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https://github.com/DarkFlippers/unleashed-firmware
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35 lines
740 B
C
35 lines
740 B
C
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#ifndef BACKGROUND_ASSETS_H
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#define BACKGROUND_ASSETS_H
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#include <stdlib.h>
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#include <stdbool.h>
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#include <gui/gui.h>
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#include "point.h"
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#include "states.h"
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#include "game_sprites.h"
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#include <jetpack_joyride_icons.h>
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#define BG_ASSETS_MAX 3
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typedef struct {
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int width;
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int spawn_chance;
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int x_offset;
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int y_offset;
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const Icon* sprite;
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} AssetProperties;
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typedef struct {
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POINT point;
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AssetProperties* properties;
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bool visible;
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} BackgroundAsset;
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void background_assets_tick(BackgroundAsset* const assets);
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void spawn_random_background_asset(BackgroundAsset* const assets);
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void draw_background_assets(const BackgroundAsset* assets, Canvas* const canvas, int distance);
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#endif // BACKGROUND_ASSETS_H
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