unleashed-firmware/applications/lfrfid/scene/lfrfid-app-scene-save-name.cpp

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#include "lfrfid-app-scene-save-name.h"
#include "../helpers/rfid-name-generator.h"
void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
const char* key_name = app->worker.key.get_name();
if(strcmp(key_name, "") == 0) {
rfid_generate_random_name(app->text_store.text, app->text_store.text_size);
} else {
app->text_store.set("%s", key_name);
}
auto text_input = app->view_controller.get<TextInputVM>();
text_input->set_header_text("Name the card");
text_input->set_result_callback(
save_callback, app, app->text_store.text, LFRFID_KEY_NAME_SIZE);
app->view_controller.switch_to<TextInputVM>();
}
bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
bool consumed = false;
if(event->type == LfRfidApp::EventType::Next) {
/*if(app->save_key(app->get_text_store())) {
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
} else {
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu,
iButtonApp::Scene::SceneSavedKeyMenu,
iButtonApp::Scene::SceneAddType});
}*/
}
return consumed;
}
void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
app->view_controller.get<TextInputVM>()->clean();
}
void LfRfidAppSceneSaveName::save_callback(void* context) {
LfRfidApp* app = static_cast<LfRfidApp*>(context);
LfRfidApp::Event event;
event.type = LfRfidApp::EventType::Next;
app->view_controller.send_event(&event);
}