rust-analyzer/docs/dev/style.md
2020-12-15 11:49:22 +03:00

14 KiB

Our approach to "clean code" is two-fold:

  • We generally don't block PRs on style changes.
  • At the same time, all code in rust-analyzer is constantly refactored.

It is explicitly OK for a reviewer to flag only some nits in the PR, and then send a follow-up cleanup PR for things which are easier to explain by example, cc-ing the original author. Sending small cleanup PRs (like renaming a single local variable) is encouraged.

General

Scale of Changes

Everyone knows that it's better to send small & focused pull requests. The problem is, sometimes you have to, eg, rewrite the whole compiler, and that just doesn't fit into a set of isolated PRs.

The main things to keep an eye on are the boundaries between various components. There are three kinds of changes:

  1. Internals of a single component are changed. Specifically, you don't change any pub items. A good example here would be an addition of a new assist.

  2. API of a component is expanded. Specifically, you add a new pub function which wasn't there before. A good example here would be expansion of assist API, for example, to implement lazy assists or assists groups.

  3. A new dependency between components is introduced. Specifically, you add a pub use reexport from another crate or you add a new line to the [dependencies] section of Cargo.toml. A good example here would be adding reference search capability to the assists crates.

For the first group, the change is generally merged as long as:

  • it works for the happy case,
  • it has tests,
  • it doesn't panic for the unhappy case.

For the second group, the change would be subjected to quite a bit of scrutiny and iteration. The new API needs to be right (or at least easy to change later). The actual implementation doesn't matter that much. It's very important to minimize the amount of changed lines of code for changes of the second kind. Often, you start doing a change of the first kind, only to realise that you need to elevate to a change of the second kind. In this case, we'll probably ask you to split API changes into a separate PR.

Changes of the third group should be pretty rare, so we don't specify any specific process for them. That said, adding an innocent-looking pub use is a very simple way to break encapsulation, keep an eye on it!

Note: if you enjoyed this abstract hand-waving about boundaries, you might appreciate https://www.tedinski.com/2018/02/06/system-boundaries.html

Crates.io Dependencies

We try to be very conservative with usage of crates.io dependencies. Don't use small "helper" crates (exception: itertools is allowed). If there's some general reusable bit of code you need, consider adding it to the stdx crate.

Commit Style

We don't have specific rules around git history hygiene. Maintaining clean git history is strongly encouraged, but not enforced. Use rebase workflow, it's OK to rewrite history during PR review process. After you are happy with the state of the code, please use interactive rebase to squash fixup commits.

Avoid @mentioning people in commit messages and pull request descriptions(they are added to commit message by bors). Such messages create a lot of duplicate notification traffic during rebases.

Clippy

We don't enforce Clippy. A number of default lints have high false positive rate. Selectively patching false-positives with allow(clippy) is considered worse than not using Clippy at all. There's cargo xtask lint command which runs a subset of low-FPR lints. Careful tweaking of xtask lint is welcome. See also rust-lang/clippy#5537. Of course, applying Clippy suggestions is welcome as long as they indeed improve the code.

Code

Minimal Tests

Most tests in rust-analyzer start with a snippet of Rust code. This snippets should be minimal -- if you copy-paste a snippet of real code into the tests, make sure to remove everything which could be removed. There are many benefits to this:

  • less to read or to scroll past
  • easier to understand what exactly is tested
  • less stuff printed during printf-debugging
  • less time to run test

It also makes sense to format snippets more compactly (for example, by placing enum definitions like enum E { Foo, Bar } on a single line), as long as they are still readable.

When using multiline fixtures, use unindented raw string literals:

    #[test]
    fn inline_field_shorthand() {
        check_assist(
            inline_local_variable,
            r#"
struct S { foo: i32}
fn main() {
    let <|>foo = 92;
    S { foo }
}
"#,
            r#"
struct S { foo: i32}
fn main() {
    S { foo: 92 }
}
"#,
        );
    }

That way, you can use your editor's "number of selected characters" feature to correlate offsets with test's source code.

Preconditions

Express function preconditions in types and force the caller to provide them (rather than checking in callee):

// Good
fn frbonicate(walrus: Walrus) {
    ...
}

// Not as good
fn frobnicate(walrus: Option<Walrus>) {
    let walrus = match walrus {
        Some(it) => it,
        None => return,
    };
    ...
}

Avoid preconditions that span across function boundaries:

// Good
fn main() {
    let s: &str = ...;
    if let Some(contents) = string_literal_contents(s) {

    }
}

fn string_literal_contents(s: &str) -> Option<&str> {
    if s.starts_with('"') && s.ends_with('"') {
        Some(&s[1..s.len() - 1])
    } else {
        None
    }
}

// Not as good
fn main() {
    let s: &str = ...;
    if is_string_literal(s) {
        let contents = &s[1..s.len() - 1];
    }
}

fn is_string_literal(s: &str) -> bool {
    s.starts_with('"') && s.ends_with('"')
}

In the "Not as good" version, the precondition that 1 is a valid char boundary is checked in is_string_literal and used in foo. In the "Good" version, the precondition check and usage are checked in the same block, and then encoded in the types.

When checking a boolean precondition, prefer if !invariant to if negated_invariant:

// Good
if !(idx < len) {
    return None;
}

// Not as good
if idx >= len {
    return None;
}

Getters & Setters

If a field can have any value without breaking invariants, make the field public. Conversely, if there is an invariant, document it, enforce it in the "constructor" function, make the field private, and provide a getter. Never provide setters.

Getters should return borrowed data:

struct Person {
    // Invariant: never empty
    first_name: String,
    middle_name: Option<String>
}

// Good
impl Person {
    fn first_name(&self) -> &str { self.first_name.as_str() }
    fn middle_name(&self) -> Option<&str> { self.middle_name.as_ref() }
}

// Not as good
impl Person {
    fn first_name(&self) -> String { self.first_name.clone() }
    fn middle_name(&self) -> &Option<String> { &self.middle_name }
}

Constructors

Prefer Default to zero-argument new function

// Good
#[derive(Default)]
struct Foo {
    bar: Option<Bar>
}

// Not as good
struct Foo {
    bar: Option<Bar>
}

impl Foo {
    fn new() -> Foo {
        Foo { bar: None }
    }
}

Prefer Default even it has to be implemented manually.

Functions Over Objects

Avoid creating "doer" objects. That is, objects which are created only to execute a single action.

// Good
do_thing(arg1, arg2);

// Not as good
ThingDoer::new(arg1, arg2).do();

Note that this concerns only outward API. When implementing do_thing, it might be very useful to create a context object.

pub fn do_thing(arg1: Arg1, arg2: Arg2) -> Res {
    let mut ctx = Ctx { arg1, arg2 }
    ctx.run()
}

struct Ctx {
    arg1: Arg1, arg2: Arg2
}

impl Ctx {
    fn run(self) -> Res {
        ...
    }
}

The difference is that Ctx is an impl detail here.

Sometimes a middle ground is acceptable if this can save some busywork:

ThingDoer::do(arg1, arg2);

pub struct ThingDoer {
    arg1: Arg1, arg2: Arg2,
}

impl ThingDoer {
    pub fn do(arg1: Arg1, arg2: Arg2) -> Res {
        ThingDoer { arg1, arg2 }.run()
    }
    fn run(self) -> Res {
        ...
    }
}

Avoid Monomorphization

Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, per crate. This allows for exceptionally good performance, but leads to increased compile times. Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot. Compile time does not obey this rule -- all code has to be compiled. For this reason, avoid making a lot of code type parametric, especially on the boundaries between crates.

// Good
fn frbonicate(f: impl FnMut()) {
    frobnicate_impl(&mut f)
}
fn frobnicate_impl(f: &mut dyn FnMut()) {
    // lots of code
}

// Not as good
fn frbonicate(f: impl FnMut()) {
    // lots of code
}

Avoid AsRef polymorphism, it pays back only for widely used libraries:

// Good
fn frbonicate(f: &Path) {
}

// Not as good
fn frbonicate(f: impl AsRef<Path>) {
}

Premature Pessimization

Avoid Allocations

Avoid writing code which is slower than it needs to be. Don't allocate a Vec where an iterator would do, don't allocate strings needlessly.

// Good
use itertools::Itertools;

let (first_word, second_word) = match text.split_ascii_whitespace().collect_tuple() {
    Some(it) => it,
    None => return,
}

// Not as good
let words = text.split_ascii_whitespace().collect::<Vec<_>>();
if words.len() != 2 {
    return
}

Push Allocations to the Call Site

If allocation is inevitable, let the caller allocate the resource:

// Good
fn frobnicate(s: String) {
    ...
}

// Not as good
fn frobnicate(s: &str) {
    let s = s.to_string();
    ...
}

This is better because it reveals the costs. It is also more efficient when the caller already owns the allocation.

Collection types

Prefer rustc_hash::FxHashMap and rustc_hash::FxHashSet instead of the ones in std::collections. They use a hasher that's slightly faster and using them consistently will reduce code size by some small amount.

Style

Order of Imports

Separate import groups with blank lines. Use one use per crate.

mod x;
mod y;

// First std.
use std::{ ... }

// Second, external crates (both crates.io crates and other rust-analyzer crates).
use crate_foo::{ ... }
use crate_bar::{ ... }

// Then current crate.
use crate::{}

// Finally, parent and child modules, but prefer `use crate::`.
use super::{}

Module declarations come before the imports. Order them in "suggested reading order" for a person new to the code base.

Import Style

Qualify items from hir and ast.

// Good
use syntax::ast;

fn frobnicate(func: hir::Function, strukt: ast::StructDef) {}

// Not as good
use hir::Function;
use syntax::ast::StructDef;

fn frobnicate(func: Function, strukt: StructDef) {}

Avoid local use MyEnum::* imports.

Prefer use crate::foo::bar to use super::bar.

When implementing Debug or Display, import std::fmt:

// Good
use std::fmt;

impl fmt::Display for RenameError {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. }
}

// Not as good
impl std::fmt::Display for RenameError {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { .. }
}

Order of Items

Optimize for the reader who sees the file for the first time, and wants to get a general idea about what's going on. People read things from top to bottom, so place most important things first.

Specifically, if all items except one are private, always put the non-private item on top.

// Good
pub(crate) fn frobnicate() {
    Helper::act()
}

#[derive(Default)]
struct Helper { stuff: i32 }

impl Helper {
    fn act(&self) {

    }
}

// Not as good
#[derive(Default)]
struct Helper { stuff: i32 }

pub(crate) fn frobnicate() {
    Helper::act()
}

impl Helper {
    fn act(&self) {

    }
}

If there's a mixture of private and public items, put public items first. If function bodies are folded in the editor, the source code should read as documentation for the public API.

Put structs and enums first, functions and impls last. Order types declarations in top-down manner.

// Good
struct Parent {
    children: Vec<Child>
}

struct Child;

impl Parent {
}

impl Child {
}

// Not as good
struct Child;

impl Child {
}

struct Parent {
    children: Vec<Child>
}

impl Parent {
}

Variable Naming

Use boring and long names for local variables (yay code completion). The default name is a lowercased name of the type: global_state: GlobalState. Avoid ad-hoc acronyms and contractions, but use the ones that exist consistently (db, ctx, acc). Prefer American spelling (color, behavior).

Default names:

  • res -- "result of the function" local variable
  • it -- I don't really care about the name
  • n_foo -- number of foos
  • foo_idx -- index of foo

Many names in rust-analyzer conflict with keywords. We use mangled names instead of r#ident syntax:

struct -> strukt
crate  -> krate
impl   -> imp
trait  -> trait_
fn     -> func
enum   -> enum_
mod    -> module

Early Returns

Do use early returns

// Good
fn foo() -> Option<Bar> {
    if !condition() {
        return None;
    }

    Some(...)
}

// Not as good
fn foo() -> Option<Bar> {
    if condition() {
        Some(...)
    } else {
        None
    }
}

Comparisons

Use </<=, avoid >/>=. Less-then comparisons are more intuitive, they correspond spatially to real line

// Good
assert!(lo <= x && x <= hi);

// Not as good
assert!(x >= lo && x <= hi>);

Documentation

For .md and .adoc files, prefer a sentence-per-line format, don't wrap lines. If the line is too long, you want to split the sentence in two :-)