mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 17:53:20 +00:00
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
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#include "button-element.h"
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#include <gui/elements.h>
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ButtonElement::ButtonElement() {
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}
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ButtonElement::~ButtonElement() {
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}
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void ButtonElement::draw(Canvas* canvas) {
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if(text != nullptr) {
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canvas_set_font(canvas, FontSecondary);
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switch(type) {
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case Type::Left:
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elements_button_left(canvas, text);
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break;
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case Type::Center:
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elements_button_center(canvas, text);
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break;
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case Type::Right:
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elements_button_right(canvas, text);
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break;
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}
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}
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}
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bool ButtonElement::input(InputEvent* event) {
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bool consumed = false;
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if(event->type == InputTypeShort && callback != nullptr) {
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switch(type) {
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case Type::Left:
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if(event->key == InputKeyLeft) {
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callback(context);
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consumed = true;
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}
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break;
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case Type::Center:
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if(event->key == InputKeyOk) {
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callback(context);
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consumed = true;
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}
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break;
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case Type::Right:
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if(event->key == InputKeyRight) {
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callback(context);
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consumed = true;
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}
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break;
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}
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}
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return consumed;
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}
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void ButtonElement::set_type(Type _type, const char* _text) {
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lock_model();
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type = _type;
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text = _text;
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unlock_model(true);
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}
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void ButtonElement::set_callback(void* _context, ButtonElementCallback _callback) {
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context = _context;
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callback = _callback;
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}
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