2021-01-08 04:42:48 +00:00
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#include "view_dispatcher_i.h"
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ViewDispatcher* view_dispatcher_alloc() {
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ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
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2021-01-29 13:52:16 +00:00
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view_dispatcher->view_port = view_port_alloc();
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view_port_draw_callback_set(
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view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
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view_port_input_callback_set(
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view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
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view_port_enabled_set(view_dispatcher->view_port, false);
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2021-01-08 04:42:48 +00:00
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ViewDict_init(view_dispatcher->views);
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return view_dispatcher;
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}
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void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
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// Detach from gui
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if(view_dispatcher->gui) {
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2021-01-29 13:52:16 +00:00
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gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
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2021-01-08 04:42:48 +00:00
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}
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// Free views
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ViewDict_it_t it;
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ViewDict_it(it, view_dispatcher->views);
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while(!ViewDict_end_p(it)) {
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ViewDict_itref_t* ref = ViewDict_ref(it);
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2021-06-30 17:43:29 +00:00
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// Crash if view wasn't freed
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2021-07-07 08:57:49 +00:00
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furi_check(ref->value);
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2021-01-08 04:42:48 +00:00
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ViewDict_next(it);
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}
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ViewDict_clear(view_dispatcher->views);
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2021-03-24 09:01:00 +00:00
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// Free ViewPort
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view_port_free(view_dispatcher->view_port);
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2021-06-24 08:46:37 +00:00
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// Free internal queue
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if(view_dispatcher->queue) {
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osMessageQueueDelete(view_dispatcher->queue);
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}
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2021-06-30 17:43:29 +00:00
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// Free View Navigator
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if(view_dispatcher->view_navigator) {
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view_navigator_free(view_dispatcher->view_navigator);
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}
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2021-01-08 04:42:48 +00:00
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// Free dispatcher
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free(view_dispatcher);
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}
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2021-05-25 10:19:07 +00:00
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void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue == NULL);
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view_dispatcher->queue = osMessageQueueNew(8, sizeof(ViewDispatcherMessage), NULL);
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}
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2021-06-30 17:43:29 +00:00
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void view_dispatcher_enable_navigation(ViewDispatcher* view_dispatcher, void* context) {
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furi_assert(view_dispatcher);
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view_dispatcher->view_navigator = view_navigator_alloc(context);
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}
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void view_dispatcher_add_scene(ViewDispatcher* view_dispatcher, AppScene* scene) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->view_navigator);
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furi_assert(scene);
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view_navigator_add_next_scene(view_dispatcher->view_navigator, scene);
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}
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2021-05-25 10:19:07 +00:00
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void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue);
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2021-06-30 17:43:29 +00:00
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if(view_dispatcher->view_navigator) {
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view_navigator_start(view_dispatcher->view_navigator);
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}
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2021-05-25 10:19:07 +00:00
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ViewDispatcherMessage message;
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while(osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever) == osOK) {
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if(message.type == ViewDispatcherMessageTypeStop) {
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break;
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} else if(message.type == ViewDispatcherMessageTypeInput) {
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view_dispatcher_handle_input(view_dispatcher, &message.input);
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2021-06-20 08:15:48 +00:00
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} else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
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view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
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2021-06-30 17:43:29 +00:00
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} else if(message.type == ViewDispatcherMessageTypeNavigationEvent) {
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view_navigator_handle_navigation_event(
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view_dispatcher->view_navigator, message.navigator_event);
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} else if(message.type == ViewDispatcherMessageTypeBackSearchScene) {
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view_navigator_handle_back_search_scene_event(
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view_dispatcher->view_navigator, message.navigator_event);
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2021-05-25 10:19:07 +00:00
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}
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}
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}
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue);
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ViewDispatcherMessage message;
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message.type = ViewDispatcherMessageTypeStop;
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furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
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}
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2021-01-08 04:42:48 +00:00
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
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furi_assert(view_dispatcher);
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furi_assert(view);
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new iButton app (#328)
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
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// Check if view id is not used and register view
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2021-01-08 04:42:48 +00:00
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furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
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2021-03-05 13:13:00 +00:00
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// Lock gui
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if(view_dispatcher->gui) {
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gui_lock(view_dispatcher->gui);
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}
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2021-01-08 04:42:48 +00:00
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ViewDict_set_at(view_dispatcher->views, view_id, view);
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2021-04-01 12:03:02 +00:00
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view_set_update_callback(view, view_dispatcher_update);
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view_set_update_callback_context(view, view_dispatcher);
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2021-03-05 13:13:00 +00:00
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// Unlock gui
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if(view_dispatcher->gui) {
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gui_unlock(view_dispatcher->gui);
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}
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2021-01-08 04:42:48 +00:00
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}
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2021-03-05 09:47:27 +00:00
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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furi_assert(view_dispatcher);
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2021-03-05 13:13:00 +00:00
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// Lock gui
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if(view_dispatcher->gui) {
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gui_lock(view_dispatcher->gui);
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}
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2021-04-01 12:03:02 +00:00
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// Get View by ID
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View* view = *ViewDict_get(view_dispatcher->views, view_id);
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2021-03-05 13:13:00 +00:00
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2021-03-05 09:47:27 +00:00
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// Disable the view if it is active
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2021-04-01 12:03:02 +00:00
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if(view_dispatcher->current_view == view) {
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2021-03-05 09:47:27 +00:00
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view_dispatcher_set_current_view(view_dispatcher, NULL);
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}
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// Remove view
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ViewDict_erase(view_dispatcher->views, view_id);
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2021-03-05 13:13:00 +00:00
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2021-04-01 12:03:02 +00:00
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view_set_update_callback(view, NULL);
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view_set_update_callback_context(view, NULL);
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2021-03-05 13:13:00 +00:00
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// Unlock gui
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if(view_dispatcher->gui) {
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gui_unlock(view_dispatcher->gui);
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}
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2021-03-05 09:47:27 +00:00
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}
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2021-01-08 04:42:48 +00:00
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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furi_assert(view_dispatcher);
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if(view_id == VIEW_NONE) {
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2021-02-04 12:05:46 +00:00
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view_dispatcher_set_current_view(view_dispatcher, NULL);
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2021-01-08 04:42:48 +00:00
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} else if(view_id == VIEW_IGNORE) {
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} else if(view_id == VIEW_DESTROY) {
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view_dispatcher_free(view_dispatcher);
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} else {
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View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
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furi_check(view_pp != NULL);
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2021-02-04 12:05:46 +00:00
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view_dispatcher_set_current_view(view_dispatcher, *view_pp);
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2021-01-08 04:42:48 +00:00
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}
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}
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->gui == NULL);
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furi_assert(gui);
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if(type == ViewDispatcherTypeNone) {
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2021-01-29 13:52:16 +00:00
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
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2021-01-08 04:42:48 +00:00
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} else if(type == ViewDispatcherTypeFullscreen) {
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2021-01-29 13:52:16 +00:00
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
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2021-01-08 04:42:48 +00:00
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} else if(type == ViewDispatcherTypeWindow) {
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2021-01-29 13:52:16 +00:00
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
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2021-01-08 04:42:48 +00:00
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} else {
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furi_check(NULL);
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}
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view_dispatcher->gui = gui;
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}
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void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->current_view) {
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view_draw(view_dispatcher->current_view, canvas);
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}
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}
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void view_dispatcher_input_callback(InputEvent* event, void* context) {
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ViewDispatcher* view_dispatcher = context;
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2021-05-25 10:19:07 +00:00
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if(view_dispatcher->queue) {
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ViewDispatcherMessage message;
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message.type = ViewDispatcherMessageTypeInput;
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message.input = *event;
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furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
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} else {
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view_dispatcher_handle_input(view_dispatcher, event);
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}
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}
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
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2021-01-08 04:42:48 +00:00
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bool is_consumed = false;
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if(view_dispatcher->current_view) {
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is_consumed = view_input(view_dispatcher->current_view, event);
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}
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2021-02-10 08:56:05 +00:00
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if(!is_consumed && event->type == InputTypeShort) {
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2021-06-30 17:43:29 +00:00
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// TODO remove view navigation handlers
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2021-01-08 04:42:48 +00:00
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uint32_t view_id = VIEW_IGNORE;
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2021-02-10 08:56:05 +00:00
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if(event->key == InputKeyBack) {
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2021-01-08 04:42:48 +00:00
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view_id = view_previous(view_dispatcher->current_view);
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2021-06-30 17:43:29 +00:00
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if((view_id == VIEW_IGNORE) && (view_dispatcher->view_navigator)) {
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is_consumed = view_navigator_handle_navigation_event(
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view_dispatcher->view_navigator, ViewNavigatorEventBack);
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if(!is_consumed) {
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view_dispatcher_stop(view_dispatcher);
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return;
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}
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}
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2021-02-10 08:56:05 +00:00
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} else if(event->key == InputKeyOk) {
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2021-01-08 04:42:48 +00:00
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view_id = view_next(view_dispatcher->current_view);
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}
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2021-06-30 17:43:29 +00:00
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if(!is_consumed) {
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view_dispatcher_switch_to_view(view_dispatcher, view_id);
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}
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2021-01-08 04:42:48 +00:00
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}
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}
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2021-06-20 08:15:48 +00:00
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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2021-06-30 17:43:29 +00:00
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bool is_consumed = false;
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if(view_dispatcher->current_view) {
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is_consumed = view_custom(view_dispatcher->current_view, event);
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}
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// If custom event is not consumed in View, handle it in Scene
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if(!is_consumed) {
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is_consumed = view_navigator_handle_custom_event(view_dispatcher->view_navigator, event);
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2021-06-20 08:15:48 +00:00
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}
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}
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue);
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ViewDispatcherMessage message;
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message.type = ViewDispatcherMessageTypeCustomEvent;
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message.custom_event = event;
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furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
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}
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2021-06-30 17:43:29 +00:00
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void view_dispatcher_send_navigation_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue);
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furi_assert(view_dispatcher->view_navigator);
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ViewDispatcherMessage message;
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message.type = ViewDispatcherMessageTypeNavigationEvent;
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message.custom_event = event;
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furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
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}
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void view_dispatcher_send_back_search_scene_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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|
|
|
furi_assert(view_dispatcher);
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|
|
furi_assert(view_dispatcher->queue);
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|
|
furi_assert(view_dispatcher->view_navigator);
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|
|
ViewDispatcherMessage message;
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|
|
message.type = ViewDispatcherMessageTypeBackSearchScene;
|
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|
|
message.custom_event = event;
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|
|
furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
|
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|
}
|
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|
2021-02-04 12:05:46 +00:00
|
|
|
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
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|
|
|
furi_assert(view_dispatcher);
|
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|
|
// Dispatch view exit event
|
|
|
|
if(view_dispatcher->current_view) {
|
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|
|
view_exit(view_dispatcher->current_view);
|
|
|
|
}
|
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|
|
// Set current view
|
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|
|
view_dispatcher->current_view = view;
|
|
|
|
// Dispatch view enter event
|
|
|
|
if(view_dispatcher->current_view) {
|
2021-05-19 09:43:15 +00:00
|
|
|
if(view->orientation == ViewOrientationVertical)
|
|
|
|
view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
|
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|
|
else if(view->orientation == ViewOrientationHorizontal)
|
|
|
|
view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
|
2021-02-04 12:05:46 +00:00
|
|
|
view_enter(view_dispatcher->current_view);
|
|
|
|
view_port_enabled_set(view_dispatcher->view_port, true);
|
|
|
|
view_port_update(view_dispatcher->view_port);
|
|
|
|
} else {
|
|
|
|
view_port_enabled_set(view_dispatcher->view_port, false);
|
2021-05-25 10:19:07 +00:00
|
|
|
if(view_dispatcher->queue) {
|
|
|
|
view_dispatcher_stop(view_dispatcher);
|
|
|
|
}
|
2021-02-04 12:05:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-04-01 12:03:02 +00:00
|
|
|
void view_dispatcher_update(View* view, void* context) {
|
2021-01-08 04:42:48 +00:00
|
|
|
furi_assert(view);
|
2021-04-01 12:03:02 +00:00
|
|
|
furi_assert(context);
|
|
|
|
|
|
|
|
ViewDispatcher* view_dispatcher = context;
|
2021-01-08 04:42:48 +00:00
|
|
|
|
|
|
|
if(view_dispatcher->current_view == view) {
|
2021-01-29 13:52:16 +00:00
|
|
|
view_port_update(view_dispatcher->view_port);
|
2021-01-08 04:42:48 +00:00
|
|
|
}
|
|
|
|
}
|