[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/elements.h>
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#include <gui/canvas.h>
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2021-09-28 09:40:39 +00:00
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#include <furi.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <input/input.h>
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#include <dolphin/dolphin.h>
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2021-09-28 09:40:39 +00:00
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#include "../desktop_i.h"
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2022-02-10 18:17:41 +00:00
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#include "desktop_view_main.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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struct DesktopMainView {
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View* view;
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DesktopMainViewCallback callback;
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void* context;
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2022-06-13 02:40:57 +00:00
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TimerHandle_t poweroff_timer;
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2022-09-16 21:43:21 +00:00
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bool dummy_mode;
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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};
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2021-09-28 09:40:39 +00:00
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2023-02-24 00:04:36 +00:00
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#define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 1300
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2022-06-13 02:40:57 +00:00
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static void desktop_main_poweroff_timer_callback(TimerHandle_t timer) {
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DesktopMainView* main_view = pvTimerGetTimerID(timer);
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main_view->callback(DesktopMainEventOpenPowerOff, main_view->context);
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}
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2021-09-28 09:40:39 +00:00
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void desktop_main_set_callback(
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DesktopMainView* main_view,
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DesktopMainViewCallback callback,
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void* context) {
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furi_assert(main_view);
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furi_assert(callback);
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main_view->callback = callback;
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main_view->context = context;
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}
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View* desktop_main_get_view(DesktopMainView* main_view) {
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furi_assert(main_view);
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return main_view->view;
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}
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2022-09-16 21:43:21 +00:00
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void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode) {
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furi_assert(main_view);
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main_view->dummy_mode = dummy_mode;
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}
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bool desktop_main_input_callback(InputEvent* event, void* context) {
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2021-09-28 09:40:39 +00:00
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furi_assert(event);
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furi_assert(context);
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DesktopMainView* main_view = context;
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2022-09-16 21:43:21 +00:00
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if(main_view->dummy_mode == false) {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenMenu, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenArchive, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
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}
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// Right key is handled by animation manager
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenDebug, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
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2023-03-17 22:16:34 +00:00
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} else if(event->key == InputKeyRight) {
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main_view->callback(DesktopMainEventOpenFavoriteTertiary, main_view->context);
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2022-10-13 13:54:13 +00:00
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventLock, main_view->context);
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2022-10-28 14:30:53 +00:00
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} else if(event->key == InputKeyOk) {
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if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
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main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
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}
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2022-09-16 21:43:21 +00:00
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}
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2022-01-30 16:45:08 +00:00
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}
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2022-09-16 21:43:21 +00:00
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} else {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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2022-10-28 14:24:10 +00:00
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main_view->callback(
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DesktopMainEventOpenGameMenu, main_view->context); // OPENS Snake
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2022-09-16 21:43:21 +00:00
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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2022-10-28 14:24:10 +00:00
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main_view->callback(
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DesktopMainEventOpenTetris, main_view->context); // OPENS Tetris
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2022-09-16 21:43:21 +00:00
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} else if(event->key == InputKeyLeft) {
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2022-10-28 14:24:10 +00:00
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main_view->callback(
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DesktopMainEventOpenArkanoid, main_view->context); // OPENS Arkanoid
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2022-09-16 21:43:21 +00:00
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}
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// Right key is handled by animation manager
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2022-10-26 23:19:14 +00:00
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyOk) {
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2022-10-28 14:24:10 +00:00
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if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
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main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
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}
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2022-10-26 23:19:14 +00:00
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
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} else if(event->key == InputKeyDown) {
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2022-10-28 14:24:10 +00:00
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main_view->callback(
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DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
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2022-10-26 23:19:14 +00:00
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} else if(event->key == InputKeyLeft) {
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2022-10-28 14:24:10 +00:00
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main_view->callback(
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DesktopMainEventOpenHeap, main_view->context); // OPENS Heap Defence
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2022-10-26 23:19:14 +00:00
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}
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2022-06-13 02:40:57 +00:00
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}
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}
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if(event->key == InputKeyBack) {
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if(event->type == InputTypePress) {
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xTimerChangePeriod(
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main_view->poweroff_timer,
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pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT),
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portMAX_DELAY);
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} else if(event->type == InputTypeRelease) {
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xTimerStop(main_view->poweroff_timer, portMAX_DELAY);
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2022-01-30 16:45:08 +00:00
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}
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2021-09-28 09:40:39 +00:00
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}
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2021-10-26 18:34:31 +00:00
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2022-01-30 16:45:08 +00:00
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return true;
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2021-09-28 09:40:39 +00:00
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}
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DesktopMainView* desktop_main_alloc() {
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2022-02-18 19:53:46 +00:00
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DesktopMainView* main_view = malloc(sizeof(DesktopMainView));
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2022-01-02 21:39:56 +00:00
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2021-09-28 09:40:39 +00:00
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main_view->view = view_alloc();
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view_set_context(main_view->view, main_view);
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2022-09-16 21:43:21 +00:00
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view_set_input_callback(main_view->view, desktop_main_input_callback);
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2021-09-28 09:40:39 +00:00
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2022-06-13 02:40:57 +00:00
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main_view->poweroff_timer = xTimerCreate(
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NULL,
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pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT),
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pdFALSE,
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main_view,
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desktop_main_poweroff_timer_callback);
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2021-09-28 09:40:39 +00:00
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return main_view;
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}
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void desktop_main_free(DesktopMainView* main_view) {
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furi_assert(main_view);
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view_free(main_view->view);
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2022-07-20 10:56:33 +00:00
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furi_timer_free(main_view->poweroff_timer);
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2021-09-28 09:40:39 +00:00
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free(main_view);
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}
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