internal: VFS no longer stores all source files in memory
Turns out there is no need to keep the files around. We either upload them to salsa once processed, or we need to keep them around for the `DidChangeTextDocumentNotification`, but that notification is only valid for opened documents, so instead we can just keep the files around in the `MemDocs`!
Fixes https://github.com/rust-lang/rust-analyzer/issues/16301
internal: Only compare relevant parts in `ide::{runnables,inlay_hints}` tests
This PR limits the data being compared. Therefore the tests should be more readable, as well as being more robust to changes to the data structure.
Part of https://github.com/rust-lang/rust-analyzer/issues/14268.
internal: clean and enhance readability for `generate_delegate_trait`
Continue from #16112
This PR primarily involves some cleanup and simple refactoring work, including:
- Adding numerous comments to layer the code and explain the behavior of each step.
- Renaming some variables to make them more sensible.
- Simplify certain operations using a more elegant approach.
The goal is to make this intricate implementation clearer and facilitate future maintenance.
In addition to this, the PR also removes redundant `path_transform` operations for `type_gen_args`.
Taking the example of `impl Trait<T1> for S<S1>`, where `S1` is considered. The struct `S` must be in the file where the user triggers code actions, so there's no need for the `path_transform`. Furthermore, before performing the transform, we've already renamed `S1`, ensuring it won't clash with existing generics parameters. Therefore, there's no need to transform it.
internal: Speed up import searching some more
Pushes the sorting to the caller, meaning additional filtering can be done pre-sorting. Similarly a collect call was pushed to the caller for allowing some other filters to run pre-collecting.
Remove completion limit for trait importing method completions
Fixes https://github.com/rust-lang/rust-analyzer/issues/16075
The < 3 char limit never applied to methods and the amount of completions generated due this is not absolutely massive as not all traits in a project are ever applicable so there is little reason to employ the limit here. Especially as it limits the number of traits we consider, not items (after my changes yesterday), and the number of traits is not the slowing factor here. Tested this in r-a where we have ~800 traits project wide and even when ~260 are applicable there was no noticable slow down from it.