2021-09-28 09:40:39 +00:00
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#pragma once
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#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <furi.h>
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#define UNLOCK_RST_TIMEOUT 200
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#define UNLOCK_CNT 2 // 3 actually
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typedef enum {
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DesktopLockedEventUnlock,
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DesktopLockedEventUpdate,
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} DesktopLockedEvent;
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typedef struct DesktopLockedView DesktopLockedView;
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typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
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struct DesktopLockedView {
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View* view;
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DesktopLockedViewCallback callback;
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void* context;
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osTimerId_t timer;
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uint8_t lock_count;
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uint32_t lock_lastpress;
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};
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typedef struct {
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IconAnimation* animation;
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2021-10-04 09:33:31 +00:00
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uint32_t hint_expire_at;
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2021-09-28 09:40:39 +00:00
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uint8_t scene_num;
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int8_t door_left_x;
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int8_t door_right_x;
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bool animation_seq_end;
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} DesktopLockedViewModel;
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void desktop_locked_set_callback(
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DesktopLockedView* locked_view,
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DesktopLockedViewCallback callback,
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void* context);
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void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
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void desktop_locked_reset_counter(DesktopLockedView* locked_view);
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void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
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void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
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View* desktop_locked_get_view(DesktopLockedView* locked_view);
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DesktopLockedView* desktop_locked_alloc();
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void desktop_locked_free(DesktopLockedView* locked_view);
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void desktop_main_unlocked(DesktopMainView* main_view);
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void desktop_main_reset_hint(DesktopMainView* main_view);
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