unleashed-firmware/applications/gui/view_dispatcher.c

114 lines
3.9 KiB
C
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#include "view_dispatcher_i.h"
ViewDispatcher* view_dispatcher_alloc() {
ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
view_dispatcher->view_port = view_port_alloc();
view_port_draw_callback_set(
view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
view_port_input_callback_set(
view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
view_port_enabled_set(view_dispatcher->view_port, false);
ViewDict_init(view_dispatcher->views);
return view_dispatcher;
}
void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
// Detach from gui
if(view_dispatcher->gui) {
gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
}
// Free views
ViewDict_it_t it;
ViewDict_it(it, view_dispatcher->views);
while(!ViewDict_end_p(it)) {
ViewDict_itref_t* ref = ViewDict_ref(it);
view_free(ref->value);
ViewDict_next(it);
}
ViewDict_clear(view_dispatcher->views);
// Free dispatcher
free(view_dispatcher);
}
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
furi_assert(view_dispatcher);
furi_assert(view);
// Check if view id is not used and resgister view
furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
ViewDict_set_at(view_dispatcher->views, view_id, view);
view_set_dispatcher(view, view_dispatcher);
}
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_assert(view_dispatcher);
if(view_id == VIEW_NONE) {
view_dispatcher->current_view = NULL;
view_port_enabled_set(view_dispatcher->view_port, false);
} else if(view_id == VIEW_IGNORE) {
} else if(view_id == VIEW_DESTROY) {
view_dispatcher_free(view_dispatcher);
} else {
View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
furi_check(view_pp != NULL);
view_dispatcher->current_view = *view_pp;
view_port_enabled_set(view_dispatcher->view_port, true);
view_port_update(view_dispatcher->view_port);
}
}
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->gui == NULL);
furi_assert(gui);
if(type == ViewDispatcherTypeNone) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
} else if(type == ViewDispatcherTypeFullscreen) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
} else if(type == ViewDispatcherTypeWindow) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
} else {
furi_check(NULL);
}
view_dispatcher->gui = gui;
}
void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view) {
view_draw(view_dispatcher->current_view, canvas);
}
}
void view_dispatcher_input_callback(InputEvent* event, void* context) {
ViewDispatcher* view_dispatcher = context;
bool is_consumed = false;
if(view_dispatcher->current_view) {
is_consumed = view_input(view_dispatcher->current_view, event);
}
if(!is_consumed && event->state) {
uint32_t view_id = VIEW_IGNORE;
if(event->input == InputBack) {
view_id = view_previous(view_dispatcher->current_view);
} else if(event->input == InputOk) {
view_id = view_next(view_dispatcher->current_view);
}
view_dispatcher_switch_to_view(view_dispatcher, view_id);
}
}
void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
furi_assert(view_dispatcher);
furi_assert(view);
if(view_dispatcher->current_view == view) {
view_port_update(view_dispatcher->view_port);
}
}