#pragma once #include "../flipfrid.h" void flipfrid_scene_load_custom_uids_on_enter(FlipFridState* context); void flipfrid_scene_load_custom_uids_on_exit(FlipFridState* context); void flipfrid_scene_load_custom_uids_on_tick(FlipFridState* context); void flipfrid_scene_load_custom_uids_on_event(FlipFridEvent event, FlipFridState* context); void flipfrid_scene_load_custom_uids_on_draw(Canvas* canvas, FlipFridState* context); bool flipfrid_load_custom_uids_from_file(FlipFridState* context);