unleashed-firmware/applications/lfrfid/view/elements/button_element.cpp

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#include "button_element.h"
#include <gui/elements.h>
ButtonElement::ButtonElement() {
}
ButtonElement::~ButtonElement() {
}
void ButtonElement::draw(Canvas* canvas) {
if(text != nullptr) {
canvas_set_font(canvas, FontSecondary);
switch(type) {
case Type::Left:
elements_button_left(canvas, text);
break;
case Type::Center:
elements_button_center(canvas, text);
break;
case Type::Right:
elements_button_right(canvas, text);
break;
}
}
}
bool ButtonElement::input(InputEvent* event) {
bool consumed = false;
if(event->type == InputTypeShort && callback != nullptr) {
switch(type) {
case Type::Left:
if(event->key == InputKeyLeft) {
callback(context);
consumed = true;
}
break;
case Type::Center:
if(event->key == InputKeyOk) {
callback(context);
consumed = true;
}
break;
case Type::Right:
if(event->key == InputKeyRight) {
callback(context);
consumed = true;
}
break;
}
}
return consumed;
}
void ButtonElement::set_type(Type _type, const char* _text) {
lock_model();
type = _type;
text = _text;
unlock_model(true);
}
void ButtonElement::set_callback(void* _context, ButtonElementCallback _callback) {
context = _context;
callback = _callback;
}