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https://github.com/ratatui-org/ratatui
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ed51c4b342
These are simple opinionated methods for creating a terminal that is useful to use in most apps. The new init method creates a crossterm backend writing to stdout, enables raw mode, enters the alternate screen, and sets a panic handler that restores the terminal on panic. A minimal hello world now looks a bit like: ```rust use ratatui::{ crossterm::event::{self, Event}, text::Text, Frame, }; fn main() { let mut terminal = ratatui::init(); loop { terminal .draw(|frame: &mut Frame| frame.render_widget(Text::raw("Hello World!"), frame.area())) .expect("Failed to draw"); if matches!(event::read().expect("failed to read event"), Event::Key(_)) { break; } } ratatui::restore(); } ``` A type alias `DefaultTerminal` is added to represent this terminal type and to simplify any cases where applications need to pass this terminal around. It is equivalent to: `Terminal<CrosstermBackend<Stdout>>` We also added `ratatui::try_init()` and `try_restore()`, for situations where you might want to handle initialization errors yourself instead of letting the panic handler fire and cleanup. Simple Apps should prefer the `init` and `restore` functions over these functions. Corresponding functions to allow passing a `TerminalOptions` with a `Viewport` (e.g. inline, fixed) are also available (`init_with_options`, and `try_init_with_options`). The existing code to create a backend and terminal will remain and is not deprecated by this approach. This just provides a simple one line initialization using the common options. --------- Co-authored-by: Orhun Parmaksız <orhunparmaksiz@gmail.com>
287 lines
9.5 KiB
Rust
287 lines
9.5 KiB
Rust
//! # [Ratatui] List example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui/ratatui
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//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
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use color_eyre::Result;
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use ratatui::{
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buffer::Buffer,
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crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind},
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layout::{Constraint, Layout, Rect},
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style::{
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palette::tailwind::{BLUE, GREEN, SLATE},
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Color, Modifier, Style, Stylize,
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},
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symbols,
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text::Line,
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widgets::{
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Block, Borders, HighlightSpacing, List, ListItem, ListState, Padding, Paragraph,
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StatefulWidget, Widget, Wrap,
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},
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DefaultTerminal,
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};
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const TODO_HEADER_STYLE: Style = Style::new().fg(SLATE.c100).bg(BLUE.c800);
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const NORMAL_ROW_BG: Color = SLATE.c950;
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const ALT_ROW_BG_COLOR: Color = SLATE.c900;
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const SELECTED_STYLE: Style = Style::new().bg(SLATE.c800).add_modifier(Modifier::BOLD);
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const TEXT_FG_COLOR: Color = SLATE.c200;
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const COMPLETED_TEXT_FG_COLOR: Color = GREEN.c500;
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fn main() -> Result<()> {
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color_eyre::install()?;
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let terminal = ratatui::init();
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let app_result = App::default().run(terminal);
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ratatui::restore();
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app_result
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}
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/// This struct holds the current state of the app. In particular, it has the `todo_list` field
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/// which is a wrapper around `ListState`. Keeping track of the state lets us render the
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/// associated widget with its state and have access to features such as natural scrolling.
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///
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/// Check the event handling at the bottom to see how to change the state on incoming events. Check
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/// the drawing logic for items on how to specify the highlighting style for selected items.
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struct App {
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should_exit: bool,
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todo_list: TodoList,
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}
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struct TodoList {
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items: Vec<TodoItem>,
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state: ListState,
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}
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#[derive(Debug)]
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struct TodoItem {
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todo: String,
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info: String,
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status: Status,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
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enum Status {
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Todo,
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Completed,
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}
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impl Default for App {
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fn default() -> Self {
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Self {
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should_exit: false,
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todo_list: TodoList::from_iter([
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(Status::Todo, "Rewrite everything with Rust!", "I can't hold my inner voice. He tells me to rewrite the complete universe with Rust"),
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(Status::Completed, "Rewrite all of your tui apps with Ratatui", "Yes, you heard that right. Go and replace your tui with Ratatui."),
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(Status::Todo, "Pet your cat", "Minnak loves to be pet by you! Don't forget to pet and give some treats!"),
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(Status::Todo, "Walk with your dog", "Max is bored, go walk with him!"),
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(Status::Completed, "Pay the bills", "Pay the train subscription!!!"),
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(Status::Completed, "Refactor list example", "If you see this info that means I completed this task!"),
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]),
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}
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}
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}
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impl FromIterator<(Status, &'static str, &'static str)> for TodoList {
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fn from_iter<I: IntoIterator<Item = (Status, &'static str, &'static str)>>(iter: I) -> Self {
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let items = iter
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.into_iter()
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.map(|(status, todo, info)| TodoItem::new(status, todo, info))
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.collect();
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let state = ListState::default();
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Self { items, state }
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}
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}
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impl TodoItem {
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fn new(status: Status, todo: &str, info: &str) -> Self {
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Self {
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status,
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todo: todo.to_string(),
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info: info.to_string(),
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}
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}
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}
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impl App {
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fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
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while !self.should_exit {
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terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
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if let Event::Key(key) = event::read()? {
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self.handle_key(key);
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};
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}
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Ok(())
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}
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fn handle_key(&mut self, key: KeyEvent) {
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if key.kind != KeyEventKind::Press {
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return;
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}
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match key.code {
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KeyCode::Char('q') | KeyCode::Esc => self.should_exit = true,
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KeyCode::Char('h') | KeyCode::Left => self.select_none(),
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KeyCode::Char('j') | KeyCode::Down => self.select_next(),
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KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
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KeyCode::Char('g') | KeyCode::Home => self.select_first(),
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KeyCode::Char('G') | KeyCode::End => self.select_last(),
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KeyCode::Char('l') | KeyCode::Right | KeyCode::Enter => {
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self.toggle_status();
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}
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_ => {}
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}
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}
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fn select_none(&mut self) {
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self.todo_list.state.select(None);
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}
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fn select_next(&mut self) {
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self.todo_list.state.select_next();
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}
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fn select_previous(&mut self) {
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self.todo_list.state.select_previous();
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}
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fn select_first(&mut self) {
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self.todo_list.state.select_first();
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}
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fn select_last(&mut self) {
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self.todo_list.state.select_last();
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}
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/// Changes the status of the selected list item
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fn toggle_status(&mut self) {
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if let Some(i) = self.todo_list.state.selected() {
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self.todo_list.items[i].status = match self.todo_list.items[i].status {
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Status::Completed => Status::Todo,
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Status::Todo => Status::Completed,
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}
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}
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}
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}
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impl Widget for &mut App {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let [header_area, main_area, footer_area] = Layout::vertical([
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Constraint::Length(2),
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Constraint::Fill(1),
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Constraint::Length(1),
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])
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.areas(area);
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let [list_area, item_area] =
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Layout::vertical([Constraint::Fill(1), Constraint::Fill(1)]).areas(main_area);
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App::render_header(header_area, buf);
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App::render_footer(footer_area, buf);
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self.render_list(list_area, buf);
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self.render_selected_item(item_area, buf);
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}
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}
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/// Rendering logic for the app
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impl App {
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fn render_header(area: Rect, buf: &mut Buffer) {
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Paragraph::new("Ratatui List Example")
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.bold()
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.centered()
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.render(area, buf);
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}
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fn render_footer(area: Rect, buf: &mut Buffer) {
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Paragraph::new("Use ↓↑ to move, ← to unselect, → to change status, g/G to go top/bottom.")
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.centered()
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.render(area, buf);
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}
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fn render_list(&mut self, area: Rect, buf: &mut Buffer) {
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let block = Block::new()
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.title(Line::raw("TODO List").centered())
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.borders(Borders::TOP)
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.border_set(symbols::border::EMPTY)
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.border_style(TODO_HEADER_STYLE)
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.bg(NORMAL_ROW_BG);
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// Iterate through all elements in the `items` and stylize them.
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let items: Vec<ListItem> = self
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.todo_list
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.items
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.iter()
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.enumerate()
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.map(|(i, todo_item)| {
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let color = alternate_colors(i);
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ListItem::from(todo_item).bg(color)
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})
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.collect();
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// Create a List from all list items and highlight the currently selected one
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let list = List::new(items)
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.block(block)
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.highlight_style(SELECTED_STYLE)
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.highlight_symbol(">")
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.highlight_spacing(HighlightSpacing::Always);
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// We need to disambiguate this trait method as both `Widget` and `StatefulWidget` share the
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// same method name `render`.
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StatefulWidget::render(list, area, buf, &mut self.todo_list.state);
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}
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fn render_selected_item(&self, area: Rect, buf: &mut Buffer) {
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// We get the info depending on the item's state.
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let info = if let Some(i) = self.todo_list.state.selected() {
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match self.todo_list.items[i].status {
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Status::Completed => format!("✓ DONE: {}", self.todo_list.items[i].info),
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Status::Todo => format!("☐ TODO: {}", self.todo_list.items[i].info),
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}
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} else {
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"Nothing selected...".to_string()
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};
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// We show the list item's info under the list in this paragraph
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let block = Block::new()
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.title(Line::raw("TODO Info").centered())
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.borders(Borders::TOP)
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.border_set(symbols::border::EMPTY)
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.border_style(TODO_HEADER_STYLE)
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.bg(NORMAL_ROW_BG)
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.padding(Padding::horizontal(1));
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// We can now render the item info
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Paragraph::new(info)
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.block(block)
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.fg(TEXT_FG_COLOR)
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.wrap(Wrap { trim: false })
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.render(area, buf);
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}
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}
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const fn alternate_colors(i: usize) -> Color {
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if i % 2 == 0 {
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NORMAL_ROW_BG
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} else {
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ALT_ROW_BG_COLOR
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}
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}
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impl From<&TodoItem> for ListItem<'_> {
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fn from(value: &TodoItem) -> Self {
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let line = match value.status {
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Status::Todo => Line::styled(format!(" ☐ {}", value.todo), TEXT_FG_COLOR),
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Status::Completed => {
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Line::styled(format!(" ✓ {}", value.todo), COMPLETED_TEXT_FG_COLOR)
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}
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};
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ListItem::new(line)
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}
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}
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