unleashed-firmware/applications/plugins/usbkeyboard/views/usb_hid_mouse.c

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7.9 KiB
C
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#include "usb_hid_mouse.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
struct UsbHidMouse {
View* view;
};
#define MOUSE_MOVE_SHORT 5
#define MOUSE_MOVE_LONG 20
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool left_mouse_pressed;
bool left_mouse_held;
bool right_mouse_pressed;
bool connected;
} UsbHidMouseModel;
static void usb_hid_mouse_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
UsbHidMouseModel* model = context;
// Header
/*if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}*/
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
canvas_set_font(canvas, FontSecondary);
if(model->left_mouse_held == true) {
elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
} else {
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
// Keypad circles
canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->left_mouse_pressed) {
canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
}
// Back
if(model->right_mouse_pressed) {
canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
}
}
static void usb_hid_mouse_process(UsbHidMouse* usb_hid_mouse, InputEvent* event) {
with_view_model(
usb_hid_mouse->view,
UsbHidMouseModel * model,
{
if(event->key == InputKeyBack) {
if(event->type == InputTypeShort) {
furi_hal_hid_mouse_press(HID_MOUSE_BTN_RIGHT);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
} else if(event->type == InputTypePress) {
model->right_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
model->right_mouse_pressed = false;
}
} else if(event->key == InputKeyOk) {
if(event->type == InputTypeShort) {
// Just release if it was being held before
if(!model->left_mouse_held) furi_hal_hid_mouse_press(HID_MOUSE_BTN_LEFT);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_LEFT);
model->left_mouse_held = false;
} else if(event->type == InputTypeLong) {
furi_hal_hid_mouse_press(HID_MOUSE_BTN_LEFT);
model->left_mouse_held = true;
model->left_mouse_pressed = true;
} else if(event->type == InputTypePress) {
model->left_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
// Only release if it wasn't a long press
if(!model->left_mouse_held) model->left_mouse_pressed = false;
}
} else if(event->key == InputKeyRight) {
if(event->type == InputTypePress) {
model->right_pressed = true;
furi_hal_hid_mouse_move(MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->right_pressed = false;
}
} else if(event->key == InputKeyLeft) {
if(event->type == InputTypePress) {
model->left_pressed = true;
furi_hal_hid_mouse_move(-MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(-MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->left_pressed = false;
}
} else if(event->key == InputKeyDown) {
if(event->type == InputTypePress) {
model->down_pressed = true;
furi_hal_hid_mouse_move(0, MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(0, MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->down_pressed = false;
}
} else if(event->key == InputKeyUp) {
if(event->type == InputTypePress) {
model->up_pressed = true;
furi_hal_hid_mouse_move(0, -MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(0, -MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->up_pressed = false;
}
}
},
true);
}
static bool usb_hid_mouse_input_callback(InputEvent* event, void* context) {
furi_assert(context);
UsbHidMouse* usb_hid_mouse = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
furi_hal_hid_mouse_release(HID_MOUSE_BTN_LEFT);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
} else {
usb_hid_mouse_process(usb_hid_mouse, event);
consumed = true;
}
return consumed;
}
UsbHidMouse* usb_hid_mouse_alloc() {
UsbHidMouse* usb_hid_mouse = malloc(sizeof(UsbHidMouse));
usb_hid_mouse->view = view_alloc();
view_set_context(usb_hid_mouse->view, usb_hid_mouse);
view_allocate_model(usb_hid_mouse->view, ViewModelTypeLocking, sizeof(UsbHidMouseModel));
view_set_draw_callback(usb_hid_mouse->view, usb_hid_mouse_draw_callback);
view_set_input_callback(usb_hid_mouse->view, usb_hid_mouse_input_callback);
with_view_model(
usb_hid_mouse->view, UsbHidMouseModel * model, { model->connected = true; }, true);
return usb_hid_mouse;
}
void usb_hid_mouse_free(UsbHidMouse* usb_hid_mouse) {
furi_assert(usb_hid_mouse);
view_free(usb_hid_mouse->view);
free(usb_hid_mouse);
}
View* usb_hid_mouse_get_view(UsbHidMouse* usb_hid_mouse) {
furi_assert(usb_hid_mouse);
return usb_hid_mouse->view;
}