To follow along with the adding lint documentation you need to implement this trait in order to register the lint pass.
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Adding a new lint
You are probably here because you want to add a new lint to Clippy. If this is the first time you're contributing to Clippy, this document guides you through creating an example lint from scratch.
To get started, we will create a lint that detects functions called foo
,
because that's clearly a non-descriptive name.
- Setup
- Testing
- Rustfix tests
- Lint declaration
- Lint passes
- Emitting a lint
- Adding the lint logic
- Author lint
- Documentation
- Running rustfmt
- Debugging
- PR Checklist
- Cheatsheet
Setup
When working on Clippy, you will need the current git master version of rustc,
which can change rapidly. Make sure you're working near rust-clippy's master,
and use the setup-toolchain.sh
script to configure the appropriate toolchain
for the Clippy directory.
Testing
Let's write some tests first that we can execute while we iterate on our lint.
Clippy uses UI tests for testing. UI tests check that the output of Clippy is
exactly as expected. Each test is just a plain Rust file that contains the code
we want to check. The output of Clippy is compared against a .stderr
file.
Note that you don't have to create this file yourself, we'll get to
generating the .stderr
files further down.
We start by creating the test file at tests/ui/foo_functions.rs
. It doesn't
really matter what the file is called, but it's a good convention to name it
after the lint it is testing, so foo_functions.rs
it is.
Inside the file we put some examples to get started:
#![warn(clippy::foo_functions)]
// Impl methods
struct A;
impl A {
pub fn fo(&self) {}
pub fn foo(&self) {}
pub fn food(&self) {}
}
// Default trait methods
trait B {
pub fn fo(&self) {}
pub fn foo(&self) {}
pub fn food(&self) {}
}
// Plain functions
fn fo() {}
fn foo() {}
fn food() {}
fn main() {
// We also don't want to lint method calls
foo();
let a = A;
a.foo();
}
Now we can run the test with TESTNAME=ui/foo_functions cargo uitest
.
Currently this test will fail. If you go through the output you will see that we
are told that clippy::foo_functions
is an unknown lint, which is expected.
While we are working on implementing our lint, we can keep running the UI test. That allows us to check if the output is turning into what we want.
Once we are satisfied with the output, we need to run
tests/ui/update-all-references.sh
to update the .stderr
file for our lint.
Running TESTNAME=ui/foo_functions cargo uitest
should pass then. When we
commit our lint, we need to commit the generated .stderr
files, too.
Rustfix tests
If the lint you are working on is making use of structured suggestions, the
test file should include a // run-rustfix
comment at the top. This will
additionally run rustfix for
that test. Rustfix will apply the suggestions from the lint to the code of the
test file and compare that to the contents of a .fixed
file.
Use tests/ui/update-all-references.sh
to automatically generate the
.fixed
file after running the tests.
With tests in place, let's have a look at implementing our lint now.
Testing manually
Manually testing against an example file can be useful if you have added some
println!
s and the test suite output becomes unreadable. To try Clippy with
your local modifications, run env CLIPPY_TESTS=true cargo run --bin clippy-driver -- -L ./target/debug input.rs
from the working copy root.
Lint declaration
We start by creating a new file in the clippy_lints
crate. That's the crate
where all the lint code is. We are going to call the file
clippy_lints/src/foo_functions.rs
and import some initial things we need:
use rustc::lint::{LintArray, LintPass, EarlyLintPass};
use rustc::{declare_tool_lint, lint_array};
The next step is to provide a lint declaration. Lints are declared using the
declare_clippy_lint!
macro:
declare_clippy_lint! {
pub FOO_FUNCTIONS,
pedantic,
"function named `foo`, which is not a descriptive name"
}
FOO_FUNCTIONS
is the name of our lint. Be sure to follow the lint naming guidelines here when naming your lint. In short, the name should state the thing that is being checked for and read well when used withallow
/warn
/deny
.pedantic
sets the lint level toAllow
. The exact mapping can be found here- The last part should be a text that explains what exactly is wrong with the code
With our lint declaration done, we will now make sure that it is assigned to a lint pass:
// clippy_lints/src/foo_functions.rs
// .. imports and lint declaration ..
#[derive(Copy, Clone)]
pub struct FooFunctionsPass;
impl LintPass for FooFunctionsPass {
fn get_lints(&self) -> LintArray {
lint_array!(
FOO_FUNCTIONS,
)
}
fn name(&self) -> &'static str {
"FooFunctions"
}
}
impl EarlyLintPass for FooFunctionsPass {}
Don't worry about the name
method here. As long as it includes the name of the
lint pass it should be fine.
Next we need to run util/dev update_lints
to register the lint in various
places, mainly in clippy_lints/src/lib.rs
.
While update_lints
automates some things, it doesn't automate everything. We
will have to register our lint pass manually in the register_plugins
function
in clippy_lints/src/lib.rs
:
reg.register_early_lint_pass(box foo_functions::FooFunctionsPass);
This should fix the unknown clippy lint: clippy::foo_functions
error that we
saw when we executed our tests the first time. The next decision we have to make
is which lint pass our lint is going to need.
Lint passes
Writing a lint that only checks for the name of a function means that we only have to deal with the AST and don't have to deal with the type system at all. This is good, because it makes writing this particular lint less complicated.
We have to make this decision with every new Clippy lint. It boils down to using
either EarlyLintPass
or LateLintPass
.
In short, the LateLintPass
has access to type information while the
EarlyLintPass
doesn't. If you don't need access to type information, use the
EarlyLintPass
. The EarlyLintPass
is also faster. However linting speed
hasn't really been a concern with Clippy so far.
Since we don't need type information for checking the function name, we are
going to use the EarlyLintPass
. It has to be imported as well, changing our
imports to:
use rustc::lint::{LintArray, LintPass, EarlyLintPass, EarlyContext};
use rustc::{declare_tool_lint, lint_array};
Emitting a lint
With UI tests and the lint declaration in place, we can start working on the implementation of the lint logic.
Let's start by implementing the EarlyLintPass
for our FooFunctionsPass
:
impl EarlyLintPass for FooFunctionsPass {
fn check_fn(&mut self, cx: &EarlyContext<'_>, fn_kind: FnKind<'_>, _: &FnDecl, span: Span, _: NodeId) {
// TODO: Emit lint here
}
}
We implement the check_fn
method from the
EarlyLintPass
trait. This gives us access to various
information about the function that is currently being checked. More on that in
the next section. Let's worry about the details later and emit our lint for
every function definition first.
Depending on how complex we want our lint message to be, we can choose from a
variety of lint emission functions. They can all be found in
clippy_lints/src/utils/diagnostics.rs
.
span_help_and_lint
seems most appropriate in this case. It allows us to
provide an extra help message and we can't really suggest a better name
automatically. This is how it looks:
impl EarlyLintPass for Pass {
fn check_fn(&mut self, cx: &EarlyContext<'_>, _: FnKind<'_>, _: &FnDecl, span: Span, _: NodeId) {
span_help_and_lint(
cx,
FOO_FUNCTIONS,
span,
"function named `foo`",
"consider using a more meaningful name"
);
}
}
Running our UI test should now produce output that contains the lint message.
Adding the lint logic
Writing the logic for your lint will most likely be different from our example, so this section is kept rather short.
Using the check_fn
method gives us access to FnKind
that has two relevant variants for us FnKind::ItemFn
and FnKind::Method
.
Both provide access to the name of the function/method via an Ident
.
With that we can expand our check_fn
method to:
impl EarlyLintPass for Pass {
fn check_fn(&mut self, cx: &EarlyContext<'_>, fn_kind: FnKind<'_>, _: &FnDecl, span: Span, _: NodeId) {
if is_foo_fn(fn_kind) {
span_help_and_lint(
cx,
FOO_FUNCTIONS,
span,
"function named `foo`",
"consider using a more meaningful name"
);
}
}
}
We separate the lint conditional from the lint emissions because it makes the code a bit easier to read. In some cases this separation would also allow to write some unit tests (as opposed to only UI tests) for the separate function.
In our example, is_foo_fn
looks like:
// use statements, impl EarlyLintPass, check_fn, ..
fn is_foo_fn(fn_kind: FnKind<'_>) -> bool {
match fn_kind {
FnKind::ItemFn(ident, ..) | FnKind::Method(ident, ..) => {
ident.name == "foo"
},
FnKind::Closure(..) => false
}
}
Now we should also run the full test suite with cargo test
. At this point
running cargo test
should produce the expected output. Remember to run
tests/ui/update-all-references.sh
to update the .stderr
file.
cargo test
(as opposed to cargo uitest
) will also ensure that our lint
implementation is not violating any Clippy lints itself.
If you are still following the example, you will see that FooFunctionsPass
violates a Clippy lint. So we are going to rename that struct to just Pass
:
#[derive(Copy, Clone)]
pub struct Pass;
impl LintPass for Pass { /* .. */ }
That should be it for the lint implementation. Running cargo test
should now
pass.
Author lint
If you have trouble implementing your lint, there is also the internal author
lint to generate Clippy code that detects the offending pattern. It does not
work for all of the Rust syntax, but can give a good starting point.
The quickest way to use it, is the Rust playground.rust-lang.org).
Put the code you want to lint into the editor and add the #[clippy::author]
attribute above the item. Then run Clippy via Tools -> Clippy
and you should
see the generated code in the output below.
Here is an example on the playground.
If the command was executed successfully, you can copy the code over to where you are implementing your lint.
Documentation
The final thing before submitting our PR is to add some documentation to our lint declaration.
Please document your lint with a doc comment akin to the following:
declare_clippy_lint! {
/// **What it does:** Checks for ... (describe what the lint matches).
///
/// **Why is this bad?** Supply the reason for linting the code.
///
/// **Known problems:** None. (Or describe where it could go wrong.)
///
/// **Example:**
///
/// ```rust,ignore
/// // Bad
/// Insert a short example of code that triggers the lint
///
/// // Good
/// Insert a short example of improved code that doesn't trigger the lint
/// ```
pub FOO_FUNCTIONS,
pedantic,
"function named `foo`, which is not a descriptive name"
}
Once your lint is merged, this documentation will show up in the lint list.
Running rustfmt
Rustfmt is a tool for formatting Rust code according
to style guidelines. Your code has to be formatted by rustfmt
before a PR can be merged.
It can be installed via rustup
:
rustup component add rustfmt
Use cargo fmt --all
to format the whole codebase.
Debugging
If you want to debug parts of your lint implementation, you can use the dbg!
macro anywhere in your code. Running the tests should then include the debug
output in the stdout
part.
PR Checklist
Before submitting your PR make sure you followed all of the basic requirements:
- Followed lint naming conventions
- Added passing UI tests (including committed
.stderr
file) cargo test
passes locally- Executed
util/dev update_lints
- Added lint documentation
Cheatsheet
Here are some pointers to things you are likely going to need for every lint:
- Clippy utils - Various helper functions. Maybe the function you need
is already in here (
implements_trait
,match_path
,snippet
, etc) - Clippy diagnostics
- The
if_chain
macro in_macro
andin_external_macro
Span
Applicability
- The rustc guide explains a lot of internal compiler concepts
- The nightly rustc docs which has been linked to throughout this guide
For EarlyLintPass
lints:
For LateLintPass
lints:
While most of Clippy's lint utils are documented, most of rustc's internals lack documentation currently. This is unfortunate, but in most cases you can probably get away with copying things from existing similar lints. If you are stuck, don't hesitate to ask on Discord, IRC or in the issue/PR.