mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-28 05:33:08 +00:00
34 lines
740 B
C
34 lines
740 B
C
#ifndef BACKGROUND_ASSETS_H
|
|
#define BACKGROUND_ASSETS_H
|
|
|
|
#include <stdlib.h>
|
|
#include <stdbool.h>
|
|
|
|
#include <gui/gui.h>
|
|
|
|
#include "point.h"
|
|
#include "states.h"
|
|
#include "game_sprites.h"
|
|
#include <jetpack_joyride_icons.h>
|
|
|
|
#define BG_ASSETS_MAX 3
|
|
|
|
typedef struct {
|
|
int width;
|
|
int spawn_chance;
|
|
int x_offset;
|
|
int y_offset;
|
|
const Icon* sprite;
|
|
} AssetProperties;
|
|
|
|
typedef struct {
|
|
POINT point;
|
|
AssetProperties* properties;
|
|
bool visible;
|
|
} BackgroundAsset;
|
|
|
|
void background_assets_tick(BackgroundAsset* const assets);
|
|
void spawn_random_background_asset(BackgroundAsset* const assets);
|
|
void draw_background_assets(const BackgroundAsset* assets, Canvas* const canvas, int distance);
|
|
|
|
#endif // BACKGROUND_ASSETS_H
|