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https://github.com/DarkFlippers/unleashed-firmware
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29 lines
636 B
C
29 lines
636 B
C
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#ifndef SCIENTIST_H
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#define SCIENTIST_H
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#include "point.h"
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#include "game_sprites.h"
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#include <gui/gui.h>
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#define SCIENTIST_VELOCITY_MIN -0.5f
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#define SCIENTIST_VELOCITY_MAX 0.5f
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#define SCIENTISTS_MAX 6
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typedef enum {
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ScientistStateAlive,
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ScientistStateDead,
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} ScientistState;
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typedef struct {
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bool visible;
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POINTF point;
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float velocity_x;
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ScientistState state;
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} SCIENTIST;
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void scientist_tick(SCIENTIST* const scientist);
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void spawn_random_scientist(SCIENTIST* const scientists);
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void draw_scientists(const SCIENTIST* scientists, Canvas* const canvas, const GameSprites* sprites);
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#endif // SCIENTIST_H
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