ratatui/examples/list.rs
Josh McKinney ed51c4b342
feat(terminal): Add ratatui::init() and restore() methods (#1289)
These are simple opinionated methods for creating a terminal that is
useful to use in most apps. The new init method creates a crossterm
backend writing to stdout, enables raw mode, enters the alternate
screen, and sets a panic handler that restores the terminal on panic.

A minimal hello world now looks a bit like:

```rust
use ratatui::{
    crossterm::event::{self, Event},
    text::Text,
    Frame,
};

fn main() {
    let mut terminal = ratatui::init();
    loop {
        terminal
            .draw(|frame: &mut Frame| frame.render_widget(Text::raw("Hello World!"), frame.area()))
            .expect("Failed to draw");
        if matches!(event::read().expect("failed to read event"), Event::Key(_)) {
            break;
        }
    }
    ratatui::restore();
}
```

A type alias `DefaultTerminal` is added to represent this terminal
type and to simplify any cases where applications need to pass this
terminal around. It is equivalent to:
`Terminal<CrosstermBackend<Stdout>>`

We also added `ratatui::try_init()` and `try_restore()`, for situations
where you might want to handle initialization errors yourself instead
of letting the panic handler fire and cleanup. Simple Apps should
prefer the `init` and `restore` functions over these functions.

Corresponding functions to allow passing a `TerminalOptions` with
a `Viewport` (e.g. inline, fixed) are also available
(`init_with_options`,
and `try_init_with_options`).

The existing code to create a backend and terminal will remain and
is not deprecated by this approach. This just provides a simple one
line initialization using the common options.

---------

Co-authored-by: Orhun Parmaksız <orhunparmaksiz@gmail.com>
2024-08-22 15:16:35 +03:00

287 lines
9.5 KiB
Rust

//! # [Ratatui] List example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui/ratatui
//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
use color_eyre::Result;
use ratatui::{
buffer::Buffer,
crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind},
layout::{Constraint, Layout, Rect},
style::{
palette::tailwind::{BLUE, GREEN, SLATE},
Color, Modifier, Style, Stylize,
},
symbols,
text::Line,
widgets::{
Block, Borders, HighlightSpacing, List, ListItem, ListState, Padding, Paragraph,
StatefulWidget, Widget, Wrap,
},
DefaultTerminal,
};
const TODO_HEADER_STYLE: Style = Style::new().fg(SLATE.c100).bg(BLUE.c800);
const NORMAL_ROW_BG: Color = SLATE.c950;
const ALT_ROW_BG_COLOR: Color = SLATE.c900;
const SELECTED_STYLE: Style = Style::new().bg(SLATE.c800).add_modifier(Modifier::BOLD);
const TEXT_FG_COLOR: Color = SLATE.c200;
const COMPLETED_TEXT_FG_COLOR: Color = GREEN.c500;
fn main() -> Result<()> {
color_eyre::install()?;
let terminal = ratatui::init();
let app_result = App::default().run(terminal);
ratatui::restore();
app_result
}
/// This struct holds the current state of the app. In particular, it has the `todo_list` field
/// which is a wrapper around `ListState`. Keeping track of the state lets us render the
/// associated widget with its state and have access to features such as natural scrolling.
///
/// Check the event handling at the bottom to see how to change the state on incoming events. Check
/// the drawing logic for items on how to specify the highlighting style for selected items.
struct App {
should_exit: bool,
todo_list: TodoList,
}
struct TodoList {
items: Vec<TodoItem>,
state: ListState,
}
#[derive(Debug)]
struct TodoItem {
todo: String,
info: String,
status: Status,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
enum Status {
Todo,
Completed,
}
impl Default for App {
fn default() -> Self {
Self {
should_exit: false,
todo_list: TodoList::from_iter([
(Status::Todo, "Rewrite everything with Rust!", "I can't hold my inner voice. He tells me to rewrite the complete universe with Rust"),
(Status::Completed, "Rewrite all of your tui apps with Ratatui", "Yes, you heard that right. Go and replace your tui with Ratatui."),
(Status::Todo, "Pet your cat", "Minnak loves to be pet by you! Don't forget to pet and give some treats!"),
(Status::Todo, "Walk with your dog", "Max is bored, go walk with him!"),
(Status::Completed, "Pay the bills", "Pay the train subscription!!!"),
(Status::Completed, "Refactor list example", "If you see this info that means I completed this task!"),
]),
}
}
}
impl FromIterator<(Status, &'static str, &'static str)> for TodoList {
fn from_iter<I: IntoIterator<Item = (Status, &'static str, &'static str)>>(iter: I) -> Self {
let items = iter
.into_iter()
.map(|(status, todo, info)| TodoItem::new(status, todo, info))
.collect();
let state = ListState::default();
Self { items, state }
}
}
impl TodoItem {
fn new(status: Status, todo: &str, info: &str) -> Self {
Self {
status,
todo: todo.to_string(),
info: info.to_string(),
}
}
}
impl App {
fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
while !self.should_exit {
terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
if let Event::Key(key) = event::read()? {
self.handle_key(key);
};
}
Ok(())
}
fn handle_key(&mut self, key: KeyEvent) {
if key.kind != KeyEventKind::Press {
return;
}
match key.code {
KeyCode::Char('q') | KeyCode::Esc => self.should_exit = true,
KeyCode::Char('h') | KeyCode::Left => self.select_none(),
KeyCode::Char('j') | KeyCode::Down => self.select_next(),
KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
KeyCode::Char('g') | KeyCode::Home => self.select_first(),
KeyCode::Char('G') | KeyCode::End => self.select_last(),
KeyCode::Char('l') | KeyCode::Right | KeyCode::Enter => {
self.toggle_status();
}
_ => {}
}
}
fn select_none(&mut self) {
self.todo_list.state.select(None);
}
fn select_next(&mut self) {
self.todo_list.state.select_next();
}
fn select_previous(&mut self) {
self.todo_list.state.select_previous();
}
fn select_first(&mut self) {
self.todo_list.state.select_first();
}
fn select_last(&mut self) {
self.todo_list.state.select_last();
}
/// Changes the status of the selected list item
fn toggle_status(&mut self) {
if let Some(i) = self.todo_list.state.selected() {
self.todo_list.items[i].status = match self.todo_list.items[i].status {
Status::Completed => Status::Todo,
Status::Todo => Status::Completed,
}
}
}
}
impl Widget for &mut App {
fn render(self, area: Rect, buf: &mut Buffer) {
let [header_area, main_area, footer_area] = Layout::vertical([
Constraint::Length(2),
Constraint::Fill(1),
Constraint::Length(1),
])
.areas(area);
let [list_area, item_area] =
Layout::vertical([Constraint::Fill(1), Constraint::Fill(1)]).areas(main_area);
App::render_header(header_area, buf);
App::render_footer(footer_area, buf);
self.render_list(list_area, buf);
self.render_selected_item(item_area, buf);
}
}
/// Rendering logic for the app
impl App {
fn render_header(area: Rect, buf: &mut Buffer) {
Paragraph::new("Ratatui List Example")
.bold()
.centered()
.render(area, buf);
}
fn render_footer(area: Rect, buf: &mut Buffer) {
Paragraph::new("Use ↓↑ to move, ← to unselect, → to change status, g/G to go top/bottom.")
.centered()
.render(area, buf);
}
fn render_list(&mut self, area: Rect, buf: &mut Buffer) {
let block = Block::new()
.title(Line::raw("TODO List").centered())
.borders(Borders::TOP)
.border_set(symbols::border::EMPTY)
.border_style(TODO_HEADER_STYLE)
.bg(NORMAL_ROW_BG);
// Iterate through all elements in the `items` and stylize them.
let items: Vec<ListItem> = self
.todo_list
.items
.iter()
.enumerate()
.map(|(i, todo_item)| {
let color = alternate_colors(i);
ListItem::from(todo_item).bg(color)
})
.collect();
// Create a List from all list items and highlight the currently selected one
let list = List::new(items)
.block(block)
.highlight_style(SELECTED_STYLE)
.highlight_symbol(">")
.highlight_spacing(HighlightSpacing::Always);
// We need to disambiguate this trait method as both `Widget` and `StatefulWidget` share the
// same method name `render`.
StatefulWidget::render(list, area, buf, &mut self.todo_list.state);
}
fn render_selected_item(&self, area: Rect, buf: &mut Buffer) {
// We get the info depending on the item's state.
let info = if let Some(i) = self.todo_list.state.selected() {
match self.todo_list.items[i].status {
Status::Completed => format!("✓ DONE: {}", self.todo_list.items[i].info),
Status::Todo => format!("☐ TODO: {}", self.todo_list.items[i].info),
}
} else {
"Nothing selected...".to_string()
};
// We show the list item's info under the list in this paragraph
let block = Block::new()
.title(Line::raw("TODO Info").centered())
.borders(Borders::TOP)
.border_set(symbols::border::EMPTY)
.border_style(TODO_HEADER_STYLE)
.bg(NORMAL_ROW_BG)
.padding(Padding::horizontal(1));
// We can now render the item info
Paragraph::new(info)
.block(block)
.fg(TEXT_FG_COLOR)
.wrap(Wrap { trim: false })
.render(area, buf);
}
}
const fn alternate_colors(i: usize) -> Color {
if i % 2 == 0 {
NORMAL_ROW_BG
} else {
ALT_ROW_BG_COLOR
}
}
impl From<&TodoItem> for ListItem<'_> {
fn from(value: &TodoItem) -> Self {
let line = match value.status {
Status::Todo => Line::styled(format!("{}", value.todo), TEXT_FG_COLOR),
Status::Completed => {
Line::styled(format!("{}", value.todo), COMPLETED_TEXT_FG_COLOR)
}
};
ListItem::new(line)
}
}