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splash: Introduce default_splash_locations
This change introduces default_splash_locations which simplifies splash recovery from the first partition of USB/MMC/SATA drive. Given usual mapping of the first partition of external media for basic boot stuff like uImage/zImage, .dtb etc it looks quite obvious option to put there splash.bmp as well. Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com> Cc: Nikita Kiryanov <nikita@compulab.co.il> Cc: Simon Glass <sjg@chromium.org> Cc: Jeroen Hofstee <jeroen@myspectrum.nl> Signed-off-by: Anatolij Gustschin <agust@denx.de>
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2 changed files with 38 additions and 1 deletions
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@ -24,9 +24,37 @@
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#include <splash.h>
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#include <lcd.h>
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static struct splash_location default_splash_locations[] = {
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{
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.name = "sf",
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.storage = SPLASH_STORAGE_SF,
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.flags = SPLASH_STORAGE_RAW,
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.offset = 0x0,
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},
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{
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.name = "mmc_fs",
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.storage = SPLASH_STORAGE_MMC,
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.flags = SPLASH_STORAGE_FS,
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.devpart = "0:1",
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},
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{
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.name = "usb_fs",
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.storage = SPLASH_STORAGE_USB,
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.flags = SPLASH_STORAGE_FS,
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.devpart = "0:1",
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},
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{
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.name = "sata_fs",
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.storage = SPLASH_STORAGE_SATA,
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.flags = SPLASH_STORAGE_FS,
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.devpart = "0:1",
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},
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};
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__weak int splash_screen_prepare(void)
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{
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return 0;
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return splash_source_load(default_splash_locations,
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ARRAY_SIZE(default_splash_locations));
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}
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#ifdef CONFIG_SPLASH_SCREEN_ALIGN
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@ -47,7 +47,16 @@ struct splash_location {
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char *ubivol; /* UBI volume-name for ubifsmount */
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};
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#ifdef CONFIG_SPLASH_SOURCE
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int splash_source_load(struct splash_location *locations, uint size);
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#else
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static inline int splash_source_load(struct splash_location *locations,
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uint size)
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{
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return 0;
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}
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#endif
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int splash_screen_prepare(void);
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#ifdef CONFIG_SPLASH_SCREEN_ALIGN
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