mirror of
https://github.com/DarkFlippers/unleashed-firmware
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24 lines
606 B
C
24 lines
606 B
C
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#ifndef MISSILE_H
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#define MISSILE_H
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#include <gui/gui.h>
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#include "game_sprites.h"
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#include "states.h"
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#include "point.h"
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#include "barry.h"
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#define MISSILES_MAX 5
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typedef struct {
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POINT point;
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bool visible;
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} MISSILE;
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void missile_tick(MISSILE* const missiles, BARRY* const barry, void (*death_handler)());
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void spawn_random_missile(MISSILE* const MISSILEs);
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bool missile_colides(MISSILE* const MISSILE, BARRY* const barry);
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int get_rocket_spawn_distance(int player_distance);
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void draw_missiles(const MISSILE* missiles, Canvas* const canvas, const GameSprites* sprites);
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#endif // MISSILE_H
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