg)
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![Medkit](assets/screenshot-medkit2.jpg)
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