unleashed-firmware/applications/gui/view_dispatcher.c

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C
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#include "view_dispatcher_i.h"
#include "gui_i.h"
ViewDispatcher* view_dispatcher_alloc() {
ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
view_dispatcher->view_port = view_port_alloc();
view_port_draw_callback_set(
view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
view_port_input_callback_set(
view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
view_port_enabled_set(view_dispatcher->view_port, false);
ViewDict_init(view_dispatcher->views);
return view_dispatcher;
}
void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
// Detach from gui
if(view_dispatcher->gui) {
gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
}
// Free views
ViewDict_it_t it;
ViewDict_it(it, view_dispatcher->views);
while(!ViewDict_end_p(it)) {
ViewDict_itref_t* ref = ViewDict_ref(it);
view_free(ref->value);
ViewDict_next(it);
}
ViewDict_clear(view_dispatcher->views);
// Free ViewPort
view_port_free(view_dispatcher->view_port);
// Free dispatcher
free(view_dispatcher);
}
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
furi_assert(view_dispatcher);
furi_assert(view);
new iButton app (#328) * rename old ibutton app to ibutton-test * more renames * updated onewire library compilation condition * add submenu_clean subroutine * add index for submenu callback * c++ guard for gui modules * add released ibutton app * fix the position of the submenu window if there are too few items * iButton app basis * negative icon position info * fix submenu_clean subroutine * add ibutton app to applications makefile * add onewire key read routine to read mode * rename mode to scene * rename files and folder (mode to scene) * rename ibutton view to view manager * rename get_view to get_view_manager * cpp guards * key read, store and notify features * syntax fix * make iButtonScene functions pure virtual * fix syntax * add text store, add new scene (crc error) * not a key scene * syntax fix * read success scene * app, switching to the previous scene with the number of scenes to be skipped * scene whith menu when key is readed * fix font height calculation, fix offsets * add key write scene * view_dispatcher_remove_view subroutine * generic pause/resume os methods * fix furi_assert usage * key store, worker * fix pointer comparsion * saved keys, saved key action scenes * key delete/confirm delete scenes and routines * use last input subsystem changes * fix syntax * fix new model usage in submenu * fix includes * use vibro pin * use stored key name if valid * emulate scene * random name generator * name and save readed key scenes, new icon * fix icon position * fix text scene exit * fix naming, fix text placement, new info scene * state-driven cyfral decoder * better cyfral decoder * better cyfral decoder * one wire: search command set * metakom decoder * more key types * add next scene to error scenes * universal key reader * use new key reader * syntax fix * warning fix * byte input module template * new thread and insomnia api usage * New element: slightly rounded frame * Use elements_slightly_rounded_frame in text input * Gui test app: byte input usage * Byte input module: data drawing and selection * Byte input: comment currently unused fns * remove volatile qualifier * base byte input realisation * App gui test: remove internal fns visibility * Byne input, final version * test install gcc-arm-none-eabi-10-2020-q4-major * test install gcc-arm-none-eabi-10-2020-q4-major * App iButton: byte input view managment * App iButton: add key manually scenes * App iButton: rename scenes, add popup timeout * App iButton: use new scenes, new fn for rollback to specific prevous scene. * App iButton: remove byte input view on app exit * App iButton: edit key scene * Module byte input: reduce swintch value to uint8_t * Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch * Icons: new small arrows * Module byte input: new arrangement of elements * OneWire slave lib: fix deattach sequence * App iButton: pulse sequencer * App iButton: add more keys to store * App iButton: split key worker to separate read/write/emulate entitys * App iButton: use new read/emulate entities * fix callback pointer saving * App iButton: use KeyReader error enum instead of KeyWorker error list handling * App iButton: do not use insomnia fns in pulse sequencer * App iButton: use KeyReader error enum in read scene * OneWire slave lib: more READ ROM command variants, call callback only if positive result * GPIO resources: add external gpio * App SD/NFC: removed application * App iButton-test: update to new light api * App iButton: update to new light-api * Outdated apps: add api-light-usage * Gpio: update SD card CS pin settings * API-power: added fns to disable/enable external 3v3 dc-dc * API-gpio: separated SD card detect routines * Resources: removed sd cs pin * SD card: low level init now resets card power supply * App SD-filesystem: use new card detect fns * SD card: fix low level init headers * SD card: more realilable low level init, power reset, exit from command read cycle conditionally * App SD-filesystem: led notifiers, init cycling * SD card: backport to F4 * Api PWM: add c++ guards * App iButton: yellow blink in emulate scene, vibro on * App iButton: one wire keys command set * App iButton: successful write scene * App iButton: key writer * App iButton: syntax fix * App iButton: notify write success * App iButton: fix double scene change * SD card: handle eject in init sequence * SD card: api to set level on detect gpio * SPI: api to set state on bus pins * SD card: set low state on bus pins while power reset * File select: init * File select: fix input consuming * SD Card: fixed dir open api error * SD-card: replace strncpy by strlcpy. Fix buffer overflow error. * API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration. * GUI: More stack size for (temporary, wee need to implement sd card api in separate thread) * GUI: File select module. * App iButton-test: remove obsolete app Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: coreglitch <mail@s3f.ru> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 12:45:18 +00:00
// Check if view id is not used and register view
furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
// Lock gui
if(view_dispatcher->gui) {
gui_lock(view_dispatcher->gui);
}
ViewDict_set_at(view_dispatcher->views, view_id, view);
view_set_update_callback(view, view_dispatcher_update);
view_set_update_callback_context(view, view_dispatcher);
// Unlock gui
if(view_dispatcher->gui) {
gui_unlock(view_dispatcher->gui);
}
}
void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_assert(view_dispatcher);
// Lock gui
if(view_dispatcher->gui) {
gui_lock(view_dispatcher->gui);
}
// Get View by ID
View* view = *ViewDict_get(view_dispatcher->views, view_id);
// Disable the view if it is active
if(view_dispatcher->current_view == view) {
view_dispatcher_set_current_view(view_dispatcher, NULL);
}
// Remove view
ViewDict_erase(view_dispatcher->views, view_id);
view_set_update_callback(view, NULL);
view_set_update_callback_context(view, NULL);
// Unlock gui
if(view_dispatcher->gui) {
gui_unlock(view_dispatcher->gui);
}
}
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_assert(view_dispatcher);
if(view_id == VIEW_NONE) {
view_dispatcher_set_current_view(view_dispatcher, NULL);
} else if(view_id == VIEW_IGNORE) {
} else if(view_id == VIEW_DESTROY) {
view_dispatcher_free(view_dispatcher);
} else {
View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
furi_check(view_pp != NULL);
view_dispatcher_set_current_view(view_dispatcher, *view_pp);
}
}
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type) {
furi_assert(view_dispatcher);
furi_assert(view_dispatcher->gui == NULL);
furi_assert(gui);
if(type == ViewDispatcherTypeNone) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
} else if(type == ViewDispatcherTypeFullscreen) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
} else if(type == ViewDispatcherTypeWindow) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
} else {
furi_check(NULL);
}
view_dispatcher->gui = gui;
}
void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view) {
view_draw(view_dispatcher->current_view, canvas);
}
}
void view_dispatcher_input_callback(InputEvent* event, void* context) {
ViewDispatcher* view_dispatcher = context;
bool is_consumed = false;
if(view_dispatcher->current_view) {
is_consumed = view_input(view_dispatcher->current_view, event);
}
if(!is_consumed && event->type == InputTypeShort) {
uint32_t view_id = VIEW_IGNORE;
if(event->key == InputKeyBack) {
view_id = view_previous(view_dispatcher->current_view);
} else if(event->key == InputKeyOk) {
view_id = view_next(view_dispatcher->current_view);
}
view_dispatcher_switch_to_view(view_dispatcher, view_id);
}
}
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
furi_assert(view_dispatcher);
// Dispatch view exit event
if(view_dispatcher->current_view) {
view_exit(view_dispatcher->current_view);
}
// Set current view
view_dispatcher->current_view = view;
// Dispatch view enter event
if(view_dispatcher->current_view) {
view_enter(view_dispatcher->current_view);
view_port_enabled_set(view_dispatcher->view_port, true);
view_port_update(view_dispatcher->view_port);
} else {
view_port_enabled_set(view_dispatcher->view_port, false);
}
}
void view_dispatcher_update(View* view, void* context) {
furi_assert(view);
furi_assert(context);
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view == view) {
view_port_update(view_dispatcher->view_port);
}
}