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x86: fsp: Set up an MTRR for the graphics frame buffer
The FSP-S may do this but at least for coral it does not. Set this up so that graphics is not deathly slow. It isn't clear whether the FSP is expected to set up MTRR. It is not mentioned in the APL FSP document. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
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@ -8,6 +8,7 @@
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#include <vbe.h>
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#include <video.h>
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#include <asm/fsp/fsp_support.h>
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#include <asm/mtrr.h>
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DECLARE_GLOBAL_DATA_PTR;
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@ -97,6 +98,9 @@ static int fsp_video_probe(struct udevice *dev)
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if (ret)
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goto err;
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mtrr_add_request(MTRR_TYPE_WRCOMB, vesa->phys_base_ptr, 256 << 20);
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mtrr_commit(true);
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printf("%dx%dx%d\n", uc_priv->xsize, uc_priv->ysize,
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vesa->bits_per_pixel);
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