unleashed-firmware/applications/external/pacs_fuzzer/scenes/fuzzer_scene_attack.c

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#include "../fuzzer_i.h"
#include "../helpers/fuzzer_custom_event.h"
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// TODO simlify callbacks and attack state
void fuzzer_scene_attack_worker_tick_callback(void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackTick);
}
void fuzzer_scene_attack_worker_end_callback(void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackEnd);
}
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void fuzzer_scene_attack_callback(FuzzerCustomEvent event, void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
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static void fuzzer_scene_attack_update_uid(PacsFuzzerApp* app) {
furi_assert(app);
furi_assert(app->worker);
furi_assert(app->attack_view);
FuzzerPayload uid;
fuzzer_worker_get_current_key(app->worker, &uid);
fuzzer_view_attack_set_uid(app->attack_view, uid);
free(uid.data);
}
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void fuzzer_scene_attack_on_enter(void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
fuzzer_view_attack_set_callback(app->attack_view, fuzzer_scene_attack_callback, app);
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fuzzer_worker_set_uid_chaged_callback(
app->worker, fuzzer_scene_attack_worker_tick_callback, app);
fuzzer_worker_set_end_callback(app->worker, fuzzer_scene_attack_worker_end_callback, app);
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fuzzer_view_attack_reset_data(
app->attack_view,
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fuzzer_proto_get_menu_label(app->fuzzer_state.menu_index),
fuzzer_proto_get_name(app->fuzzer_state.proto_index));
fuzzer_scene_attack_update_uid(app);
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scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle);
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view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDAttack);
}
bool fuzzer_scene_attack_on_event(void* context, SceneManagerEvent event) {
furi_assert(context);
PacsFuzzerApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == FuzzerCustomEventViewAttackBack) {
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if(scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) ==
FuzzerAttackStateRunning) {
// Pause if attack running
fuzzer_worker_pause(app->worker);
scene_manager_set_scene_state(
app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle);
fuzzer_view_attack_pause(app->attack_view);
} else {
// Exit
fuzzer_worker_stop(app->worker);
scene_manager_set_scene_state(
app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateOff);
fuzzer_view_attack_stop(app->attack_view);
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if(!scene_manager_previous_scene(app->scene_manager)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
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}
consumed = true;
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} else if(event.event == FuzzerCustomEventViewAttackOk) {
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if(scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) ==
FuzzerAttackStateIdle) {
// Start or Continue Attack
if(fuzzer_worker_start(
app->worker, fuzzer_view_attack_get_time_delay(app->attack_view))) {
scene_manager_set_scene_state(
app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateRunning);
fuzzer_view_attack_start(app->attack_view);
} else {
// Error?
}
} else if(
scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) ==
FuzzerAttackStateRunning) {
scene_manager_set_scene_state(
app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle);
fuzzer_view_attack_pause(app->attack_view);
fuzzer_worker_pause(app->worker); // XXX
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}
consumed = true;
} else if(event.event == FuzzerCustomEventViewAttackTick) {
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fuzzer_scene_attack_update_uid(app);
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consumed = true;
} else if(event.event == FuzzerCustomEventViewAttackEnd) {
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scene_manager_set_scene_state(
app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateEnd);
fuzzer_view_attack_end(app->attack_view);
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consumed = true;
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}
}
return consumed;
}
void fuzzer_scene_attack_on_exit(void* context) {
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furi_assert(context);
PacsFuzzerApp* app = context;
fuzzer_worker_set_uid_chaged_callback(app->worker, NULL, NULL);
fuzzer_worker_set_end_callback(app->worker, NULL, NULL);
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}