14 KiB
Our approach to "clean code" is two-fold:
- We generally don't block PRs on style changes.
- At the same time, all code in rust-analyzer is constantly refactored.
It is explicitly OK for a reviewer to flag only some nits in the PR, and then send a follow-up cleanup PR for things which are easier to explain by example, cc-ing the original author. Sending small cleanup PRs (like renaming a single local variable) is encouraged.
General
Scale of Changes
Everyone knows that it's better to send small & focused pull requests. The problem is, sometimes you have to, eg, rewrite the whole compiler, and that just doesn't fit into a set of isolated PRs.
The main things to keep an eye on are the boundaries between various components. There are three kinds of changes:
-
Internals of a single component are changed. Specifically, you don't change any
pub
items. A good example here would be an addition of a new assist. -
API of a component is expanded. Specifically, you add a new
pub
function which wasn't there before. A good example here would be expansion of assist API, for example, to implement lazy assists or assists groups. -
A new dependency between components is introduced. Specifically, you add a
pub use
reexport from another crate or you add a new line to the[dependencies]
section ofCargo.toml
. A good example here would be adding reference search capability to the assists crates.
For the first group, the change is generally merged as long as:
- it works for the happy case,
- it has tests,
- it doesn't panic for the unhappy case.
For the second group, the change would be subjected to quite a bit of scrutiny and iteration. The new API needs to be right (or at least easy to change later). The actual implementation doesn't matter that much. It's very important to minimize the amount of changed lines of code for changes of the second kind. Often, you start doing a change of the first kind, only to realise that you need to elevate to a change of the second kind. In this case, we'll probably ask you to split API changes into a separate PR.
Changes of the third group should be pretty rare, so we don't specify any specific process for them.
That said, adding an innocent-looking pub use
is a very simple way to break encapsulation, keep an eye on it!
Note: if you enjoyed this abstract hand-waving about boundaries, you might appreciate https://www.tedinski.com/2018/02/06/system-boundaries.html
Crates.io Dependencies
We try to be very conservative with usage of crates.io dependencies.
Don't use small "helper" crates (exception: itertools
is allowed).
If there's some general reusable bit of code you need, consider adding it to the stdx
crate.
Commit Style
We don't have specific rules around git history hygiene. Maintaining clean git history is strongly encouraged, but not enforced. Use rebase workflow, it's OK to rewrite history during PR review process. After you are happy with the state of the code, please use interactive rebase to squash fixup commits.
Avoid @mentioning people in commit messages and pull request descriptions(they are added to commit message by bors). Such messages create a lot of duplicate notification traffic during rebases.
If possible, write commit messages from user's perspective:
# Good
Goto definition works inside macros
# Not as good
Use original span for FileId
This makes it easier to prepare a changelog.
Clippy
We don't enforce Clippy.
A number of default lints have high false positive rate.
Selectively patching false-positives with allow(clippy)
is considered worse than not using Clippy at all.
There's cargo xtask lint
command which runs a subset of low-FPR lints.
Careful tweaking of xtask lint
is welcome.
See also rust-lang/clippy#5537.
Of course, applying Clippy suggestions is welcome as long as they indeed improve the code.
Code
Minimal Tests
Most tests in rust-analyzer start with a snippet of Rust code. This snippets should be minimal -- if you copy-paste a snippet of real code into the tests, make sure to remove everything which could be removed. There are many benefits to this:
- less to read or to scroll past
- easier to understand what exactly is tested
- less stuff printed during printf-debugging
- less time to run test
It also makes sense to format snippets more compactly (for example, by placing enum definitions like enum E { Foo, Bar }
on a single line),
as long as they are still readable.
When using multiline fixtures, use unindented raw string literals:
#[test]
fn inline_field_shorthand() {
check_assist(
inline_local_variable,
r#"
struct S { foo: i32}
fn main() {
let <|>foo = 92;
S { foo }
}
"#,
r#"
struct S { foo: i32}
fn main() {
S { foo: 92 }
}
"#,
);
}
That way, you can use your editor's "number of selected characters" feature to correlate offsets with test's source code.
Preconditions
Express function preconditions in types and force the caller to provide them (rather than checking in callee):
// Good
fn frbonicate(walrus: Walrus) {
...
}
// Not as good
fn frobnicate(walrus: Option<Walrus>) {
let walrus = match walrus {
Some(it) => it,
None => return,
};
...
}
Avoid preconditions that span across function boundaries:
// Good
fn main() {
let s: &str = ...;
if let Some(contents) = string_literal_contents(s) {
}
}
fn string_literal_contents(s: &str) -> Option<&str> {
if s.starts_with('"') && s.ends_with('"') {
Some(&s[1..s.len() - 1])
} else {
None
}
}
// Not as good
fn main() {
let s: &str = ...;
if is_string_literal(s) {
let contents = &s[1..s.len() - 1];
}
}
fn is_string_literal(s: &str) -> bool {
s.starts_with('"') && s.ends_with('"')
}
In the "Not as good" version, the precondition that 1
is a valid char boundary is checked in is_string_literal
and used in foo
.
In the "Good" version, the precondition check and usage are checked in the same block, and then encoded in the types.
When checking a boolean precondition, prefer if !invariant
to if negated_invariant
:
// Good
if !(idx < len) {
return None;
}
// Not as good
if idx >= len {
return None;
}
Getters & Setters
If a field can have any value without breaking invariants, make the field public. Conversely, if there is an invariant, document it, enforce it in the "constructor" function, make the field private, and provide a getter. Never provide setters.
Getters should return borrowed data:
struct Person {
// Invariant: never empty
first_name: String,
middle_name: Option<String>
}
// Good
impl Person {
fn first_name(&self) -> &str { self.first_name.as_str() }
fn middle_name(&self) -> Option<&str> { self.middle_name.as_ref() }
}
// Not as good
impl Person {
fn first_name(&self) -> String { self.first_name.clone() }
fn middle_name(&self) -> &Option<String> { &self.middle_name }
}
Constructors
Prefer Default
to zero-argument new
function
// Good
#[derive(Default)]
struct Foo {
bar: Option<Bar>
}
// Not as good
struct Foo {
bar: Option<Bar>
}
impl Foo {
fn new() -> Foo {
Foo { bar: None }
}
}
Prefer Default
even it has to be implemented manually.
Functions Over Objects
Avoid creating "doer" objects. That is, objects which are created only to execute a single action.
// Good
do_thing(arg1, arg2);
// Not as good
ThingDoer::new(arg1, arg2).do();
Note that this concerns only outward API.
When implementing do_thing
, it might be very useful to create a context object.
pub fn do_thing(arg1: Arg1, arg2: Arg2) -> Res {
let mut ctx = Ctx { arg1, arg2 }
ctx.run()
}
struct Ctx {
arg1: Arg1, arg2: Arg2
}
impl Ctx {
fn run(self) -> Res {
...
}
}
The difference is that Ctx
is an impl detail here.
Sometimes a middle ground is acceptable if this can save some busywork:
ThingDoer::do(arg1, arg2);
pub struct ThingDoer {
arg1: Arg1, arg2: Arg2,
}
impl ThingDoer {
pub fn do(arg1: Arg1, arg2: Arg2) -> Res {
ThingDoer { arg1, arg2 }.run()
}
fn run(self) -> Res {
...
}
}
Avoid Monomorphization
Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, per crate. This allows for exceptionally good performance, but leads to increased compile times. Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot. Compile time does not obey this rule -- all code has to be compiled. For this reason, avoid making a lot of code type parametric, especially on the boundaries between crates.
// Good
fn frbonicate(f: impl FnMut()) {
frobnicate_impl(&mut f)
}
fn frobnicate_impl(f: &mut dyn FnMut()) {
// lots of code
}
// Not as good
fn frbonicate(f: impl FnMut()) {
// lots of code
}
Avoid AsRef
polymorphism, it pays back only for widely used libraries:
// Good
fn frbonicate(f: &Path) {
}
// Not as good
fn frbonicate(f: impl AsRef<Path>) {
}
Premature Pessimization
Avoid Allocations
Avoid writing code which is slower than it needs to be.
Don't allocate a Vec
where an iterator would do, don't allocate strings needlessly.
// Good
use itertools::Itertools;
let (first_word, second_word) = match text.split_ascii_whitespace().collect_tuple() {
Some(it) => it,
None => return,
}
// Not as good
let words = text.split_ascii_whitespace().collect::<Vec<_>>();
if words.len() != 2 {
return
}
Push Allocations to the Call Site
If allocation is inevitable, let the caller allocate the resource:
// Good
fn frobnicate(s: String) {
...
}
// Not as good
fn frobnicate(s: &str) {
let s = s.to_string();
...
}
This is better because it reveals the costs. It is also more efficient when the caller already owns the allocation.
Collection types
Prefer rustc_hash::FxHashMap
and rustc_hash::FxHashSet
instead of the ones in std::collections
.
They use a hasher that's slightly faster and using them consistently will reduce code size by some small amount.
Style
Order of Imports
Separate import groups with blank lines.
Use one use
per crate.
mod x;
mod y;
// First std.
use std::{ ... }
// Second, external crates (both crates.io crates and other rust-analyzer crates).
use crate_foo::{ ... }
use crate_bar::{ ... }
// Then current crate.
use crate::{}
// Finally, parent and child modules, but prefer `use crate::`.
use super::{}
Module declarations come before the imports. Order them in "suggested reading order" for a person new to the code base.
Import Style
Qualify items from hir
and ast
.
// Good
use syntax::ast;
fn frobnicate(func: hir::Function, strukt: ast::StructDef) {}
// Not as good
use hir::Function;
use syntax::ast::StructDef;
fn frobnicate(func: Function, strukt: StructDef) {}
Avoid local use MyEnum::*
imports.
Prefer use crate::foo::bar
to use super::bar
.
When implementing Debug
or Display
, import std::fmt
:
// Good
use std::fmt;
impl fmt::Display for RenameError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. }
}
// Not as good
impl std::fmt::Display for RenameError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { .. }
}
Order of Items
Optimize for the reader who sees the file for the first time, and wants to get a general idea about what's going on. People read things from top to bottom, so place most important things first.
Specifically, if all items except one are private, always put the non-private item on top.
// Good
pub(crate) fn frobnicate() {
Helper::act()
}
#[derive(Default)]
struct Helper { stuff: i32 }
impl Helper {
fn act(&self) {
}
}
// Not as good
#[derive(Default)]
struct Helper { stuff: i32 }
pub(crate) fn frobnicate() {
Helper::act()
}
impl Helper {
fn act(&self) {
}
}
If there's a mixture of private and public items, put public items first. If function bodies are folded in the editor, the source code should read as documentation for the public API.
Put struct
s and enum
s first, functions and impls last. Order types declarations in top-down manner.
// Good
struct Parent {
children: Vec<Child>
}
struct Child;
impl Parent {
}
impl Child {
}
// Not as good
struct Child;
impl Child {
}
struct Parent {
children: Vec<Child>
}
impl Parent {
}
Variable Naming
Use boring and long names for local variables (yay code completion).
The default name is a lowercased name of the type: global_state: GlobalState
.
Avoid ad-hoc acronyms and contractions, but use the ones that exist consistently (db
, ctx
, acc
).
Prefer American spelling (color, behavior).
Default names:
res
-- "result of the function" local variableit
-- I don't really care about the namen_foo
-- number of foosfoo_idx
-- index offoo
Many names in rust-analyzer conflict with keywords.
We use mangled names instead of r#ident
syntax:
struct -> strukt
crate -> krate
impl -> imp
trait -> trait_
fn -> func
enum -> enum_
mod -> module
Early Returns
Do use early returns
// Good
fn foo() -> Option<Bar> {
if !condition() {
return None;
}
Some(...)
}
// Not as good
fn foo() -> Option<Bar> {
if condition() {
Some(...)
} else {
None
}
}
Comparisons
Use <
/<=
, avoid >
/>=
.
Less-then comparisons are more intuitive, they correspond spatially to real line
// Good
assert!(lo <= x && x <= hi);
// Not as good
assert!(x >= lo && x <= hi>);
Documentation
For .md
and .adoc
files, prefer a sentence-per-line format, don't wrap lines.
If the line is too long, you want to split the sentence in two :-)