7.4 KiB
Assists
Cursor position or selection is signified by ┃
character.
add_custom_impl
Adds impl block for derived trait.
// BEFORE
#[derive(Deb┃ug, Display)]
struct S;
// AFTER
#[derive(Display)]
struct S;
impl Debug for S {
}
add_derive
Adds a new #[derive()]
clause to a struct or enum.
// BEFORE
struct Point {
x: u32,
y: u32,┃
}
// AFTER
#[derive()]
struct Point {
x: u32,
y: u32,
}
add_explicit_type
Specify type for a let binding.
// BEFORE
fn main() {
let x┃ = 92;
}
// AFTER
fn main() {
let x: i32 = 92;
}
add_hash
Adds a hash to a raw string literal.
// BEFORE
fn main() {
r#"Hello,┃ World!"#;
}
// AFTER
fn main() {
r##"Hello, World!"##;
}
add_impl
Adds a new inherent impl for a type.
// BEFORE
struct Ctx<T: Clone> {
data: T,┃
}
// AFTER
struct Ctx<T: Clone> {
data: T,
}
impl<T: Clone> Ctx<T> {
}
add_impl_default_members
Adds scaffold for overriding default impl members.
// BEFORE
trait Trait {
Type X;
fn foo(&self);
fn bar(&self) {}
}
impl Trait for () {
Type X = ();
fn foo(&self) {}┃
}
// AFTER
trait Trait {
Type X;
fn foo(&self);
fn bar(&self) {}
}
impl Trait for () {
Type X = ();
fn foo(&self) {}
fn bar(&self) {}
}
add_impl_missing_members
Adds scaffold for required impl members.
// BEFORE
trait Trait<T> {
Type X;
fn foo(&self) -> T;
fn bar(&self) {}
}
impl Trait<u32> for () {┃
}
// AFTER
trait Trait<T> {
Type X;
fn foo(&self) -> T;
fn bar(&self) {}
}
impl Trait<u32> for () {
fn foo(&self) -> u32 { unimplemented!() }
}
add_import
Adds a use statement for a given fully-qualified path.
// BEFORE
fn process(map: std::collections::┃HashMap<String, String>) {}
// AFTER
use std::collections::HashMap;
fn process(map: HashMap<String, String>) {}
add_new
Adds a new inherent impl for a type.
// BEFORE
struct Ctx<T: Clone> {
data: T,┃
}
// AFTER
struct Ctx<T: Clone> {
data: T,
}
impl<T: Clone> Ctx<T> {
fn new(data: T) -> Self { Self { data } }
}
apply_demorgan
Apply De Morgan's law.
This transforms expressions of the form !l || !r
into !(l && r)
.
This also works with &&
. This assist can only be applied with the cursor
on either ||
or &&
, with both operands being a negation of some kind.
This means something of the form !x
or x != y
.
// BEFORE
fn main() {
if x != 4 ||┃ !y {}
}
// AFTER
fn main() {
if !(x == 4 && y) {}
}
change_visibility
Adds or changes existing visibility specifier.
// BEFORE
┃fn frobnicate() {}
// AFTER
pub(crate) fn frobnicate() {}
convert_to_guarded_return
Replace a large conditional with a guarded return.
// BEFORE
fn main() {
┃if cond {
foo();
bar();
}
}
// AFTER
fn main() {
if !cond {
return;
}
foo();
bar();
}
fill_match_arms
Adds missing clauses to a match
expression.
// BEFORE
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
┃
}
}
// AFTER
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
Action::Move { distance } => (),
Action::Stop => (),
}
}
flip_binexpr
Flips operands of a binary expression.
// BEFORE
fn main() {
let _ = 90 +┃ 2;
}
// AFTER
fn main() {
let _ = 2 + 90;
}
flip_comma
Flips two comma-separated items.
// BEFORE
fn main() {
((1, 2),┃ (3, 4));
}
// AFTER
fn main() {
((3, 4), (1, 2));
}
flip_trait_bound
Flips two trait bounds.
// BEFORE
fn foo<T: Clone +┃ Copy>() { }
// AFTER
fn foo<T: Copy + Clone>() { }
inline_local_variable
Inlines local variable.
// BEFORE
fn main() {
let x┃ = 1 + 2;
x * 4;
}
// AFTER
fn main() {
(1 + 2) * 4;
}
introduce_variable
Extracts subexpression into a variable.
// BEFORE
fn main() {
┃(1 + 2)┃ * 4;
}
// AFTER
fn main() {
let var_name = (1 + 2);
var_name * 4;
}
invert_if
Apply invert_if
This transforms if expressions of the form if !x {A} else {B}
into if x {B} else {A}
This also works with !=
. This assist can only be applied with the cursor
on if
.
// BEFORE
fn main() {
if┃ !y { A } else { B }
}
// AFTER
fn main() {
if y { B } else { A }
}
make_raw_string
Adds r#
to a plain string literal.
// BEFORE
fn main() {
"Hello,┃ World!";
}
// AFTER
fn main() {
r#"Hello, World!"#;
}
make_usual_string
Turns a raw string into a plain string.
// BEFORE
fn main() {
r#"Hello,┃ "World!""#;
}
// AFTER
fn main() {
"Hello, \"World!\"";
}
merge_match_arms
Merges identical match arms.
// BEFORE
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
┃Action::Move(..) => foo(),
Action::Stop => foo(),
}
}
// AFTER
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
Action::Move(..) | Action::Stop => foo(),
}
}
move_arm_cond_to_match_guard
Moves if expression from match arm body into a guard.
// BEFORE
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
Action::Move { distance } => ┃if distance > 10 { foo() },
_ => (),
}
}
// AFTER
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
Action::Move { distance } if distance > 10 => foo(),
_ => (),
}
}
move_bounds_to_where_clause
Moves inline type bounds to a where clause.
// BEFORE
fn apply<T, U, ┃F: FnOnce(T) -> U>(f: F, x: T) -> U {
f(x)
}
// AFTER
fn apply<T, U, F>(f: F, x: T) -> U where F: FnOnce(T) -> U {
f(x)
}
move_guard_to_arm_body
Moves match guard into match arm body.
// BEFORE
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
Action::Move { distance } ┃if distance > 10 => foo(),
_ => (),
}
}
// AFTER
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
Action::Move { distance } => if distance > 10 { foo() },
_ => (),
}
}
remove_dbg
Removes dbg!()
macro call.
// BEFORE
fn main() {
┃dbg!(92);
}
// AFTER
fn main() {
92;
}
remove_hash
Removes a hash from a raw string literal.
// BEFORE
fn main() {
r#"Hello,┃ World!"#;
}
// AFTER
fn main() {
r"Hello, World!";
}
replace_if_let_with_match
Replaces if let
with an else branch with a match
expression.
// BEFORE
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
┃if let Action::Move { distance } = action {
foo(distance)
} else {
bar()
}
}
// AFTER
enum Action { Move { distance: u32 }, Stop }
fn handle(action: Action) {
match action {
Action::Move { distance } => foo(distance),
_ => bar(),
}
}
split_import
Wraps the tail of import into braces.
// BEFORE
use std::┃collections::HashMap;
// AFTER
use std::{collections::HashMap};