unleashed-firmware/applications/plugins/totp/scenes/authenticate/totp_scene_authenticate.c

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#include "totp_scene_authenticate.h"
#include <dialogs/dialogs.h>
#include "../../types/common.h"
#include "../../services/ui/icons.h"
#include "../../services/ui/constants.h"
#include "../../services/config/config.h"
#include "../scene_director.h"
#include "../totp_scenes_enum.h"
#include "../../services/crypto/crypto.h"
#define MAX_CODE_LENGTH TOTP_IV_SIZE
typedef struct {
uint8_t code_input[MAX_CODE_LENGTH];
uint8_t code_length;
} SceneState;
void totp_scene_authenticate_init(PluginState* plugin_state) {
memset(&plugin_state->iv[0], 0, TOTP_IV_SIZE);
}
void totp_scene_authenticate_activate(PluginState* plugin_state) {
SceneState* scene_state = malloc(sizeof(SceneState));
scene_state->code_length = 0;
memset(&scene_state->code_input[0], 0, MAX_CODE_LENGTH);
plugin_state->current_scene_state = scene_state;
}
void totp_scene_authenticate_render(Canvas* const canvas, PluginState* plugin_state) {
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SceneState* scene_state = (SceneState*)plugin_state->current_scene_state;
int v_shift = 0;
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if(scene_state->code_length > 0) {
v_shift = -10;
}
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if(plugin_state->crypto_verify_data == NULL) {
canvas_draw_str_aligned(
canvas,
SCREEN_WIDTH_CENTER,
SCREEN_HEIGHT_CENTER - 10 + v_shift,
AlignCenter,
AlignCenter,
"Use arrow keys");
canvas_draw_str_aligned(
canvas,
SCREEN_WIDTH_CENTER,
SCREEN_HEIGHT_CENTER + 5 + v_shift,
AlignCenter,
AlignCenter,
"to setup new PIN");
} else {
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canvas_draw_str_aligned(
canvas,
SCREEN_WIDTH_CENTER,
SCREEN_HEIGHT_CENTER + v_shift,
AlignCenter,
AlignCenter,
"Use arrow keys to enter PIN");
}
const uint8_t PIN_ASTERISK_RADIUS = 3;
const uint8_t PIN_ASTERISK_STEP = (PIN_ASTERISK_RADIUS << 1) + 2;
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if(scene_state->code_length > 0) {
uint8_t left_start_x = (scene_state->code_length - 1) * PIN_ASTERISK_STEP >> 1;
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for(uint8_t i = 0; i < scene_state->code_length; i++) {
canvas_draw_disc(
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canvas,
SCREEN_WIDTH_CENTER - left_start_x + i * PIN_ASTERISK_STEP,
SCREEN_HEIGHT_CENTER + 10,
PIN_ASTERISK_RADIUS);
}
}
}
bool totp_scene_authenticate_handle_event(PluginEvent* const event, PluginState* plugin_state) {
if(event->type == EventTypeKey) {
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if(event->input.type == InputTypeLong && event->input.key == InputKeyBack) {
return false;
} else if(event->input.type == InputTypePress) {
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SceneState* scene_state = (SceneState*)plugin_state->current_scene_state;
const uint8_t ARROW_UP_CODE = 2;
const uint8_t ARROW_RIGHT_CODE = 8;
const uint8_t ARROW_DOWN_CODE = 11;
const uint8_t ARROW_LEFT_CODE = 5;
switch(event->input.key) {
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case InputKeyUp:
if(scene_state->code_length < MAX_CODE_LENGTH) {
scene_state->code_input[scene_state->code_length] = ARROW_UP_CODE;
scene_state->code_length++;
}
break;
case InputKeyDown:
if(scene_state->code_length < MAX_CODE_LENGTH) {
scene_state->code_input[scene_state->code_length] = ARROW_DOWN_CODE;
scene_state->code_length++;
}
break;
case InputKeyRight:
if(scene_state->code_length < MAX_CODE_LENGTH) {
scene_state->code_input[scene_state->code_length] = ARROW_RIGHT_CODE;
scene_state->code_length++;
}
break;
case InputKeyLeft:
if(scene_state->code_length < MAX_CODE_LENGTH) {
scene_state->code_input[scene_state->code_length] = ARROW_LEFT_CODE;
scene_state->code_length++;
}
break;
case InputKeyOk:
totp_crypto_seed_iv(
plugin_state, &scene_state->code_input[0], scene_state->code_length);
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if(totp_crypto_verify_key(plugin_state)) {
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FURI_LOG_D(LOGGING_TAG, "PIN is valid");
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
} else {
FURI_LOG_D(LOGGING_TAG, "PIN is NOT valid");
memset(&scene_state->code_input[0], 0, MAX_CODE_LENGTH);
memset(&plugin_state->iv[0], 0, TOTP_IV_SIZE);
scene_state->code_length = 0;
DialogMessage* message = dialog_message_alloc();
dialog_message_set_buttons(message, "Try again", NULL, NULL);
dialog_message_set_header(
message,
"You entered\ninvalid PIN",
SCREEN_WIDTH_CENTER - 25,
SCREEN_HEIGHT_CENTER - 5,
AlignCenter,
AlignCenter);
dialog_message_set_icon(message, &I_DolphinCommon_56x48, 72, 17);
dialog_message_show(plugin_state->dialogs, message);
dialog_message_free(message);
}
break;
case InputKeyBack:
if(scene_state->code_length > 0) {
scene_state->code_input[scene_state->code_length - 1] = 0;
scene_state->code_length--;
}
break;
}
}
}
return true;
}
void totp_scene_authenticate_deactivate(PluginState* plugin_state) {
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if(plugin_state->current_scene_state == NULL) return;
free(plugin_state->current_scene_state);
plugin_state->current_scene_state = NULL;
}
void totp_scene_authenticate_free(PluginState* plugin_state) {
UNUSED(plugin_state);
}