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https://github.com/DarkFlippers/unleashed-firmware
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23 lines
426 B
C
23 lines
426 B
C
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#ifndef BARRY_H
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#define BARRY_H
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#include <stdbool.h>
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#include <gui/gui.h>
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#include "point.h"
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#include "game_sprites.h"
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#define GRAVITY_TICK 0.2
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#define GRAVITY_BOOST -0.4
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#define GRAVITY_FALL 0.3
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typedef struct {
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float gravity;
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POINT point;
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bool isBoosting;
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} BARRY;
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void barry_tick(BARRY* const barry);
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void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites);
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#endif // BARRY_H
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