mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-24 21:53:21 +00:00
ed51c4b342
These are simple opinionated methods for creating a terminal that is useful to use in most apps. The new init method creates a crossterm backend writing to stdout, enables raw mode, enters the alternate screen, and sets a panic handler that restores the terminal on panic. A minimal hello world now looks a bit like: ```rust use ratatui::{ crossterm::event::{self, Event}, text::Text, Frame, }; fn main() { let mut terminal = ratatui::init(); loop { terminal .draw(|frame: &mut Frame| frame.render_widget(Text::raw("Hello World!"), frame.area())) .expect("Failed to draw"); if matches!(event::read().expect("failed to read event"), Event::Key(_)) { break; } } ratatui::restore(); } ``` A type alias `DefaultTerminal` is added to represent this terminal type and to simplify any cases where applications need to pass this terminal around. It is equivalent to: `Terminal<CrosstermBackend<Stdout>>` We also added `ratatui::try_init()` and `try_restore()`, for situations where you might want to handle initialization errors yourself instead of letting the panic handler fire and cleanup. Simple Apps should prefer the `init` and `restore` functions over these functions. Corresponding functions to allow passing a `TerminalOptions` with a `Viewport` (e.g. inline, fixed) are also available (`init_with_options`, and `try_init_with_options`). The existing code to create a backend and terminal will remain and is not deprecated by this approach. This just provides a simple one line initialization using the common options. --------- Co-authored-by: Orhun Parmaksız <orhunparmaksiz@gmail.com>
238 lines
8.8 KiB
Rust
238 lines
8.8 KiB
Rust
//! # [Ratatui] User Input example
|
|
//!
|
|
//! The latest version of this example is available in the [examples] folder in the repository.
|
|
//!
|
|
//! Please note that the examples are designed to be run against the `main` branch of the Github
|
|
//! repository. This means that you may not be able to compile with the latest release version on
|
|
//! crates.io, or the one that you have installed locally.
|
|
//!
|
|
//! See the [examples readme] for more information on finding examples that match the version of the
|
|
//! library you are using.
|
|
//!
|
|
//! [Ratatui]: https://github.com/ratatui/ratatui
|
|
//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples
|
|
//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
|
|
|
|
// A simple example demonstrating how to handle user input. This is a bit out of the scope of
|
|
// the library as it does not provide any input handling out of the box. However, it may helps
|
|
// some to get started.
|
|
//
|
|
// This is a very simple example:
|
|
// * An input box always focused. Every character you type is registered here.
|
|
// * An entered character is inserted at the cursor position.
|
|
// * Pressing Backspace erases the left character before the cursor position
|
|
// * Pressing Enter pushes the current input in the history of previous messages. **Note: ** as
|
|
// this is a relatively simple example unicode characters are unsupported and their use will
|
|
// result in undefined behaviour.
|
|
//
|
|
// See also https://github.com/rhysd/tui-textarea and https://github.com/sayanarijit/tui-input/
|
|
|
|
use color_eyre::Result;
|
|
use ratatui::{
|
|
crossterm::event::{self, Event, KeyCode, KeyEventKind},
|
|
layout::{Constraint, Layout, Position},
|
|
style::{Color, Modifier, Style, Stylize},
|
|
text::{Line, Span, Text},
|
|
widgets::{Block, List, ListItem, Paragraph},
|
|
DefaultTerminal, Frame,
|
|
};
|
|
|
|
fn main() -> Result<()> {
|
|
color_eyre::install()?;
|
|
let terminal = ratatui::init();
|
|
let app_result = App::new().run(terminal);
|
|
ratatui::restore();
|
|
app_result
|
|
}
|
|
|
|
/// App holds the state of the application
|
|
struct App {
|
|
/// Current value of the input box
|
|
input: String,
|
|
/// Position of cursor in the editor area.
|
|
character_index: usize,
|
|
/// Current input mode
|
|
input_mode: InputMode,
|
|
/// History of recorded messages
|
|
messages: Vec<String>,
|
|
}
|
|
|
|
enum InputMode {
|
|
Normal,
|
|
Editing,
|
|
}
|
|
|
|
impl App {
|
|
const fn new() -> Self {
|
|
Self {
|
|
input: String::new(),
|
|
input_mode: InputMode::Normal,
|
|
messages: Vec::new(),
|
|
character_index: 0,
|
|
}
|
|
}
|
|
|
|
fn move_cursor_left(&mut self) {
|
|
let cursor_moved_left = self.character_index.saturating_sub(1);
|
|
self.character_index = self.clamp_cursor(cursor_moved_left);
|
|
}
|
|
|
|
fn move_cursor_right(&mut self) {
|
|
let cursor_moved_right = self.character_index.saturating_add(1);
|
|
self.character_index = self.clamp_cursor(cursor_moved_right);
|
|
}
|
|
|
|
fn enter_char(&mut self, new_char: char) {
|
|
let index = self.byte_index();
|
|
self.input.insert(index, new_char);
|
|
self.move_cursor_right();
|
|
}
|
|
|
|
/// Returns the byte index based on the character position.
|
|
///
|
|
/// Since each character in a string can be contain multiple bytes, it's necessary to calculate
|
|
/// the byte index based on the index of the character.
|
|
fn byte_index(&self) -> usize {
|
|
self.input
|
|
.char_indices()
|
|
.map(|(i, _)| i)
|
|
.nth(self.character_index)
|
|
.unwrap_or(self.input.len())
|
|
}
|
|
|
|
fn delete_char(&mut self) {
|
|
let is_not_cursor_leftmost = self.character_index != 0;
|
|
if is_not_cursor_leftmost {
|
|
// Method "remove" is not used on the saved text for deleting the selected char.
|
|
// Reason: Using remove on String works on bytes instead of the chars.
|
|
// Using remove would require special care because of char boundaries.
|
|
|
|
let current_index = self.character_index;
|
|
let from_left_to_current_index = current_index - 1;
|
|
|
|
// Getting all characters before the selected character.
|
|
let before_char_to_delete = self.input.chars().take(from_left_to_current_index);
|
|
// Getting all characters after selected character.
|
|
let after_char_to_delete = self.input.chars().skip(current_index);
|
|
|
|
// Put all characters together except the selected one.
|
|
// By leaving the selected one out, it is forgotten and therefore deleted.
|
|
self.input = before_char_to_delete.chain(after_char_to_delete).collect();
|
|
self.move_cursor_left();
|
|
}
|
|
}
|
|
|
|
fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {
|
|
new_cursor_pos.clamp(0, self.input.chars().count())
|
|
}
|
|
|
|
fn reset_cursor(&mut self) {
|
|
self.character_index = 0;
|
|
}
|
|
|
|
fn submit_message(&mut self) {
|
|
self.messages.push(self.input.clone());
|
|
self.input.clear();
|
|
self.reset_cursor();
|
|
}
|
|
|
|
fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
|
|
loop {
|
|
terminal.draw(|frame| self.draw(frame))?;
|
|
|
|
if let Event::Key(key) = event::read()? {
|
|
match self.input_mode {
|
|
InputMode::Normal => match key.code {
|
|
KeyCode::Char('e') => {
|
|
self.input_mode = InputMode::Editing;
|
|
}
|
|
KeyCode::Char('q') => {
|
|
return Ok(());
|
|
}
|
|
_ => {}
|
|
},
|
|
InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {
|
|
KeyCode::Enter => self.submit_message(),
|
|
KeyCode::Char(to_insert) => self.enter_char(to_insert),
|
|
KeyCode::Backspace => self.delete_char(),
|
|
KeyCode::Left => self.move_cursor_left(),
|
|
KeyCode::Right => self.move_cursor_right(),
|
|
KeyCode::Esc => self.input_mode = InputMode::Normal,
|
|
_ => {}
|
|
},
|
|
InputMode::Editing => {}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn draw(&self, frame: &mut Frame) {
|
|
let vertical = Layout::vertical([
|
|
Constraint::Length(1),
|
|
Constraint::Length(3),
|
|
Constraint::Min(1),
|
|
]);
|
|
let [help_area, input_area, messages_area] = vertical.areas(frame.area());
|
|
|
|
let (msg, style) = match self.input_mode {
|
|
InputMode::Normal => (
|
|
vec![
|
|
"Press ".into(),
|
|
"q".bold(),
|
|
" to exit, ".into(),
|
|
"e".bold(),
|
|
" to start editing.".bold(),
|
|
],
|
|
Style::default().add_modifier(Modifier::RAPID_BLINK),
|
|
),
|
|
InputMode::Editing => (
|
|
vec![
|
|
"Press ".into(),
|
|
"Esc".bold(),
|
|
" to stop editing, ".into(),
|
|
"Enter".bold(),
|
|
" to record the message".into(),
|
|
],
|
|
Style::default(),
|
|
),
|
|
};
|
|
let text = Text::from(Line::from(msg)).patch_style(style);
|
|
let help_message = Paragraph::new(text);
|
|
frame.render_widget(help_message, help_area);
|
|
|
|
let input = Paragraph::new(self.input.as_str())
|
|
.style(match self.input_mode {
|
|
InputMode::Normal => Style::default(),
|
|
InputMode::Editing => Style::default().fg(Color::Yellow),
|
|
})
|
|
.block(Block::bordered().title("Input"));
|
|
frame.render_widget(input, input_area);
|
|
match self.input_mode {
|
|
// Hide the cursor. `Frame` does this by default, so we don't need to do anything here
|
|
InputMode::Normal => {}
|
|
|
|
// Make the cursor visible and ask ratatui to put it at the specified coordinates after
|
|
// rendering
|
|
#[allow(clippy::cast_possible_truncation)]
|
|
InputMode::Editing => frame.set_cursor_position(Position::new(
|
|
// Draw the cursor at the current position in the input field.
|
|
// This position is can be controlled via the left and right arrow key
|
|
input_area.x + self.character_index as u16 + 1,
|
|
// Move one line down, from the border to the input line
|
|
input_area.y + 1,
|
|
)),
|
|
}
|
|
|
|
let messages: Vec<ListItem> = self
|
|
.messages
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(i, m)| {
|
|
let content = Line::from(Span::raw(format!("{i}: {m}")));
|
|
ListItem::new(content)
|
|
})
|
|
.collect();
|
|
let messages = List::new(messages).block(Block::bordered().title("Messages"));
|
|
frame.render_widget(messages, messages_area);
|
|
}
|
|
}
|