unleashed-firmware/applications/nfc/scenes/nfc_scene_save_success.c

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#include "../nfc_i.h"
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <dolphin/dolphin.h>
void nfc_scene_save_success_popup_callback(void* context) {
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
}
void nfc_scene_save_success_on_enter(void* context) {
Nfc* nfc = context;
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
DOLPHIN_DEED(DolphinDeedNfcSave);
// Setup view
Popup* popup = nfc->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, nfc);
popup_set_callback(popup, nfc_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
}
bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventViewExit) {
if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneCardMenu)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneCardMenu);
Nfc: add basic Mifare DESFire support (#1024) * Fix TextBox word wrap behavior * Wrap width is 120 pixels, not 140. (140 is larger than the screen!) * Glyph width already includes spacing; don't add 1 additional px * When starting a new line, include wrapped glyph width in new line_width. * Call canvas_set_font before text_box_insert_endline so that glyph width is calculated using correct font. Previous approach worked somewhat well using default TextBoxFontText but this version is more robust, particularly when using TextBoxFontHex. * Add basic Mifare DESFire reading, file/app browser * Fix build with APP_ARCHIVE=0 * Add bool type to flipper_format * Add ability to save and load DESFire card data * Skip over NfcSceneDeviceInfo when viewing saved DESFire info * mf_df_clear: don't leak master key settings key versions * When opening a DESFire card from Archive, retain UID emulation behavior * rm unnecessary \r\n * show Popup instead of leaving view in bad state * Move NfcReaderRequestData out of union This makes it safe to emulate DESFire/EMV without clobbering card data. * Display saved DESFire cards via NfcSceneDeviceInfo * Display and save file metadata even when contents are missing This can happen when a file doesn't allow unauthenticated reads (see the call to mf_df_parse_read_data_response in nfc_worker.c). Co-authored-by: Kevin Wallace <git+flipperzero@kevin.wallace.seattle.wa.us> Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
2022-03-23 13:45:37 +00:00
} else if(scene_manager_has_previous_scene(
nfc->scene_manager, NfcSceneMifareDesfireMenu)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneMifareDesfireMenu);
} else {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneStart);
}
}
}
return consumed;
}
void nfc_scene_save_success_on_exit(void* context) {
Nfc* nfc = context;
// Clear view
popup_reset(nfc->popup);
}