mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-29 14:13:08 +00:00
34 lines
761 B
C
34 lines
761 B
C
|
#ifndef GAMESTATE_H
|
||
|
#define GAMESTATE_H
|
||
|
|
||
|
#include <gui/icon_animation.h>
|
||
|
#include <furi.h>
|
||
|
|
||
|
#include "barry.h"
|
||
|
#include "scientist.h"
|
||
|
#include "coin.h"
|
||
|
#include "particle.h"
|
||
|
#include "game_sprites.h"
|
||
|
#include "states.h"
|
||
|
#include "missile.h"
|
||
|
#include "background_assets.h"
|
||
|
typedef struct {
|
||
|
int total_coins;
|
||
|
int distance;
|
||
|
bool new_highscore;
|
||
|
BARRY barry;
|
||
|
COIN coins[COINS_MAX];
|
||
|
PARTICLE particles[PARTICLES_MAX];
|
||
|
SCIENTIST scientists[SCIENTISTS_MAX];
|
||
|
MISSILE missiles[MISSILES_MAX];
|
||
|
BackgroundAsset bg_assets[BG_ASSETS_MAX];
|
||
|
State state;
|
||
|
GameSprites sprites;
|
||
|
FuriMutex* mutex;
|
||
|
FuriTimer* timer;
|
||
|
void (*death_handler)();
|
||
|
} GameState;
|
||
|
|
||
|
void game_state_tick(GameState* const game_state);
|
||
|
|
||
|
#endif // GAMESTATE_H
|