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https://github.com/AsahiLinux/u-boot
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expo: Add support for scenes
A scene is a single screen within an expo. It is possible to move between scenes but only one can be displayed at once. Add a basic implementation. Signed-off-by: Simon Glass <sjg@chromium.org>
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2 changed files with 537 additions and 0 deletions
414
boot/scene.c
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414
boot/scene.c
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// SPDX-License-Identifier: GPL-2.0+
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/*
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* Implementation of a scene, a collection of text/image/menu items in an expo
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*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#include <common.h>
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#include <dm.h>
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#include <expo.h>
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#include <malloc.h>
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#include <mapmem.h>
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#include <video.h>
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#include <video_console.h>
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#include <linux/input.h>
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#include "scene_internal.h"
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uint resolve_id(struct expo *exp, uint id)
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{
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if (!id)
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id = exp->next_id++;
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else if (id >= exp->next_id)
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exp->next_id = id + 1;
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return id;
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}
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int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
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{
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struct scene *scn;
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scn = calloc(1, sizeof(struct scene));
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if (!scn)
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return log_msg_ret("expo", -ENOMEM);
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scn->name = strdup(name);
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if (!scn->name) {
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free(scn);
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return log_msg_ret("name", -ENOMEM);
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}
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INIT_LIST_HEAD(&scn->obj_head);
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scn->id = resolve_id(exp, id);
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scn->expo = exp;
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list_add_tail(&scn->sibling, &exp->scene_head);
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*scnp = scn;
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return scn->id;
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}
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void scene_obj_destroy(struct scene_obj *obj)
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{
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if (obj->type == SCENEOBJT_MENU)
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scene_menu_destroy((struct scene_obj_menu *)obj);
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free(obj->name);
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free(obj);
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}
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void scene_destroy(struct scene *scn)
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{
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struct scene_obj *obj, *next;
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list_for_each_entry_safe(obj, next, &scn->obj_head, sibling)
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scene_obj_destroy(obj);
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free(scn->name);
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free(scn->title);
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free(scn);
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}
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int scene_title_set(struct scene *scn, const char *title)
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{
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free(scn->title);
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scn->title = strdup(title);
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if (!scn->title)
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return log_msg_ret("tit", -ENOMEM);
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return 0;
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}
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int scene_obj_count(struct scene *scn)
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{
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struct scene_obj *obj;
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int count = 0;
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list_for_each_entry(obj, &scn->obj_head, sibling)
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count++;
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return count;
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}
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void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type)
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{
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struct scene_obj *obj;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (obj->id == id &&
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(type == SCENEOBJT_NONE || obj->type == type))
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return obj;
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}
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return NULL;
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}
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int scene_obj_add(struct scene *scn, const char *name, uint id,
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enum scene_obj_t type, uint size, struct scene_obj **objp)
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{
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struct scene_obj *obj;
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obj = calloc(1, size);
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if (!obj)
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return log_msg_ret("obj", -ENOMEM);
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obj->name = strdup(name);
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if (!obj->name) {
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free(obj);
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return log_msg_ret("name", -ENOMEM);
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}
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obj->id = resolve_id(scn->expo, id);
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obj->scene = scn;
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obj->type = type;
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list_add_tail(&obj->sibling, &scn->obj_head);
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*objp = obj;
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return obj->id;
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}
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int scene_img(struct scene *scn, const char *name, uint id, char *data,
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struct scene_obj_img **imgp)
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{
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struct scene_obj_img *img;
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int ret;
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ret = scene_obj_add(scn, name, id, SCENEOBJT_IMAGE,
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sizeof(struct scene_obj_img),
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(struct scene_obj **)&img);
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if (ret < 0)
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return log_msg_ret("obj", -ENOMEM);
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img->data = data;
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if (imgp)
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*imgp = img;
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return img->obj.id;
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}
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int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
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struct scene_obj_txt **txtp)
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{
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struct scene_obj_txt *txt;
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int ret;
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ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
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sizeof(struct scene_obj_txt),
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(struct scene_obj **)&txt);
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if (ret < 0)
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return log_msg_ret("obj", -ENOMEM);
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txt->str_id = str_id;
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if (txtp)
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*txtp = txt;
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return txt->obj.id;
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}
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int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
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const char *str, struct scene_obj_txt **txtp)
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{
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struct scene_obj_txt *txt;
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int ret;
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ret = expo_str(scn->expo, name, str_id, str);
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if (ret < 0)
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return log_msg_ret("str", ret);
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else if (ret != str_id)
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return log_msg_ret("id", -EEXIST);
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ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
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sizeof(struct scene_obj_txt),
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(struct scene_obj **)&txt);
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if (ret < 0)
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return log_msg_ret("obj", -ENOMEM);
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txt->str_id = str_id;
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if (txtp)
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*txtp = txt;
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return txt->obj.id;
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}
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int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
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uint font_size)
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{
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struct scene_obj_txt *txt;
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txt = scene_obj_find(scn, id, SCENEOBJT_TEXT);
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if (!txt)
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return log_msg_ret("find", -ENOENT);
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txt->font_name = font_name;
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txt->font_size = font_size;
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return 0;
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}
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int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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obj->x = x;
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obj->y = y;
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if (obj->type == SCENEOBJT_MENU)
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scene_menu_arrange(scn, (struct scene_obj_menu *)obj);
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return 0;
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}
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int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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obj->hide = hide;
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return 0;
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}
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int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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switch (obj->type) {
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case SCENEOBJT_NONE:
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case SCENEOBJT_MENU:
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break;
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case SCENEOBJT_IMAGE: {
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struct scene_obj_img *img = (struct scene_obj_img *)obj;
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ulong width, height;
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uint bpix;
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video_bmp_get_info(img->data, &width, &height, &bpix);
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if (widthp)
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*widthp = width;
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return height;
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}
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case SCENEOBJT_TEXT: {
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struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
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struct expo *exp = scn->expo;
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if (widthp)
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*widthp = 16; /* fake value for now */
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if (txt->font_size)
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return txt->font_size;
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if (exp->display)
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return video_default_font_height(exp->display);
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/* use a sensible default */
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return 16;
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}
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}
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return 0;
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}
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/**
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* scene_obj_render() - Render an object
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*
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*/
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static int scene_obj_render(struct scene_obj *obj, bool text_mode)
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{
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struct scene *scn = obj->scene;
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struct expo *exp = scn->expo;
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struct udevice *cons, *dev = exp->display;
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int x, y, ret;
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cons = NULL;
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if (!text_mode) {
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ret = device_find_first_child_by_uclass(dev,
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UCLASS_VIDEO_CONSOLE,
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&cons);
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}
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x = obj->x;
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y = obj->y;
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switch (obj->type) {
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case SCENEOBJT_NONE:
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break;
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case SCENEOBJT_IMAGE: {
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struct scene_obj_img *img = (struct scene_obj_img *)obj;
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if (!cons)
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return -ENOTSUPP;
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ret = video_bmp_display(dev, map_to_sysmem(img->data), x, y,
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true);
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if (ret < 0)
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return log_msg_ret("img", ret);
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break;
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}
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case SCENEOBJT_TEXT: {
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struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
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const char *str;
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if (!cons)
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return -ENOTSUPP;
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if (txt->font_name || txt->font_size) {
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ret = vidconsole_select_font(cons,
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txt->font_name,
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txt->font_size);
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} else {
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ret = vidconsole_select_font(cons, NULL, 0);
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}
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if (ret && ret != -ENOSYS)
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return log_msg_ret("font", ret);
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vidconsole_set_cursor_pos(cons, x, y);
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str = expo_get_str(exp, txt->str_id);
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if (str)
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vidconsole_put_string(cons, str);
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break;
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}
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case SCENEOBJT_MENU: {
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struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
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/*
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* With a vidconsole, the text and item pointer are rendered as
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* normal objects so we don't need to do anything here. The menu
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* simply controls where they are positioned.
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*/
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if (cons)
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return -ENOTSUPP;
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ret = scene_menu_display(menu);
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if (ret < 0)
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return log_msg_ret("img", ret);
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break;
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}
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}
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return 0;
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}
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int scene_arrange(struct scene *scn)
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{
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struct scene_obj *obj;
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int ret;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (obj->type == SCENEOBJT_MENU) {
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struct scene_obj_menu *menu;
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menu = (struct scene_obj_menu *)obj,
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ret = scene_menu_arrange(scn, menu);
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if (ret)
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return log_msg_ret("arr", ret);
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}
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}
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return 0;
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}
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int scene_render(struct scene *scn)
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{
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struct expo *exp = scn->expo;
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struct scene_obj *obj;
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int ret;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (!obj->hide) {
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ret = scene_obj_render(obj, exp->text_mode);
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if (ret && ret != -ENOTSUPP)
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return log_msg_ret("ren", ret);
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}
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}
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return 0;
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}
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int scene_send_key(struct scene *scn, int key, struct expo_action *event)
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{
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struct scene_obj *obj;
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int ret;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (obj->type == SCENEOBJT_MENU) {
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struct scene_obj_menu *menu;
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menu = (struct scene_obj_menu *)obj,
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ret = scene_menu_send_key(scn, menu, key, event);
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if (ret)
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return log_msg_ret("key", ret);
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/* only allow one menu */
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ret = scene_menu_arrange(scn, menu);
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if (ret)
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return log_msg_ret("arr", ret);
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break;
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}
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}
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return 0;
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}
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123
boot/scene_internal.h
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123
boot/scene_internal.h
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/* SPDX-License-Identifier: GPL-2.0+ */
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/*
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* Internal header file for scenes
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*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#ifndef __SCENE_INTERNAL_H
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#define __SCENE_INTERNAL_H
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/**
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* expo_lookup_scene_id() - Look up a scene ID
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*
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* @exp: Expo to use
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* @id: scene ID to look up
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* Returns: Scene for that ID, or NULL if none
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*/
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struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
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/**
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* resolve_id() - Automatically allocate an ID if needed
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*
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* @exp: Expo to use
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* @id: ID to use, or 0 to auto-allocate one
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* @return: Either @id, or the auto-allocated ID
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*/
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uint resolve_id(struct expo *exp, uint id);
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/**
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* scene_obj_find() - Find an object in a scene
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*
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* Note that @type is used to restrict the search when the object type is known.
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* If any type is acceptable, set @type to SCENEOBJT_NONE
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*
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* @scn: Scene to search
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* @id: ID of object to find
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* @type: Type of the object, or SCENEOBJT_NONE to match any type
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*/
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void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
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/**
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* scene_obj_add() - Add a new object to a scene
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*
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* @scn: Scene to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @type: Type of object to add
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* @size: Size to allocate for the object, in bytes
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* @objp: Returns a pointer to the new object (must not be NULL)
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* Returns: ID number for the object (generally @id), or -ve on error
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*/
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int scene_obj_add(struct scene *scn, const char *name, uint id,
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enum scene_obj_t type, uint size, struct scene_obj **objp);
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/**
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* scene_menu_arrange() - Set the position of things in the menu
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*
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* This updates any items associated with a menu to make sure they are
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* positioned correctly relative to the menu. It also selects the first item
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* if not already done
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*
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* @scn: Scene to update
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* @menu: Menu to process
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*/
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int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
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/**
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* scene_menu_send_key() - Send a key to a menu for processing
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*
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* @scn: Scene to use
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* @menu: Menu to use
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* @key: Key code to send (KEY_...)
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* @event: Place to put any event which is generated by the key
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* @return 0 if OK, -ENOTTY if there is no current menu item, other -ve on other
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* error
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*/
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int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
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struct expo_action *event);
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/**
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* scene_menu_destroy() - Destroy a menu in a scene
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*
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* @scn: Scene to destroy
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*/
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void scene_menu_destroy(struct scene_obj_menu *menu);
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/**
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* scene_menu_display() - Display a menu as text
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*
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* @menu: Menu to display
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* @return 0 if OK, -ENOENT if @id is invalid
|
||||
*/
|
||||
int scene_menu_display(struct scene_obj_menu *menu);
|
||||
|
||||
/**
|
||||
* scene_destroy() - Destroy a scene and all its memory
|
||||
*
|
||||
* @scn: Scene to destroy
|
||||
*/
|
||||
void scene_destroy(struct scene *scn);
|
||||
|
||||
/**
|
||||
* scene_render() - Render a scene
|
||||
*
|
||||
* This is called from expo_render()
|
||||
*
|
||||
* @scn: Scene to render
|
||||
* Returns: 0 if OK, -ve on error
|
||||
*/
|
||||
int scene_render(struct scene *scn);
|
||||
|
||||
/**
|
||||
* scene_send_key() - set a keypress to a scene
|
||||
*
|
||||
* @scn: Scene to receive the key
|
||||
* @key: Key to send (KEYCODE_UP)
|
||||
* @event: Returns resulting event from this keypress
|
||||
* Returns: 0 if OK, -ve on error
|
||||
*/
|
||||
int scene_send_key(struct scene *scn, int key, struct expo_action *event);
|
||||
|
||||
#endif /* __SCENE_INTERNAL_H */
|
Loading…
Add table
Reference in a new issue