The current vesa structure only provides a 32-bit value for the frame
buffer. Many modern machines use an address outside the range.
It is still useful to have this common struct, but add a separate
frame-buffer address as well.
Add a comment for vesa_setup_video_priv() while we are here.
Signed-off-by: Simon Glass <sjg@chromium.org>
Rename these to VESA, itself an abbreviation, to avoid a conflict with
Verified Boot for Embedded.
Rename this to avoid referencing VBE.
Signed-off-by: Simon Glass <sjg@chromium.org>
We want to use VBE to mean Verfiied Boot for Embedded in U-Boot. Rename
the existing VBE (Vesa BIOS extensions) to allow this.
Verified Boot for Embedded is documented doc/develop/vbe.rst
Signed-off-by: Simon Glass <sjg@chromium.org>
This driver cannot work when booted from coreboot, since the FSP
information is not available. Disable it in that case, so that the
coreboot video driver can be used instead.
Signed-off-by: Simon Glass <sjg@chromium.org>
Move this out of the common header and include it only where needed. In
a number of cases this requires adding "struct udevice;" to avoid adding
another large header or in other cases replacing / adding missing header
files that had been pulled in, very indirectly. Finally, we have a few
cases where we did not need to include <asm/global_data.h> at all, so
remove that include.
Signed-off-by: Simon Glass <sjg@chromium.org>
Signed-off-by: Tom Rini <trini@konsulko.com>
We use 'priv' for private data but often use 'platdata' for platform data.
We can't really use 'pdata' since that is ambiguous (it could mean private
or platform data).
Rename some of the latter variables to end with 'plat' for consistency.
Signed-off-by: Simon Glass <sjg@chromium.org>
Quite a few log_info() calls are included in the x86 code which should use
log_debug() instead. Convert them to reduce unwanted output.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
When the copy framebuffer is in use, we must also have the standard U-Boot
framebuffer available. Update the FSP driver to support this.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Anatolij Gustschin <agust@denx.de>
Tested-by: Bin Meng <bmeng.cn@gmail.com>
Set this value in global_data so that it is reported correctly on x86
boards.
In fact, U-Boot allocates space for the frame buffer even though it is not
used. Then the FSP picks the address itself (e.g. 0xb0000000). So the
value set by U-Boot (high in memory with everything else that is
relocated), is not actually the correct value.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
It is useful to be able to boot the same x86 image on a device with or
without a first-stage bootloader. For example, with chromebook_coral, it
is helpful for testing to be able to boot the same U-Boot (complete with
FSP) on bare metal and from coreboot. It allows checking of things like
CPU speed, comparing registers, ACPI tables and the like.
When U-Boot is not the first-stage bootloader much of this code is not
needed and can break booting. Add checks for this to the FSP code.
Rather than checking for the amount of available SDRAM, just use 1GB in
this situation, which should be safe. Using 2GB may run into a memory
hole on some SoCs.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
The FSP-S may do this but at least for coral it does not. Set this up so
that graphics is not deathly slow.
It isn't clear whether the FSP is expected to set up MTRR. It is not
mentioned in the APL FSP document.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Both versions of FSP can use the same graphics support, so move it into
the common directory.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Since there is now a new version of the FSP and it is incompatible with
the existing version, move the code into an fsp1 directory. This will
allow us to put FSP v2 code into an fsp2 directory.
Add a Kconfig which defines which version is in use.
Some of the code in this new fsp1/ directory is generic across both FSPv1
and FSPv2. Future patches will address this.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Tested-by: Bin Meng <bmeng.cn@gmail.com>
When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <trini@konsulko.com>
On some platforms (eg: Braswell), the FSP will not produce the
graphics info HOB unless you plug some cables to the display
interface (eg: HDMI) on the board. Add such notes in the FSP
video driver.
Signed-off-by: Bin Meng <bmeng.cn@gmail.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
When a VBT is given to an FSP that supports graphics initialization,
the FSP will produce a graphics info HOB that contains all necessary
information for the linear frame buffer of the integrated graphics
device. This adds a DM video driver for it.
Signed-off-by: Bin Meng <bmeng.cn@gmail.com>
Reviewed-by: Simon Glass <sjg@chromium.org>