6.4 KiB
- Feature Name: libsyntax2
- Start Date: 2017-12-30
- RFC PR: (leave this empty)
- Rust Issue: (leave this empty)
I think the lack of reusability comes in object-oriented languages, not functional languages. Because the problem with object-oriented languages is they’ve got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.
If you have referentially transparent code, if you have pure functions — all the data comes in its input arguments and everything goes out and leave no state behind — it’s incredibly reusable.
Joe Armstrong
Summary
The long-term plan is to rewrite libsyntax parser and syntax tree data structure to create a software component independent of the rest of rustc compiler and suitable for the needs of IDEs and code editors. This RFCs is the first step of this plan, whose goal is to find out if this is possible at least in theory. If it is possible, the next steps would be a prototype implementation as a crates.io crate and a separate RFC for integrating the prototype with rustc, other tools, and eventual libsyntax removal.
Note that this RFC does not propose to stabilize any API for working
with rust syntax: the semver version of the hypothetical library would
be 0.1.0
.
Motivation
Reusability
In theory, parsing can be a pure function, which takes a &str
as an
input, and produces a ParseTree
as an output.
This is great for reusability: for example, you can compile this
function to WASM and use it for fast client-side validation of syntax
on the rust playground, or you can develop tools like rustfmt
on
stable Rust outside of rustc repository, or you can embed the parser
into your favorite IDE or code editor.
This is also great for correctness: with such simple interface, it's possible to write property-based tests to thoroughly compare two different implementations of the parser. It's also straightforward to create a comprehensive test suite, because all the inputs and outputs are trivially serializable to human-readable text.
Another benefit is performance: with this signature, you can cache a parse tree for each file, with trivial strategy for cache invalidation (invalidate an entry when the underling file changes). On top of such a cache it is possible to build a smart code indexer which maintains the set of symbols in the project, watches files for changes and automatically reindexes only changed files.
Unfortunately, the current libsyntax is far from this ideal. For
example, even the lexer makes use of the FileMap
which is
essentially a global state of the compiler which represents all know
files. As a data point, it turned out to be easier to move rustfmt
inside of main rustc
repository than to move libsyntax outside!
IDE support
There is one big difference in how IDEs and compilers typically treat source code.
In the compiler, it is convenient to transform the source code into Abstract Syntax Tree form, which is independent of the surface syntax. For example, it's convenient to discard comments, whitespaces and desugar some syntactic constructs in terms of the simpler ones.
In contrast, for IDEs it is crucial to have a lossless view of the source code because, for example, it's important to preserve comments during refactorings. Ideally, IDEs should be able to incrementally relex and reparse the file as the user types, because syntax tree is necessary to correctly handle certain code-editing actions like autoindentation or joining lines. IDE also must be able to produce partial parse trees when some input is missing or invalid.
Currently rustc uses the AST approach, which preserves the source code information to some extent by storing spans in the AST.
Guide-level explanation
Not applicable.
Reference-level explanation
This section proposes a new syntax tree data structure, which should be suitable for both compiler and IDE. It is heavily inspired by PSI data structure which used in IntelliJ based IDEs and in the Kotlin compiler.
The main idea is to store the minimal amount of information in the tree itself, and instead lean heavily on the source code string for the actual data about identifier names, constant values etc.
All nodes in the tree are of the same type and store a constant for the syntactic category of the element and a range in the source code.
Here is a minimal implementation of this data structure with some Rust syntactic categories
Here is a rust snippet and the corresponding parse tree:
struct Foo {
field1: u32,
&
// non-doc comment
field2:
}
FILE
STRUCT_DEF
STRUCT_KW
WHITESPACE
IDENT
WHITESPACE
L_CURLY
WHITESPACE
FIELD_DEF
IDENT
COLON
WHITESPACE
TYPE_REF
IDENT
COMMA
WHITESPACE
ERROR
AMP
WHITESPACE
FIELD_DEF
LINE_COMMENT
WHITESPACE
IDENT
COLON
ERROR
WHITESPACE
R_CURLY
Note several features of the tree:
-
All whitespace and comments are explicitly accounted for.
-
The node for
STRUCT_DEF
contains the error element for&
, but still represents the following field correctly. -
The second field of the struct is incomplete:
FIELD_DEF
node for it contains anERROR
element, but nevertheless has the correctNodeKind
. -
The non-documenting comment is correctly attached to the following field.
Drawbacks
Why should we not do this?
Rationale and alternatives
- Why is this design the best in the space of possible designs?
- What other designs have been considered and what is the rationale for not choosing them?
- What is the impact of not doing this?
Unresolved questions
- What parts of the design do you expect to resolve through the RFC process before this gets merged?
- What parts of the design do you expect to resolve through the implementation of this feature before stabilization?
- What related issues do you consider out of scope for this RFC that could be addressed in the future independently of the solution that comes out of this RFC?