replace usb mouse with new plugin (see readme and changelog)

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MX 2022-10-09 04:37:14 +03:00
parent 91d7a38ca6
commit 409d2e5f05
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15 changed files with 1259 additions and 2 deletions

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@ -3,6 +3,8 @@
* PR -> Plugins: Add CAME 12bit 303MHz to SubGHz Bruteforcer (by @derskythe | PR #87)
* PR -> BadUSB: Added Norwegian keyboard layout for BadUSB (by @jd-raymaker | PR #88)
* PR -> Plugins: Feature: allow to set ball speed in Arkanoid (by @an4tur0r | PR #92)
* Add USB Keyboard (& Mouse) plugin, replacing default USB Mouse demo included (plugin by @huuck) [Link to original](https://github.com/huuck/FlipperZeroUSBKeyboard)
* Fix USB Keyboard plugin wrong icon in mouse screen, rewrite view models to new type
* Updated universal remote assets (by @Amec0e)
* Plugins: SubGHz Bruteforcer - Fix wrong max value in BF existing dump
* API 3.0 -> 3.2 (all previous compiled apps still compatible)

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@ -68,6 +68,7 @@ Also check changelog in releases for latest updates!
- ESP8266 Deauther plugin [(by SequoiaSan)](https://github.com/SequoiaSan/FlipperZero-Wifi-ESP8266-Deauther-Module)
- WiFi Scanner plugin [(by SequoiaSan)](https://github.com/SequoiaSan/FlipperZero-WiFi-Scanner_Module)
- MultiConverter plugin [(by theisolinearchip)](https://github.com/theisolinearchip/flipperzero_stuff)
- USB Keyboard plugin [(by huuck)](https://github.com/huuck/FlipperZeroUSBKeyboard)
- WAV player plugin (fixed) [(OFW: DrZlo13)](https://github.com/flipperdevices/flipperzero-firmware/tree/zlo/wav-player)
- UPC-A Barcode generator plugin [(by McAzzaMan)](https://github.com/McAzzaMan/flipperzero-firmware/tree/UPC-A_Barcode_Generator/applications/barcode_generator)
- GPIO: Sentry Safe plugin [(by H4ckd4ddy)](https://github.com/H4ckd4ddy/flipperzero-sentry-safe-plugin)

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@ -1,12 +1,12 @@
App(
appid="USB_Mouse",
name="USB Mouse",
apptype=FlipperAppType.PLUGIN,
apptype=FlipperAppType.DEBUG,
entry_point="usb_mouse_app",
cdefines=["APP_USB_MOUSE"],
requires=["gui"],
stack_size=1 * 1024,
order=60,
fap_icon="../../plugins/mousejacker/mouse_10px.png",
fap_category="Misc",
fap_category="Debug",
)

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@ -0,0 +1,14 @@
App(
appid="USB_Keyboard",
name="USB Keyboard & Mouse",
apptype=FlipperAppType.EXTERNAL,
entry_point="usb_hid_app",
stack_size=1 * 1024,
cdefines=["APP_USB_KEYBOARD"],
requires=[
"gui",
],
order=60,
fap_icon="usb_keyboard_10px.png",
fap_category="Misc",
)

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#include "usb_hid.h"
#include <furi.h>
#include <furi_hal.h>
#include <notification/notification_messages.h>
#define TAG "UsbHidApp"
enum UsbDebugSubmenuIndex {
UsbHidSubmenuIndexDirpad,
UsbHidSubmenuIndexKeyboard,
UsbHidSubmenuIndexMedia,
UsbHidSubmenuIndexMouse,
};
void usb_hid_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
UsbHid* app = context;
if(index == UsbHidSubmenuIndexDirpad) {
app->view_id = UsbHidViewDirpad;
view_dispatcher_switch_to_view(app->view_dispatcher, UsbHidViewDirpad);
} else if(index == UsbHidSubmenuIndexKeyboard) {
app->view_id = UsbHidViewKeyboard;
view_dispatcher_switch_to_view(app->view_dispatcher, UsbHidViewKeyboard);
} else if(index == UsbHidSubmenuIndexMedia) {
app->view_id = UsbHidViewMedia;
view_dispatcher_switch_to_view(app->view_dispatcher, UsbHidViewMedia);
} else if(index == UsbHidSubmenuIndexMouse) {
app->view_id = UsbHidViewMouse;
view_dispatcher_switch_to_view(app->view_dispatcher, UsbHidViewMouse);
}
}
void usb_hid_dialog_callback(DialogExResult result, void* context) {
furi_assert(context);
UsbHid* app = context;
if(result == DialogExResultLeft) {
view_dispatcher_stop(app->view_dispatcher);
} else if(result == DialogExResultRight) {
view_dispatcher_switch_to_view(app->view_dispatcher, app->view_id); // Show last view
} else if(result == DialogExResultCenter) {
view_dispatcher_switch_to_view(app->view_dispatcher, UsbHidViewSubmenu);
}
}
uint32_t usb_hid_exit_confirm_view(void* context) {
UNUSED(context);
return UsbHidViewExitConfirm;
}
uint32_t usb_hid_exit(void* context) {
UNUSED(context);
return VIEW_NONE;
}
UsbHid* usb_hid_app_alloc() {
UsbHid* app = malloc(sizeof(UsbHid));
// Gui
app->gui = furi_record_open(RECORD_GUI);
// Notifications
app->notifications = furi_record_open(RECORD_NOTIFICATION);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Submenu view
app->submenu = submenu_alloc();
submenu_add_item(
app->submenu, "Dirpad", UsbHidSubmenuIndexDirpad, usb_hid_submenu_callback, app);
submenu_add_item(
app->submenu, "Keyboard", UsbHidSubmenuIndexKeyboard, usb_hid_submenu_callback, app);
submenu_add_item(app->submenu, "Media", UsbHidSubmenuIndexMedia, usb_hid_submenu_callback, app);
submenu_add_item(app->submenu, "Mouse", UsbHidSubmenuIndexMouse, usb_hid_submenu_callback, app);
view_set_previous_callback(submenu_get_view(app->submenu), usb_hid_exit);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewSubmenu, submenu_get_view(app->submenu));
// Dialog view
app->dialog = dialog_ex_alloc();
dialog_ex_set_result_callback(app->dialog, usb_hid_dialog_callback);
dialog_ex_set_context(app->dialog, app);
dialog_ex_set_left_button_text(app->dialog, "Exit");
dialog_ex_set_right_button_text(app->dialog, "Stay");
dialog_ex_set_center_button_text(app->dialog, "Menu");
dialog_ex_set_header(app->dialog, "Close Current App?", 16, 12, AlignLeft, AlignTop);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewExitConfirm, dialog_ex_get_view(app->dialog));
// Dirpad view
app->usb_hid_dirpad = usb_hid_dirpad_alloc();
view_set_previous_callback(
usb_hid_dirpad_get_view(app->usb_hid_dirpad), usb_hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewDirpad, usb_hid_dirpad_get_view(app->usb_hid_dirpad));
// Keyboard view
app->usb_hid_keyboard = usb_hid_keyboard_alloc();
view_set_previous_callback(
usb_hid_keyboard_get_view(app->usb_hid_keyboard), usb_hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewKeyboard, usb_hid_keyboard_get_view(app->usb_hid_keyboard));
// Media view
app->usb_hid_media = usb_hid_media_alloc();
view_set_previous_callback(usb_hid_media_get_view(app->usb_hid_media), usb_hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewMedia, usb_hid_media_get_view(app->usb_hid_media));
// Mouse view
app->usb_hid_mouse = usb_hid_mouse_alloc();
view_set_previous_callback(usb_hid_mouse_get_view(app->usb_hid_mouse), usb_hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewMouse, usb_hid_mouse_get_view(app->usb_hid_mouse));
// TODO switch to menu after Media is done
app->view_id = UsbHidViewSubmenu;
view_dispatcher_switch_to_view(app->view_dispatcher, app->view_id);
return app;
}
void usb_hid_app_free(UsbHid* app) {
furi_assert(app);
// Reset notification
notification_internal_message(app->notifications, &sequence_reset_blue);
// Free views
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewExitConfirm);
dialog_ex_free(app->dialog);
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewDirpad);
usb_hid_dirpad_free(app->usb_hid_dirpad);
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewKeyboard);
usb_hid_keyboard_free(app->usb_hid_keyboard);
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewMedia);
usb_hid_media_free(app->usb_hid_media);
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewMouse);
usb_hid_mouse_free(app->usb_hid_mouse);
view_dispatcher_free(app->view_dispatcher);
// Close records
furi_record_close(RECORD_GUI);
app->gui = NULL;
furi_record_close(RECORD_NOTIFICATION);
app->notifications = NULL;
// Free rest
free(app);
}
int32_t usb_hid_app(void* p) {
UNUSED(p);
// Switch profile to Hid
UsbHid* app = usb_hid_app_alloc();
FuriHalUsbInterface* usb_mode_prev = furi_hal_usb_get_config();
furi_hal_usb_unlock();
furi_check(furi_hal_usb_set_config(&usb_hid, NULL) == true);
view_dispatcher_run(app->view_dispatcher);
// Change back profile
furi_hal_usb_set_config(usb_mode_prev, NULL);
usb_hid_app_free(app);
return 0;
}

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#pragma once
#include <furi.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <notification/notification.h>
#include <gui/modules/submenu.h>
#include <gui/modules/dialog_ex.h>
#include "views/usb_hid_dirpad.h"
#include "views/usb_hid_keyboard.h"
#include "views/usb_hid_media.h"
#include "views/usb_hid_mouse.h"
typedef struct {
Gui* gui;
NotificationApp* notifications;
ViewDispatcher* view_dispatcher;
Submenu* submenu;
DialogEx* dialog;
UsbHidDirpad* usb_hid_dirpad;
UsbHidKeyboard* usb_hid_keyboard;
UsbHidMedia* usb_hid_media;
UsbHidMouse* usb_hid_mouse;
uint32_t view_id;
} UsbHid;
typedef enum {
UsbHidViewSubmenu,
UsbHidViewDirpad,
UsbHidViewKeyboard,
UsbHidViewMedia,
UsbHidViewMouse,
UsbHidViewExitConfirm,
} UsbHidView;

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#include "usb_hid_dirpad.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
struct UsbHidDirpad {
View* view;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool back_pressed;
bool connected;
} UsbHidDirpadModel;
static void usb_hid_dirpad_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
canvas_draw_triangle(canvas, x, y, 5, 3, dir);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_line(canvas, x, y + 6, x, y - 1);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_line(canvas, x, y - 6, x, y + 1);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_line(canvas, x + 6, y, x - 1, y);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_line(canvas, x - 6, y, x + 1, y);
}
}
static void usb_hid_dirpad_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
UsbHidDirpadModel* model = context;
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Dirpad");
canvas_draw_icon(canvas, 68, 2, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 127, 3, AlignRight, AlignTop, "Hold to exit");
// Up
canvas_draw_icon(canvas, 21, 24, &I_Button_18x18);
if(model->up_pressed) {
elements_slightly_rounded_box(canvas, 24, 26, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 30, 30, CanvasDirectionBottomToTop);
canvas_set_color(canvas, ColorBlack);
// Down
canvas_draw_icon(canvas, 21, 45, &I_Button_18x18);
if(model->down_pressed) {
elements_slightly_rounded_box(canvas, 24, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 30, 55, CanvasDirectionTopToBottom);
canvas_set_color(canvas, ColorBlack);
// Left
canvas_draw_icon(canvas, 0, 45, &I_Button_18x18);
if(model->left_pressed) {
elements_slightly_rounded_box(canvas, 3, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 7, 53, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);
// Right
canvas_draw_icon(canvas, 42, 45, &I_Button_18x18);
if(model->right_pressed) {
elements_slightly_rounded_box(canvas, 45, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_dirpad_draw_arrow(canvas, 53, 53, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);
// Ok
canvas_draw_icon(canvas, 63, 25, &I_Space_65x18);
if(model->ok_pressed) {
elements_slightly_rounded_box(canvas, 66, 27, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9);
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Space");
canvas_set_color(canvas, ColorBlack);
// Back
canvas_draw_icon(canvas, 63, 45, &I_Space_65x18);
if(model->back_pressed) {
elements_slightly_rounded_box(canvas, 66, 47, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8);
elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "Back");
}
static void usb_hid_dirpad_process(UsbHidDirpad* usb_hid_dirpad, InputEvent* event) {
with_view_model(
usb_hid_dirpad->view,
UsbHidDirpadModel * model,
{
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
model->up_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = true;
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
model->up_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = false;
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
furi_hal_hid_kb_press(HID_KEYBOARD_DELETE);
furi_hal_hid_kb_release(HID_KEYBOARD_DELETE);
furi_hal_hid_consumer_key_press(HID_CONSUMER_AC_BACK);
furi_hal_hid_consumer_key_release(HID_CONSUMER_AC_BACK);
}
}
},
true);
}
static bool usb_hid_dirpad_input_callback(InputEvent* event, void* context) {
furi_assert(context);
UsbHidDirpad* usb_hid_dirpad = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
furi_hal_hid_kb_release_all();
} else {
usb_hid_dirpad_process(usb_hid_dirpad, event);
consumed = true;
}
return consumed;
}
UsbHidDirpad* usb_hid_dirpad_alloc() {
UsbHidDirpad* usb_hid_dirpad = malloc(sizeof(UsbHidDirpad));
usb_hid_dirpad->view = view_alloc();
view_set_context(usb_hid_dirpad->view, usb_hid_dirpad);
view_allocate_model(usb_hid_dirpad->view, ViewModelTypeLocking, sizeof(UsbHidDirpadModel));
view_set_draw_callback(usb_hid_dirpad->view, usb_hid_dirpad_draw_callback);
view_set_input_callback(usb_hid_dirpad->view, usb_hid_dirpad_input_callback);
return usb_hid_dirpad;
}
void usb_hid_dirpad_free(UsbHidDirpad* usb_hid_dirpad) {
furi_assert(usb_hid_dirpad);
view_free(usb_hid_dirpad->view);
free(usb_hid_dirpad);
}
View* usb_hid_dirpad_get_view(UsbHidDirpad* usb_hid_dirpad) {
furi_assert(usb_hid_dirpad);
return usb_hid_dirpad->view;
}
void usb_hid_dirpad_set_connected_status(UsbHidDirpad* usb_hid_dirpad, bool connected) {
furi_assert(usb_hid_dirpad);
with_view_model(
usb_hid_dirpad->view, UsbHidDirpadModel * model, { model->connected = connected; }, true);
}

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#pragma once
#include <gui/view.h>
typedef struct UsbHidDirpad UsbHidDirpad;
UsbHidDirpad* usb_hid_dirpad_alloc();
void usb_hid_dirpad_free(UsbHidDirpad* usb_hid_dirpad);
View* usb_hid_dirpad_get_view(UsbHidDirpad* usb_hid_dirpad);
void usb_hid_dirpad_set_connected_status(UsbHidDirpad* usb_hid_dirpad, bool connected);

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#include "usb_hid_keyboard.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
#include <gui/icon_i.h>
struct UsbHidKeyboard {
View* view;
};
typedef struct {
bool shift;
bool alt;
bool ctrl;
bool gui;
uint8_t x;
uint8_t y;
uint8_t last_key_code;
uint16_t modifier_code;
bool ok_pressed;
bool back_pressed;
bool connected;
char key_string[5];
} UsbHidKeyboardModel;
typedef struct {
uint8_t width;
char* key;
const Icon* icon;
char* shift_key;
uint8_t value;
} UsbHidKeyboardKey;
typedef struct {
int8_t x;
int8_t y;
} UsbHidKeyboardPoint;
// 4 BY 12
#define MARGIN_TOP 0
#define MARGIN_LEFT 4
#define KEY_WIDTH 9
#define KEY_HEIGHT 12
#define KEY_PADDING 1
#define ROW_COUNT 6
#define COLUMN_COUNT 12
// 0 width items are not drawn, but there value is used
const UsbHidKeyboardKey usb_hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
{
{.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1},
{.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2},
{.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3},
{.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4},
{.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5},
{.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6},
{.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7},
{.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8},
{.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9},
{.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0},
{.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE},
{.width = 0, .value = HID_KEYBOARD_DELETE},
},
{
{.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q},
{.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W},
{.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E},
{.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R},
{.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T},
{.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y},
{.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U},
{.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I},
{.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O},
{.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P},
{.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET},
{.width = 1,
.icon = NULL,
.key = "]",
.shift_key = "}",
.value = HID_KEYBOARD_CLOSE_BRACKET},
},
{
{.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A},
{.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S},
{.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D},
{.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F},
{.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G},
{.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H},
{.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J},
{.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K},
{.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L},
{.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON},
{.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN},
{.width = 0, .value = HID_KEYBOARD_RETURN},
},
{
{.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z},
{.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X},
{.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C},
{.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V},
{.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B},
{.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N},
{.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M},
{.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH},
{.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH},
{.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT},
{.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW},
{.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS},
},
{
{.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT},
{.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYPAD_COMMA},
{.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT},
{.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR},
{.width = 0, .value = HID_KEYBOARD_SPACEBAR},
{.width = 0, .value = HID_KEYBOARD_SPACEBAR},
{.width = 0, .value = HID_KEYBOARD_SPACEBAR},
{.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE},
{.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN},
{.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW},
{.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW},
{.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW},
},
{
{.width = 3, .icon = NULL, .key = "Ctrl", .value = HID_KEYBOARD_L_CTRL},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
{.width = 3, .icon = NULL, .key = "Alt", .value = HID_KEYBOARD_L_ALT},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
{.width = 3, .icon = NULL, .key = "Cmd", .value = HID_KEYBOARD_L_GUI},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
{.width = 3, .icon = NULL, .key = "Tab", .value = HID_KEYBOARD_TAB},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
{.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
},
};
static void usb_hid_keyboard_to_upper(char* str) {
while(*str) {
*str = toupper((unsigned char)*str);
str++;
}
}
static void usb_hid_keyboard_draw_key(
Canvas* canvas,
UsbHidKeyboardModel* model,
uint8_t x,
uint8_t y,
UsbHidKeyboardKey key,
bool selected) {
if(!key.width) return;
canvas_set_color(canvas, ColorBlack);
uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
if(selected) {
// Draw a filled box
elements_slightly_rounded_box(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
keyWidth,
KEY_HEIGHT);
canvas_set_color(canvas, ColorWhite);
} else {
// Draw a framed box
elements_slightly_rounded_frame(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
keyWidth,
KEY_HEIGHT);
}
if(key.icon != NULL) {
// Draw the icon centered on the button
canvas_draw_icon(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2,
key.icon);
} else {
// If shift is toggled use the shift key when available
strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key);
// Upper case if ctrl or alt was toggled true
if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) ||
(model->alt && key.value == HID_KEYBOARD_L_ALT) ||
(model->gui && key.value == HID_KEYBOARD_L_GUI)) {
usb_hid_keyboard_to_upper(model->key_string);
}
canvas_draw_str_aligned(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2,
AlignCenter,
AlignCenter,
model->key_string);
}
}
static void usb_hid_keyboard_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
UsbHidKeyboardModel* model = context;
canvas_set_font(canvas, FontKeyboard);
// Start shifting the all keys up if on the next row (Scrolling)
uint8_t initY = model->y - 4 > 0 ? model->y - 4 : 0;
for(uint8_t y = initY; y < ROW_COUNT; y++) {
const UsbHidKeyboardKey* keyboardKeyRow = usb_hid_keyboard_keyset[y];
uint8_t x = 0;
for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
UsbHidKeyboardKey key = keyboardKeyRow[i];
// Select when the button is hovered
// Select if the button is hovered within its width
// Select if back is clicked and its the backspace key
// Deselect when the button clicked or not hovered
bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
usb_hid_keyboard_draw_key(
canvas,
model,
x,
y - initY,
key,
(!model->ok_pressed && keySelected) || backSelected);
x += key.width;
}
}
}
static uint8_t usb_hid_keyboard_get_selected_key(UsbHidKeyboardModel* model) {
UsbHidKeyboardKey key = usb_hid_keyboard_keyset[model->y][model->x];
// Use upper case if shift is toggled
bool useUppercase = model->shift;
// Check if the key has an upper case version
bool hasUppercase = key.shift_key != 0;
if(useUppercase && hasUppercase)
return key.value;
else
return key.value;
}
static void
usb_hid_keyboard_get_select_key(UsbHidKeyboardModel* model, UsbHidKeyboardPoint delta) {
// Keep going until a valid spot is found, this allows for nulls and zero width keys in the map
do {
if(((int8_t)model->y) + delta.y < 0)
model->y = ROW_COUNT - 1;
else
model->y = (model->y + delta.y) % ROW_COUNT;
} while(delta.y != 0 && usb_hid_keyboard_keyset[model->y][model->x].value == 0);
do {
if(((int8_t)model->x) + delta.x < 0)
model->x = COLUMN_COUNT - 1;
else
model->x = (model->x + delta.x) % COLUMN_COUNT;
} while(delta.x != 0 && usb_hid_keyboard_keyset[model->y][model->x].width ==
0); // Skip zero width keys, pretend they are one key
}
static void usb_hid_keyboard_process(UsbHidKeyboard* usb_hid_keyboard, InputEvent* event) {
with_view_model(
usb_hid_keyboard->view,
UsbHidKeyboardModel * model,
{
if(event->key == InputKeyOk) {
if(event->type == InputTypePress) {
model->ok_pressed = true;
} else if(event->type == InputTypeLong || event->type == InputTypeShort) {
model->last_key_code = usb_hid_keyboard_get_selected_key(model);
// Toggle the modifier key when clicked, and click the key
if(model->last_key_code == HID_KEYBOARD_L_SHIFT) {
model->shift = !model->shift;
if(model->shift)
model->modifier_code |= KEY_MOD_LEFT_SHIFT;
else
model->modifier_code &= ~KEY_MOD_LEFT_SHIFT;
} else if(model->last_key_code == HID_KEYBOARD_L_ALT) {
model->alt = !model->alt;
if(model->alt)
model->modifier_code |= KEY_MOD_LEFT_ALT;
else
model->modifier_code &= ~KEY_MOD_LEFT_ALT;
} else if(model->last_key_code == HID_KEYBOARD_L_CTRL) {
model->ctrl = !model->ctrl;
if(model->ctrl)
model->modifier_code |= KEY_MOD_LEFT_CTRL;
else
model->modifier_code &= ~KEY_MOD_LEFT_CTRL;
} else if(model->last_key_code == HID_KEYBOARD_L_GUI) {
model->gui = !model->gui;
if(model->gui)
model->modifier_code |= KEY_MOD_LEFT_GUI;
else
model->modifier_code &= ~KEY_MOD_LEFT_GUI;
}
furi_hal_hid_kb_press(model->modifier_code | model->last_key_code);
} else if(event->type == InputTypeRelease) {
// Release happens after short and long presses
furi_hal_hid_kb_release(model->modifier_code | model->last_key_code);
model->ok_pressed = false;
}
} else if(event->key == InputKeyBack) {
// If back is pressed for a short time, backspace
if(event->type == InputTypePress) {
model->back_pressed = true;
} else if(event->type == InputTypeShort) {
furi_hal_hid_kb_press(HID_KEYBOARD_DELETE);
furi_hal_hid_kb_release(HID_KEYBOARD_DELETE);
} else if(event->type == InputTypeRelease) {
model->back_pressed = false;
}
} else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
// Cycle the selected keys
if(event->key == InputKeyUp) {
usb_hid_keyboard_get_select_key(model, (UsbHidKeyboardPoint){.x = 0, .y = -1});
} else if(event->key == InputKeyDown) {
usb_hid_keyboard_get_select_key(model, (UsbHidKeyboardPoint){.x = 0, .y = 1});
} else if(event->key == InputKeyLeft) {
usb_hid_keyboard_get_select_key(model, (UsbHidKeyboardPoint){.x = -1, .y = 0});
} else if(event->key == InputKeyRight) {
usb_hid_keyboard_get_select_key(model, (UsbHidKeyboardPoint){.x = 1, .y = 0});
}
}
},
true);
}
static bool usb_hid_keyboard_input_callback(InputEvent* event, void* context) {
furi_assert(context);
UsbHidKeyboard* usb_hid_keyboard = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
furi_hal_hid_kb_release_all();
} else {
usb_hid_keyboard_process(usb_hid_keyboard, event);
consumed = true;
}
return consumed;
}
UsbHidKeyboard* usb_hid_keyboard_alloc() {
UsbHidKeyboard* usb_hid_keyboard = malloc(sizeof(UsbHidKeyboard));
usb_hid_keyboard->view = view_alloc();
view_set_context(usb_hid_keyboard->view, usb_hid_keyboard);
view_allocate_model(usb_hid_keyboard->view, ViewModelTypeLocking, sizeof(UsbHidKeyboardModel));
view_set_draw_callback(usb_hid_keyboard->view, usb_hid_keyboard_draw_callback);
view_set_input_callback(usb_hid_keyboard->view, usb_hid_keyboard_input_callback);
with_view_model(
usb_hid_keyboard->view, UsbHidKeyboardModel * model, { model->connected = true; }, true);
return usb_hid_keyboard;
}
void usb_hid_keyboard_free(UsbHidKeyboard* usb_hid_keyboard) {
furi_assert(usb_hid_keyboard);
view_free(usb_hid_keyboard->view);
free(usb_hid_keyboard);
}
View* usb_hid_keyboard_get_view(UsbHidKeyboard* usb_hid_keyboard) {
furi_assert(usb_hid_keyboard);
return usb_hid_keyboard->view;
}

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#pragma once
#include <gui/view.h>
typedef struct UsbHidKeyboard UsbHidKeyboard;
UsbHidKeyboard* usb_hid_keyboard_alloc();
void usb_hid_keyboard_free(UsbHidKeyboard* usb_hid_keyboard);
View* usb_hid_keyboard_get_view(UsbHidKeyboard* usb_hid_keyboard);
void usb_hid_keyboard_set_connected_status(UsbHidKeyboard* usb_hid_keyboard, bool connected);

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#include "usb_hid_media.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
struct UsbHidMedia {
View* view;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool connected;
} UsbHidMediaModel;
static void usb_hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
canvas_draw_triangle(canvas, x, y, 5, 3, dir);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_dot(canvas, x, y - 1);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_dot(canvas, x, y + 1);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_dot(canvas, x - 1, y);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_dot(canvas, x + 1, y);
}
}
static void usb_hid_media_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
UsbHidMediaModel* model = context;
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
canvas_set_font(canvas, FontSecondary);
// Keypad circles
canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft);
usb_hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight);
usb_hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->ok_pressed) {
canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13);
canvas_set_color(canvas, ColorWhite);
}
usb_hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight);
canvas_draw_line(canvas, 100, 29, 100, 33);
canvas_draw_line(canvas, 102, 29, 102, 33);
canvas_set_color(canvas, ColorBlack);
// Exit
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
static void usb_hid_media_process_press(UsbHidMedia* usb_hid_media, InputEvent* event) {
with_view_model(
usb_hid_media->view,
UsbHidMediaModel * model,
{
if(event->key == InputKeyUp) {
model->up_pressed = true;
furi_hal_hid_consumer_key_press(HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
furi_hal_hid_consumer_key_press(HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
furi_hal_hid_consumer_key_press(HID_CONSUMER_SCAN_PREVIOUS_TRACK);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
furi_hal_hid_consumer_key_press(HID_CONSUMER_SCAN_NEXT_TRACK);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
furi_hal_hid_consumer_key_press(HID_CONSUMER_PLAY_PAUSE);
}
},
true);
}
static void hid_media_process_release(UsbHidMedia* usb_hid_media, InputEvent* event) {
with_view_model(
usb_hid_media->view,
UsbHidMediaModel * model,
{
if(event->key == InputKeyUp) {
model->up_pressed = false;
furi_hal_hid_consumer_key_release(HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
furi_hal_hid_consumer_key_release(HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
furi_hal_hid_consumer_key_release(HID_CONSUMER_SCAN_PREVIOUS_TRACK);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
furi_hal_hid_consumer_key_release(HID_CONSUMER_SCAN_NEXT_TRACK);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
furi_hal_hid_consumer_key_release(HID_CONSUMER_PLAY_PAUSE);
}
},
true);
}
static bool usb_hid_media_input_callback(InputEvent* event, void* context) {
furi_assert(context);
UsbHidMedia* usb_hid_media = context;
bool consumed = false;
if(event->type == InputTypePress) {
usb_hid_media_process_press(usb_hid_media, event);
consumed = true;
} else if(event->type == InputTypeRelease) {
hid_media_process_release(usb_hid_media, event);
consumed = true;
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
furi_hal_hid_kb_release_all();
}
}
return consumed;
}
UsbHidMedia* usb_hid_media_alloc() {
UsbHidMedia* usb_hid_media = malloc(sizeof(UsbHidMedia));
usb_hid_media->view = view_alloc();
view_set_context(usb_hid_media->view, usb_hid_media);
view_allocate_model(usb_hid_media->view, ViewModelTypeLocking, sizeof(UsbHidMediaModel));
view_set_draw_callback(usb_hid_media->view, usb_hid_media_draw_callback);
view_set_input_callback(usb_hid_media->view, usb_hid_media_input_callback);
with_view_model(
usb_hid_media->view, UsbHidMediaModel * model, { model->connected = true; }, true);
return usb_hid_media;
}
void usb_hid_media_free(UsbHidMedia* usb_hid_media) {
furi_assert(usb_hid_media);
view_free(usb_hid_media->view);
free(usb_hid_media);
}
View* usb_hid_media_get_view(UsbHidMedia* usb_hid_media) {
furi_assert(usb_hid_media);
return usb_hid_media->view;
}
void usb_hid_media_set_connected_status(UsbHidMedia* usb_hid_media, bool connected) {
furi_assert(usb_hid_media);
with_view_model(
usb_hid_media->view, UsbHidMediaModel * model, { model->connected = connected; }, true);
}

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#pragma once
#include <gui/view.h>
typedef struct UsbHidMedia UsbHidMedia;
UsbHidMedia* usb_hid_media_alloc();
void usb_hid_media_free(UsbHidMedia* usb_hid_media);
View* usb_hid_media_get_view(UsbHidMedia* usb_hid_media);
void usb_hid_media_set_connected_status(UsbHidMedia* usb_hid_media, bool connected);

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#include "usb_hid_mouse.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
struct UsbHidMouse {
View* view;
};
#define MOUSE_MOVE_SHORT 5
#define MOUSE_MOVE_LONG 20
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool left_mouse_pressed;
bool left_mouse_held;
bool right_mouse_pressed;
bool connected;
} UsbHidMouseModel;
static void usb_hid_mouse_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
UsbHidMouseModel* model = context;
// Header
/*if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}*/
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
canvas_set_font(canvas, FontSecondary);
if(model->left_mouse_held == true) {
elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
} else {
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
// Keypad circles
canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->left_mouse_pressed) {
canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
}
// Back
if(model->right_mouse_pressed) {
canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
}
}
static void usb_hid_mouse_process(UsbHidMouse* usb_hid_mouse, InputEvent* event) {
with_view_model(
usb_hid_mouse->view,
UsbHidMouseModel * model,
{
if(event->key == InputKeyBack) {
if(event->type == InputTypeShort) {
furi_hal_hid_mouse_press(HID_MOUSE_BTN_RIGHT);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
} else if(event->type == InputTypePress) {
model->right_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
model->right_mouse_pressed = false;
}
} else if(event->key == InputKeyOk) {
if(event->type == InputTypeShort) {
// Just release if it was being held before
if(!model->left_mouse_held) furi_hal_hid_mouse_press(HID_MOUSE_BTN_LEFT);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_LEFT);
model->left_mouse_held = false;
} else if(event->type == InputTypeLong) {
furi_hal_hid_mouse_press(HID_MOUSE_BTN_LEFT);
model->left_mouse_held = true;
model->left_mouse_pressed = true;
} else if(event->type == InputTypePress) {
model->left_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
// Only release if it wasn't a long press
if(!model->left_mouse_held) model->left_mouse_pressed = false;
}
} else if(event->key == InputKeyRight) {
if(event->type == InputTypePress) {
model->right_pressed = true;
furi_hal_hid_mouse_move(MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->right_pressed = false;
}
} else if(event->key == InputKeyLeft) {
if(event->type == InputTypePress) {
model->left_pressed = true;
furi_hal_hid_mouse_move(-MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(-MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->left_pressed = false;
}
} else if(event->key == InputKeyDown) {
if(event->type == InputTypePress) {
model->down_pressed = true;
furi_hal_hid_mouse_move(0, MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(0, MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->down_pressed = false;
}
} else if(event->key == InputKeyUp) {
if(event->type == InputTypePress) {
model->up_pressed = true;
furi_hal_hid_mouse_move(0, -MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
furi_hal_hid_mouse_move(0, -MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->up_pressed = false;
}
}
},
true);
}
static bool usb_hid_mouse_input_callback(InputEvent* event, void* context) {
furi_assert(context);
UsbHidMouse* usb_hid_mouse = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
furi_hal_hid_mouse_release(HID_MOUSE_BTN_LEFT);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
} else {
usb_hid_mouse_process(usb_hid_mouse, event);
consumed = true;
}
return consumed;
}
UsbHidMouse* usb_hid_mouse_alloc() {
UsbHidMouse* usb_hid_mouse = malloc(sizeof(UsbHidMouse));
usb_hid_mouse->view = view_alloc();
view_set_context(usb_hid_mouse->view, usb_hid_mouse);
view_allocate_model(usb_hid_mouse->view, ViewModelTypeLocking, sizeof(UsbHidMouseModel));
view_set_draw_callback(usb_hid_mouse->view, usb_hid_mouse_draw_callback);
view_set_input_callback(usb_hid_mouse->view, usb_hid_mouse_input_callback);
with_view_model(
usb_hid_mouse->view, UsbHidMouseModel * model, { model->connected = true; }, true);
return usb_hid_mouse;
}
void usb_hid_mouse_free(UsbHidMouse* usb_hid_mouse) {
furi_assert(usb_hid_mouse);
view_free(usb_hid_mouse->view);
free(usb_hid_mouse);
}
View* usb_hid_mouse_get_view(UsbHidMouse* usb_hid_mouse) {
furi_assert(usb_hid_mouse);
return usb_hid_mouse->view;
}

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#pragma once
#include <gui/view.h>
typedef struct UsbHidMouse UsbHidMouse;
UsbHidMouse* usb_hid_mouse_alloc();
void usb_hid_mouse_free(UsbHidMouse* usb_hid_mouse);
View* usb_hid_mouse_get_view(UsbHidMouse* usb_hid_mouse);
void usb_hid_mouse_set_connected_status(UsbHidMouse* usb_hid_mouse, bool connected);