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e625b68b04
At present we use a single buffer for sound which means we cannot be playing one sound while queueing up the next. This wouldn't matter except that a long sound (more than a second) has to be created as a single buffer, thus using a lot of memory. To better mimic what real sound drivers do, add support for double buffering in sandbox. Signed-off-by: Simon Glass <sjg@chromium.org> |
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microblaze | ||
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nds32 | ||
nios2 | ||
powerpc | ||
riscv | ||
sandbox | ||
sh | ||
x86 | ||
xtensa | ||
.gitignore | ||
Kconfig |