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A scene is a single screen within an expo. It is possible to move between scenes but only one can be displayed at once. Add a basic implementation. Signed-off-by: Simon Glass <sjg@chromium.org>
123 lines
3.3 KiB
C
123 lines
3.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0+ */
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/*
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* Internal header file for scenes
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*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#ifndef __SCENE_INTERNAL_H
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#define __SCENE_INTERNAL_H
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/**
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* expo_lookup_scene_id() - Look up a scene ID
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*
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* @exp: Expo to use
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* @id: scene ID to look up
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* Returns: Scene for that ID, or NULL if none
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*/
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struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
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/**
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* resolve_id() - Automatically allocate an ID if needed
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*
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* @exp: Expo to use
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* @id: ID to use, or 0 to auto-allocate one
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* @return: Either @id, or the auto-allocated ID
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*/
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uint resolve_id(struct expo *exp, uint id);
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/**
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* scene_obj_find() - Find an object in a scene
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*
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* Note that @type is used to restrict the search when the object type is known.
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* If any type is acceptable, set @type to SCENEOBJT_NONE
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*
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* @scn: Scene to search
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* @id: ID of object to find
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* @type: Type of the object, or SCENEOBJT_NONE to match any type
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*/
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void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
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/**
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* scene_obj_add() - Add a new object to a scene
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*
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* @scn: Scene to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @type: Type of object to add
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* @size: Size to allocate for the object, in bytes
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* @objp: Returns a pointer to the new object (must not be NULL)
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* Returns: ID number for the object (generally @id), or -ve on error
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*/
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int scene_obj_add(struct scene *scn, const char *name, uint id,
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enum scene_obj_t type, uint size, struct scene_obj **objp);
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/**
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* scene_menu_arrange() - Set the position of things in the menu
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*
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* This updates any items associated with a menu to make sure they are
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* positioned correctly relative to the menu. It also selects the first item
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* if not already done
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*
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* @scn: Scene to update
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* @menu: Menu to process
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*/
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int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
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/**
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* scene_menu_send_key() - Send a key to a menu for processing
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*
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* @scn: Scene to use
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* @menu: Menu to use
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* @key: Key code to send (KEY_...)
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* @event: Place to put any event which is generated by the key
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* @return 0 if OK, -ENOTTY if there is no current menu item, other -ve on other
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* error
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*/
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int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
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struct expo_action *event);
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/**
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* scene_menu_destroy() - Destroy a menu in a scene
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*
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* @scn: Scene to destroy
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*/
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void scene_menu_destroy(struct scene_obj_menu *menu);
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/**
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* scene_menu_display() - Display a menu as text
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*
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* @menu: Menu to display
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* @return 0 if OK, -ENOENT if @id is invalid
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*/
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int scene_menu_display(struct scene_obj_menu *menu);
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/**
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* scene_destroy() - Destroy a scene and all its memory
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*
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* @scn: Scene to destroy
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*/
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void scene_destroy(struct scene *scn);
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/**
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* scene_render() - Render a scene
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*
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* This is called from expo_render()
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*
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* @scn: Scene to render
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* Returns: 0 if OK, -ve on error
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*/
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int scene_render(struct scene *scn);
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/**
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* scene_send_key() - set a keypress to a scene
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*
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* @scn: Scene to receive the key
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* @key: Key to send (KEYCODE_UP)
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* @event: Returns resulting event from this keypress
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* Returns: 0 if OK, -ve on error
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*/
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int scene_send_key(struct scene *scn, int key, struct expo_action *event);
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#endif /* __SCENE_INTERNAL_H */
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