This needed for unit testing different fonts.
Configured fonts are placed in an array of fonts.
First font is selected by default upon console probe.
Signed-off-by: Dzmitry Sankouski <dsankouski@gmail.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
[agust: fixed build error when bmp logo disabled]
Signed-off-by: Anatolij Gustschin <agust@denx.de>
This converts 1 usage of this option to the non-SPL form, since there is
no SPL_SPLASH_SOURCE defined in Kconfig
Signed-off-by: Simon Glass <sjg@chromium.org>
The user has now the choice to specify the splash location in the MMC
as a raw storage.
Signed-off-by: Julien Masson <jmasson@baylibre.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
This converts the following to Kconfig:
CONFIG_VIDEO_LOGO
Note that this option depends on CONFIG_DM_VIDEO now, since cfb_console is
deprecated. The only relevant code is now in splash.c
Drop the check for DM_VIDEO in that file.
Signed-off-by: Simon Glass <sjg@chromium.org>
It is a pain to have to specify the value 16 in each call. Add a new
hextoul() function and update the code to use it.
Add a proper comment to simple_strtoul() while we are here.
Signed-off-by: Simon Glass <sjg@chromium.org>
Get below warning on ARM64 platform, because the bmp_load_addr
is defined to u32.
common/splash.c: In function ‘splash_video_logo_load’:
common/splash.c:74:9: warning: cast to pointer from integer
of different size [-Wint-to-pointer-cast]
74 | memcpy((void *)bmp_load_addr, bmp_logo_bitmap,
Signed-off-by: Ye Li <ye.li@nxp.com>
Reviewed-by: Jagan Teki <jagan@amarulasolutions.com>
Tested-by: Jagan Teki <jagan@amarulasolutions.com> # bpi-m1+, bpi-m64
Some configurations (i.e. sandbox) result in unused
splash_display_banner() and we get build errors like:
common/splash.c:148:20: error: unused function 'splash_display_banner' [-Werror,-Wunused-function]
static inline void splash_display_banner(void) { }
Drop empty inline function and add guards around the call.
Fixes: d2a8271c88 ("splash: fix splash banner output")
Signed-off-by: Anatolij Gustschin <agust@denx.de>
Reported-by: Tom Rini <trini@konsulko.com>
Reviewed-by: Tom Rini <trini@konsulko.com>
Old splash code in cfb_console driver displayed U-Boot version
string by default. Restore this behaviour for DM_VIDEO enabled
configurations.
Signed-off-by: Anatolij Gustschin <agust@denx.de>
Reported-by: Fabio Estevam <festevam@gmail.com>
After mxc_ipuv3 DM_VIDEO conversion board configs with enabled
CONFIG_VIDEO_LOGO do not show splash screen (previosly drawing
splash screen worked via cfb_console driver with CONFIG_VIDEO_LOGO
enabled). Use splash_source library for loading splash images
when CONFIG_SPLASH_SOURCE is selected, otherwise prepare built-in
video logo for drawing.
Signed-off-by: Anatolij Gustschin <agust@denx.de>
Currently for CONFIG_DM_VIDEO=y setting splashimage env variable doesn't
have any effect. Introduce a common function for both dm-video/lcd stacks,
that checks env("splashimage") and invokes bmp_display() accordingly.
For additional details please check discussion [1].
[1] https://lists.denx.de/pipermail/u-boot/2019-May/371002.html
Signed-off-by: Igor Opaniuk <igor.opaniuk@toradex.com>
We are now using an env_ prefix for environment functions. Rename these
two functions for consistency. Also add function comments in common.h.
Quite a few places use getenv() in a condition context, provoking a
warning from checkpatch. These are fixed up in this patch also.
Suggested-by: Wolfgang Denk <wd@denx.de>
Signed-off-by: Simon Glass <sjg@chromium.org>
This change introduces default_splash_locations which
simplifies splash recovery from the first partition of
USB/MMC/SATA drive.
Given usual mapping of the first partition of external media for
basic boot stuff like uImage/zImage, .dtb etc it looks quite
obvious option to put there splash.bmp as well.
Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com>
Cc: Nikita Kiryanov <nikita@compulab.co.il>
Cc: Simon Glass <sjg@chromium.org>
Cc: Jeroen Hofstee <jeroen@myspectrum.nl>
Signed-off-by: Anatolij Gustschin <agust@denx.de>
lcd_logo() currently performs tasks well beyond just displaying the logo.
It has code which displays splash image, it has logic which determines
when the different display features are displayed, and it is coupled with
the lcd console because it holds the responsibility of returning the
lcd console base address.
Make lcd_logo() just about the logo by:
* Moving splash image display code into a dedicated function
* Moving the logic regarding when various features are displayed to
lcd_clear() (which is arguably not the correct name for housing such
code either, but it is currently the most fitting location code wise)
* Move the responsibility of setting the console base address to
lcd_clear() too.
Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il>
Reviewed-by: Simon Glass <sjg@chromium.org>
Tested-by: Bo Shen <voice.shen@atmel.com>
Tested-by: Josh Wu <josh.wu@atmel.com>
Cc: Bo Shen <voice.shen@atmel.com>
Cc: Simon Glass <sjg@chromium.org>
Cc: Anatolij Gustschin <agust@denx.de>
This not only looks a bit better it also prevents a
warning with W=1 (no previous prototype).
cc: agust@denx.de
Signed-off-by: Jeroen Hofstee <jeroen@myspectrum.nl>
Code for checking "splashpos" environment variable is
duplicated in drivers, move it to the common function.
Call this function also in the bmp display command to
consider "splashpos" settings.
Signed-off-by: Anatolij Gustschin <agust@denx.de>
Acked-by: Otavio Salvador <otavio@ossystems.com.br>
Remove CONFIG_SPLASH_SCREEN_PREPARE from README
Add doc/README.splashprepare to document functionality
Signed-off-by: Robert Winkler <robert.winkler@boundarydevices.com>
Acked-by: Igor Grinberg <grinberg@compulab.co.il>
Create splash.c/h to put the function and any future common splash
screen code in.
Signed-off-by: Robert Winkler <robert.winkler@boundarydevices.com>
Acked-by: Igor Grinberg <grinberg@compulab.co.il>