When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <trini@konsulko.com>
An SMC call is required for all cache-wide operations on Tegra186. This
patch implements the two missing hooks now that U-Boot supports them, and
fixes the mapping of "hook name" to SMC call code.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Tom Warren <twarren@nvidia.com>
SoC-specific logic may be required for all forms of cache-wide
operations; invalidate and flush of both dcache and icache (note that
only 3 of the 4 possible combinations make sense, since the icache never
contains dirty lines). This patch adds an optional hook for all
implemented cache-wide operations, and renames the one existing hook to
better represent exactly which operation it is implementing. A dummy
no-op implementation of each hook is provided.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
Signed-off-by: Tom Warren <twarren@nvidia.com>
When performing a cache disable function, code must not access DRAM.
That is because when the cache is disabled, it will be bypassed and all
loads and stores will be serviced by RAM. This prevents accessing any
dirty data in the cache. In turn, this means the stack cannot be
used, since that is in RAM. To guarantee that code doesn't use RAM (and
in particular the stack) __asm_flush_l3_cache() must be manually
implemented in assembly, rather than implemented in C since the compiler
won't know not to touch RAM.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Tom Warren <twarren@nvidia.com>