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https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 13:03:13 +00:00
Add Dummy Mode Game Shortcuts to Scene & View
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parent
85900c50ff
commit
2f1d20210b
2 changed files with 53 additions and 3 deletions
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@ -195,6 +195,46 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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}
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break;
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}
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case DesktopMainEventOpenTetris: {
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LoaderStatus status = loader_start(
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desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/Tetris.fap"));
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopMainEventOpenArkanoid: {
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LoaderStatus status = loader_start(
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desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/Arkanoid.fap"));
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopMainEventOpenDOOM: {
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LoaderStatus status = loader_start(
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desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/DOOM.fap"));
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopMainEventOpenZombiez: {
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LoaderStatus status = loader_start(
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desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/Zombiez.fap"));
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopMainEventOpenHeap: {
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LoaderStatus status = loader_start(
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desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/heap_defence.fap"));
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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break;
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}
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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consumed = true;
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@ -74,15 +74,25 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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} else {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS Snake
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenPassport, main_view->context);
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main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS Tetris
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenPassport, main_view->context);
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main_view->callback(DesktopMainEventOpenArkanoid, main_view->context); // OPENS Arkanoid
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}
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// Right key is handled by animation manager
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenHeap, main_view->context); // OPENS Heap Defence
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}
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}
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}
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