mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-22 10:43:11 +00:00
66 lines
No EOL
2.2 KiB
C
66 lines
No EOL
2.2 KiB
C
#include "../subbrute_i.h"
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#include "../subbrute_custom_event.h"
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#include "../views/subbrute_main_view.h"
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#define TAG "SubBruteSceneStart"
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void subbrute_scene_start_callback(SubBruteCustomEvent event, void* context) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "subbrute_scene_start_callback");
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#endif
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view_dispatcher_send_custom_event(instance->view_dispatcher, event);
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}
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void subbrute_scene_start_on_enter(void* context) {
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furi_assert(context);
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#ifdef FURI_DEBUG
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FURI_LOG_I(TAG, "subbrute_scene_start_on_enter");
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#endif
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SubBruteState* instance = (SubBruteState*)context;
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SubBruteMainView* view = instance->view_main;
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instance->current_view = SubBruteViewMain;
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subbrute_main_view_set_callback(view, subbrute_scene_start_callback, instance);
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subbrute_main_view_set_index(view, instance->device->attack, false, NULL);
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view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
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}
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void subbrute_scene_start_on_exit(void* context) {
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UNUSED(context);
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#ifdef FURI_DEBUG
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FURI_LOG_I(TAG, "subbrute_scene_start_on_exit");
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#endif
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}
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bool subbrute_scene_start_on_event(void* context, SceneManagerEvent event) {
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SubBruteState* instance = (SubBruteState*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "Event: %d", event.event);
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#endif
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if(event.event == SubBruteCustomEventTypeMenuSelected) {
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SubBruteAttacks attack = subbrute_main_view_get_index(instance->view_main);
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subbrute_device_attack_set(instance->device, attack);
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scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
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consumed = true;
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} else if(event.event == SubBruteCustomEventTypeLoadFile) {
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scene_manager_next_scene(instance->scene_manager, SubBruteSceneLoadFile);
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consumed = true;
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}
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} else if(event.type == SceneManagerEventTypeBack) {
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//exit app
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scene_manager_stop(instance->scene_manager);
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view_dispatcher_stop(instance->view_dispatcher);
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consumed = true;
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}
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return consumed;
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} |