NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.
Starring:
- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer
Supporting roles:
- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance
Special thanks:
@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 03:08:09 +00:00
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#include "../nfc_app_i.h"
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2021-07-02 13:44:10 +00:00
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void nfc_scene_save_success_popup_callback(void* context) {
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NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.
Starring:
- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer
Supporting roles:
- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance
Special thanks:
@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 03:08:09 +00:00
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NfcApp* nfc = context;
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2022-02-02 19:59:28 +00:00
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view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
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2021-07-02 13:44:10 +00:00
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}
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2021-09-21 09:34:16 +00:00
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void nfc_scene_save_success_on_enter(void* context) {
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NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.
Starring:
- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer
Supporting roles:
- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance
Special thanks:
@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 03:08:09 +00:00
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NfcApp* nfc = context;
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2021-07-02 13:44:10 +00:00
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// Setup view
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Popup* popup = nfc->popup;
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2024-01-02 06:43:46 +00:00
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popup_set_icon(popup, 36, 5, &I_DolphinSaved_92x58);
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popup_set_header(popup, "Saved", 15, 19, AlignLeft, AlignBottom);
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2021-07-02 13:44:10 +00:00
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc);
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popup_set_callback(popup, nfc_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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2021-07-22 06:05:07 +00:00
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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2021-07-02 13:44:10 +00:00
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}
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2021-09-21 09:34:16 +00:00
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bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.
Starring:
- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer
Supporting roles:
- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance
Special thanks:
@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 03:08:09 +00:00
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NfcApp* nfc = context;
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2021-07-28 14:52:00 +00:00
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bool consumed = false;
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2021-07-02 13:44:10 +00:00
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2021-07-12 18:56:14 +00:00
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if(event.type == SceneManagerEventTypeCustom) {
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2022-02-02 19:59:28 +00:00
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if(event.event == NfcCustomEventViewExit) {
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2022-09-19 16:43:53 +00:00
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneMfClassicKeys)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneMfClassicKeys);
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2024-01-14 05:47:38 +00:00
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} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSaveConfirm)) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDetectReader);
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consumed = true;
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2021-07-28 14:52:00 +00:00
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} else {
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2024-01-30 21:04:54 +00:00
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consumed = scene_manager_search_and_switch_to_previous_scene(
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2022-07-28 12:34:28 +00:00
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nfc->scene_manager, NfcSceneFileSelect);
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2024-01-30 21:04:54 +00:00
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if(!consumed) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneSavedMenu);
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}
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2021-07-28 14:52:00 +00:00
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}
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2021-07-12 18:56:14 +00:00
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}
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2021-07-02 13:44:10 +00:00
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}
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2021-07-28 14:52:00 +00:00
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return consumed;
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2021-07-02 13:44:10 +00:00
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}
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2021-09-21 09:34:16 +00:00
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void nfc_scene_save_success_on_exit(void* context) {
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NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.
Starring:
- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer
Supporting roles:
- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance
Special thanks:
@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 03:08:09 +00:00
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NfcApp* nfc = context;
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2021-07-02 13:44:10 +00:00
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// Clear view
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2022-04-19 15:23:58 +00:00
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popup_reset(nfc->popup);
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2021-07-02 13:44:10 +00:00
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}
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