unleashed-firmware/applications/desktop/views/desktop_locked.h

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#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#define UNLOCK_RST_TIMEOUT 200
#define UNLOCK_CNT 2 // 3 actually
typedef enum {
DesktopLockedEventUnlock,
DesktopLockedEventUpdate,
} DesktopLockedEvent;
typedef struct DesktopLockedView DesktopLockedView;
typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
struct DesktopLockedView {
View* view;
DesktopLockedViewCallback callback;
void* context;
osTimerId_t timer;
uint8_t lock_count;
uint32_t lock_lastpress;
};
typedef struct {
IconAnimation* animation;
uint8_t scene_num;
int8_t door_left_x;
int8_t door_right_x;
uint8_t hint_timeout;
bool animation_seq_end;
} DesktopLockedViewModel;
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
void* context);
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
void desktop_locked_reset_counter(DesktopLockedView* locked_view);
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
View* desktop_locked_get_view(DesktopLockedView* locked_view);
DesktopLockedView* desktop_locked_alloc();
void desktop_locked_free(DesktopLockedView* locked_view);
void desktop_main_unlocked(DesktopMainView* main_view);
void desktop_main_reset_hint(DesktopMainView* main_view);