unleashed-firmware/applications/external/jetpack_joyride/includes/barry.h

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2023-07-06 15:44:45 +00:00
#ifndef BARRY_H
#define BARRY_H
#include <stdbool.h>
#include <gui/gui.h>
#include "point.h"
#include "game_sprites.h"
#define GRAVITY_TICK 0.2
#define GRAVITY_BOOST -0.4
#define GRAVITY_FALL 0.3
typedef struct {
float gravity;
POINT point;
bool isBoosting;
} BARRY;
void barry_tick(BARRY* const barry);
void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites);
#endif // BARRY_H