mirror of
https://github.com/XorTroll/uLaunch
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111 lines
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5.1 KiB
Markdown
111 lines
No EOL
5.1 KiB
Markdown
<img width="200" src="LibraryAppletDaemon/RomFs/LogoLarge.png">
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> Custom, open-source replacement/reimplementation for Nintendo Switch's HOME menu (qlaunch), extending it with amazing, homebrew-oriented functionality!
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<img src="Screenshots/s1.png" alt="drawing" width="400"/> <img src="Screenshots/s2.png" alt="drawing" width="400"/>
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<img src="Screenshots/s3.png" alt="drawing" width="400"/> <img src="Screenshots/s4.png" alt="drawing" width="400"/>
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<img src="Screenshots/s5.png" alt="drawing" width="400"/> <img src="Screenshots/s6.png" alt="drawing" width="400"/>
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uLaunch is a very ambitious project, consisting on two custom library applets, a custom system application and a custom system applet, in order to replace the console's **HOME menu** with a custom, homebrew-oriented one.
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- This isn't any kind of HOME menu extension, injection, patch, etc. uLaunch is a **complete** reimplementation, 100% open-source, which also takes over eShop and Parental control applets and flog system title (all of them are pretty much useless with this reimpl) for its extended functionality.
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- The project is licensed as **GPLv2**.
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- For those who are interested in how the UI was done, this project is, like [Goldleaf](https://github.com/XorTroll/Goldleaf), a good example of how powerful [Plutonium libraries](https://github.com/XorTroll/Plutonium) can be in order to make beautiful UIs.
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## Get it from [here](https://github.com/XorTroll/uLaunch/releases/latest)!
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### Want to create **custom forwarders** (eg. RetroArch ones)? check **uViewer** tool in [latest releases](https://github.com/XorTroll/uLaunch/releases/latest)!
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### Want to find **themes** for uLaunch? Check [r/uLaunchThemes subreddit](https://www.reddit.com/r/uLaunchThemes/)!
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### For more detailed **information** about the whole project (*themeing* too), check its [wiki](https://github.com/XorTroll/uLaunch/wiki)!
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## Features
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**List of HOME menu features uLaunch has**:
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- Proper launching and foreground management: launch, suspend and close titles and applets
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- Proper general channel handling (some of it might be not implemented): sleep, shutdown, reboot, HOME menu press detection...
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- Settings:
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- Show connected WiFi network's name
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- Open connection applet in case user wants to change network settings
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- Change console's language and show active one
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- Change console's nickname and show current one
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- User features:
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- Allow creating user on the startup menu
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- Show user's page (in order to edit nickname, icon, friends...)
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- *Homebrew support*
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- Launching as applets (no need of **Album**!)
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- Launching as **applications** (no need of **any titles** to do so!)
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- Custom basic homebrew menu
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- Option to add custom NRO accessors to main menu (homebrew or custom items easily accessible, no more need of **forwarders**!)
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- *UI*
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- **Themes** (different to official HOME menu themes/NXThemes)
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- Custom icons, menu assets and graphics (custom images, colors, sizes, positions...), background...
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- Custom **background music** and **sound effects**!
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- **Folders** in order to keep your main menu organized!
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- *Users*
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- PC-like login on startup (select user and use it for everything, log off, register/change/remove password...)
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- **User password** support! (up to 15 characters)
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- *Miscellaneous extras*
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- Web browsing (via web-applet) directly from the main menu!
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- **Console screen capturing** from PC itself (*Windows*-only) via USB-C cable and *uViewer* tool!
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## Disclaimer
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### Homebrew-as-application 'flog' takeover
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uLaunch allows you to launch homebrew as an application, taking advantage of the system's '**flog**' built-in application title, which was stubbed but not removed, thus it's content can be overriden via LayeredFS and launched.
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Since launching this title should be impossible, it might involve ban risk. uLaunch has this option **disabled by default**, so enable and use it **use it at your own risk**. Always make youre you're safe from bans (by using tools like 90DNS) before using uLaunch to avoid any possible risks.
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## Compiling
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You will need devkitPro, devkitA64, libnx and all SDL2 libraries for switch development.
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Clone (**recursively!**) this repo (uses libstratosphere and Plutonium submodules) and hit `make` in root. It should build everything and generate a `titles` folder ready for use inside `SdOut`.
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Using `make dev` instead of regular `make` will compile uLaunch in debug mode, which makes the backend process display a debug console and a special menu before usual boot to perform special tasks. This is only meant to be used by developers.
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## Credits
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- SciresM for [libstratosphere](https://github.com/Atmosphere-NX/libstratosphere).
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- Switchbrew team for libnx and [nx-hbloader](https://github.com/switchbrew/nx-hbloader), the base of *QHbTarget processes (they're just simple wrappers of hbloader in the end)
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- C4Phoenix for the amazing design of this project's logo.
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- [Icons8](https://icons8.com/) website for a big part of the icons used by the default style.
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- Several scene developers for their help with small issues or features.
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- Everyone from Discord or other places whose suggestions made this project a little bit better :) |