unleashed-firmware/applications/flipfrid/scene/flipfrid_scene_load_custom_uids.h

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2022-09-04 21:32:58 +00:00
#pragma once
#include "../flipfrid.h"
void flipfrid_scene_load_custom_uids_on_enter(FlipFridState* context);
void flipfrid_scene_load_custom_uids_on_exit(FlipFridState* context);
void flipfrid_scene_load_custom_uids_on_tick(FlipFridState* context);
void flipfrid_scene_load_custom_uids_on_event(FlipFridEvent event, FlipFridState* context);
void flipfrid_scene_load_custom_uids_on_draw(Canvas* canvas, FlipFridState* context);
bool flipfrid_load_custom_uids_from_file(FlipFridState* context);