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e625b68b04
At present we use a single buffer for sound which means we cannot be playing one sound while queueing up the next. This wouldn't matter except that a long sound (more than a second) has to be created as a single buffer, thus using a lot of memory. To better mimic what real sound drivers do, add support for double buffering in sandbox. Signed-off-by: Simon Glass <sjg@chromium.org> |
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.. | ||
cpu.c | ||
eth-raw-os.c | ||
Makefile | ||
os.c | ||
sdl.c | ||
spl.c | ||
start.c | ||
state.c | ||
u-boot-spl.lds | ||
u-boot.lds |