unleashed-firmware/applications/lfrfid/scene/lfrfid_app_scene_save_name.cpp

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#include "lfrfid_app_scene_save_name.h"
#include <lib/toolbox/random_name.h>
void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
const char* key_name = app->worker.key.get_name();
bool key_name_empty = !strcmp(key_name, "");
if(key_name_empty) {
set_random_name(app->text_store.text, app->text_store.text_size);
} else {
app->text_store.set("%s", key_name);
}
auto text_input = app->view_controller.get<TextInputVM>();
text_input->set_header_text("Name the card");
text_input->set_result_callback(
save_callback,
app,
app->text_store.text,
app->worker.key.get_name_length(),
key_name_empty);
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(app->app_folder, app->app_extension, key_name);
text_input->set_validator(validator_is_file_callback, validator_is_file);
app->view_controller.switch_to<TextInputVM>();
}
bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
bool consumed = false;
if(event->type == LfRfidApp::EventType::Next) {
if(strlen(app->worker.key.get_name())) {
app->delete_key(&app->worker.key);
}
app->worker.key.set_name(app->text_store.text);
if(app->save_key(&app->worker.key)) {
app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
} else {
app->scene_controller.search_and_switch_to_previous_scene(
{LfRfidApp::SceneType::ReadKeyMenu});
}
}
return consumed;
}
void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
void* validator_context =
app->view_controller.get<TextInputVM>()->get_validator_callback_context();
app->view_controller.get<TextInputVM>()->set_validator(NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
app->view_controller.get<TextInputVM>()->clean();
}
void LfRfidAppSceneSaveName::save_callback(void* context) {
LfRfidApp* app = static_cast<LfRfidApp*>(context);
LfRfidApp::Event event;
event.type = LfRfidApp::EventType::Next;
app->view_controller.send_event(&event);
}