2023-06-02 17:33:28 +00:00
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#include "../fuzzer_i.h"
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#include "../helpers/fuzzer_custom_event.h"
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2023-06-02 21:32:32 +00:00
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// TODO simlify callbacks and attack state
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void fuzzer_scene_attack_worker_tick_callback(void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackTick);
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}
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void fuzzer_scene_attack_worker_end_callback(void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackEnd);
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}
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2023-06-02 17:33:28 +00:00
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void fuzzer_scene_attack_callback(FuzzerCustomEvent event, void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
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2023-06-05 11:10:51 +00:00
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static void fuzzer_scene_attack_update_uid(PacsFuzzerApp* app) {
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furi_assert(app);
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furi_assert(app->worker);
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furi_assert(app->attack_view);
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FuzzerPayload uid;
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fuzzer_worker_get_current_key(app->worker, &uid);
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fuzzer_view_attack_set_uid(app->attack_view, uid);
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free(uid.data);
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}
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2023-06-02 17:33:28 +00:00
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void fuzzer_scene_attack_on_enter(void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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fuzzer_view_attack_set_callback(app->attack_view, fuzzer_scene_attack_callback, app);
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2023-06-02 21:32:32 +00:00
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fuzzer_worker_set_uid_chaged_callback(
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app->worker, fuzzer_scene_attack_worker_tick_callback, app);
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fuzzer_worker_set_end_callback(app->worker, fuzzer_scene_attack_worker_end_callback, app);
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2023-06-03 15:47:53 +00:00
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fuzzer_view_attack_reset_data(
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app->attack_view,
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2023-06-05 11:10:51 +00:00
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fuzzer_proto_get_menu_label(app->fuzzer_state.menu_index),
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fuzzer_proto_get_name(app->fuzzer_state.proto_index));
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fuzzer_scene_attack_update_uid(app);
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2023-06-02 21:32:32 +00:00
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2023-06-05 14:49:30 +00:00
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scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle);
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2023-06-02 17:33:28 +00:00
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view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDAttack);
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}
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bool fuzzer_scene_attack_on_event(void* context, SceneManagerEvent event) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == FuzzerCustomEventViewAttackBack) {
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2023-06-05 14:49:30 +00:00
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if(scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) ==
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FuzzerAttackStateRunning) {
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// Pause if attack running
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fuzzer_worker_pause(app->worker);
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scene_manager_set_scene_state(
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app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle);
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fuzzer_view_attack_pause(app->attack_view);
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} else {
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// Exit
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fuzzer_worker_stop(app->worker);
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scene_manager_set_scene_state(
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app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateOff);
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fuzzer_view_attack_stop(app->attack_view);
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2023-06-02 21:32:32 +00:00
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if(!scene_manager_previous_scene(app->scene_manager)) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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}
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2023-06-02 17:33:28 +00:00
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}
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consumed = true;
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2023-06-02 21:32:32 +00:00
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} else if(event.event == FuzzerCustomEventViewAttackOk) {
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2023-06-05 14:49:30 +00:00
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if(scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) ==
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FuzzerAttackStateIdle) {
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// Start or Continue Attack
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if(fuzzer_worker_start(
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app->worker, fuzzer_view_attack_get_time_delay(app->attack_view))) {
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scene_manager_set_scene_state(
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app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateRunning);
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fuzzer_view_attack_start(app->attack_view);
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} else {
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// Error?
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}
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} else if(
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scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) ==
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FuzzerAttackStateRunning) {
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scene_manager_set_scene_state(
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app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle);
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fuzzer_view_attack_pause(app->attack_view);
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fuzzer_worker_pause(app->worker); // XXX
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2023-06-02 21:32:32 +00:00
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}
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consumed = true;
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} else if(event.event == FuzzerCustomEventViewAttackTick) {
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2023-06-05 11:10:51 +00:00
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fuzzer_scene_attack_update_uid(app);
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2023-06-02 21:32:32 +00:00
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consumed = true;
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} else if(event.event == FuzzerCustomEventViewAttackEnd) {
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2023-06-05 14:49:30 +00:00
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scene_manager_set_scene_state(
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app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateEnd);
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fuzzer_view_attack_end(app->attack_view);
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2023-06-02 21:32:32 +00:00
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consumed = true;
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2023-06-02 17:33:28 +00:00
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}
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}
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return consumed;
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}
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void fuzzer_scene_attack_on_exit(void* context) {
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2023-06-02 21:32:32 +00:00
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furi_assert(context);
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PacsFuzzerApp* app = context;
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fuzzer_worker_set_uid_chaged_callback(app->worker, NULL, NULL);
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fuzzer_worker_set_end_callback(app->worker, NULL, NULL);
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2023-06-02 17:33:28 +00:00
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}
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